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Author Topic: World Divided, Turn 1.2 - Combat [9/9]  (Read 6793 times)

Chiefwaffles

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Re: World Divided, Turn 0 - Calm before the storm [9/9]
« Reply #30 on: December 11, 2014, 09:54:30 pm »

Is sending squads to other nations to assist in protection allowed? As well as sharing research and things? I assumed assistance would be minimal from other nations. :/

It's allowed, but remember that all the players are outranked by others in their government.
Also notice the pre-invasion stuff in the main post.
AkA fun stuff may occur.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Aseaheru

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Re: World Divided, Turn 0 - Calm before the storm [9/9]
« Reply #31 on: December 11, 2014, 09:55:14 pm »

Ah, thats good.

Powergamer, its silly because these days even things like spy agencies share things.
Even crazy lands like North Korea shares with people, mostly china at this point, but they have tons of things from the USSR back from when the USSR was less angry that area of the world.
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MrVoid

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Re: World Divided, Turn 0 - Calm before the storm [9/9]
« Reply #32 on: December 11, 2014, 10:48:42 pm »

Spoiler (click to show/hide)
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What the fuck is wrong with you guys.

RangerCado

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Re: World Divided, Turn 0 - Calm before the storm [9/9]
« Reply #33 on: December 11, 2014, 11:10:59 pm »

I think that maybe we should see how everything goes for the first couple turns. Besides, we're technically just the military leaders against the aliens. We have no sway with other courtries outside of potential under the table deals.

(Like WWI when both sides played football/soccer on christmas and gave eachother presents despite the younger commanding officers trying to forbid it and doing so by firing the artillery bombardments again... although this is more a state of mutual cold war than anything else at this point)
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Chiefwaffles

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Re: World Divided, Turn 0 - Calm before the storm [9/9]
« Reply #34 on: December 12, 2014, 01:41:22 am »

Further expansion on nation relations:

All nations have a relation level with each other nation. Nations with a player program running inside are no different. Your host nation can still declare war, make alliances, etc. on its own. Player programs can heavily affect these relations (If you give a nation an unlimited supply of alien weapons, it'll probably like you more).

So if a nation doesn't like another, they can enforce a trade embargo, declare war, tell the local program to attack them, etc.. This is rare, but it can happen with or without player influence.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Nerjin

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Re: World Divided, Turn 0 - Calm before the storm [9/9]
« Reply #35 on: December 12, 2014, 01:26:03 pm »

RPDF

Of course the Glorious Leader could destroy the Aliens with merely the wave of his hand. It was a great honor that he decided not to do so. He knew that his people wished to show their devotion by doing the job themselves. Obviously he could do better, but he decided to appease them on this one.

Spoiler: Expenditure Orders (click to show/hide)

Spoiler: Research Orders (click to show/hide)

Spoiler: Production Orders (click to show/hide)

Spoiler: Storage Orders (click to show/hide)
« Last Edit: December 12, 2014, 01:29:57 pm by Nerjin »
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a1s

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Re: World Divided, Turn 0 - Calm before the storm [9/9]
« Reply #36 on: December 12, 2014, 02:28:14 pm »

All nations have a relation level with each other nation.
Is that something we know or a secret?
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Playergamer

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Re: World Divided, Turn 0 - Calm before the storm [9/9]
« Reply #37 on: December 12, 2014, 07:48:59 pm »

(thing to note Nerjin: your conscripts can't use the x78 unless you get a production line of them.)
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Chiefwaffles

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Re: World Divided, Turn 0 - Calm before the storm [9/9]
« Reply #38 on: December 13, 2014, 12:16:35 am »

Turn 1, Phase 1
It Begins
The next few days at all the bases were home to lots of busywork getting everything ready for when the aliens came back, and they were ready not a moment too soon. There are many reported UFO sightings across the world.

However, something special just happened. UFO sightings are being reported in from around the world, and there are numerous confirmed UFOs visible via sight and radar at all the major bases.


Indonesia is being attacked by aliens!
UFO in Saudi Arabia detected and is being intercepted by HHS!
Alien UFO sighted in Switzerland!
Germany is being attacked by aliens!
North Korea attack is being attacked by aliens!
Aliens sighted in Egypt!
South Africa is being attacked by aliens!
Alien UFO sighted in Saudi Arabia!

Spoiler: The World (click to show/hide)

Modern Equipment
It's what the other people have said so far. It's the equipment used by an average squad of a first world nation. (Read: US)
A squad with modern equipment will by default have some explosives, like grenades, but not RPGs. No specialists, but modern armor, weapons, etc.
Nation Relations
While you don't get to see my extra-awesome spreadsheet for it, there will be updates for the extreme majority of relation changes. (Like "Nation X declares war on Y! Nation Z has made an alliance with Nation F!")
Production/Research Timing
Production takes 1 turn unless stated otherwise. (Like, it'll be ready in the turn containing the order to make something)
Research can easily take multiple turns, but development is immediate.
Phases
Turns can be divided into phases depending on things happening. Phases can be ignored and you can make your plan like usual, but things can take phases to complete, like sending out a ship in Turn 0, and getting it in turn 1.1. The first phase after a full turn has the usual report and stuff, like this post. All the other phases usually only have the stuff that changed since the previous phase.
In short: Ignore phases unless you don't want to.

Kiryu-Kai
Treasury: 25, 25/turn
Quickly after beginning operation, the labs were divided up into small sections, with teams of 3 and 2 scientists working on their own projects, along with a handful of solo projects.
Eventually the reports start pouring in.
Research Reports
Whitehawk Mounted Machinegun
This was a fairly easy task, though it seems the scientists sadly didn't innovate much.
The main problem with fitting a gun onto the Whitehawk is ammunition, controlling, and weight. We were able to solve ammunition and weight by deciding to use a moderate sized minigun for the weapon and fitting it below the area where the nose of the craft is. To allow control and aiming, we were able to redesign some machinery, then wire it to the whitehawk's control suite by tapping into an avionics package's wiring and using that to hook up the gun's control software. The end result is a reliable autoloading minigun controlled by the pilot. As a bonus, the minigun is relatively cheap, so it doesn't add on any credits.
New aircraft available for purchase - Whitehawk BC-37:G [18c/u]
All Whitehawks have been upgraded to the 37:G model

Night Vision Goggles
Extremely easy task. Scientists were able to go beyond expectations.
We were able to call some contacts and do some digging to find a NVG project mothballed for political reasons. It was a huge goldmine, and after some minor modifications, we were able to procure the blueprints for new NVGs of extreme quality.
New equipment available for purchase - NVG [1c/4units]

Body Armor
None of the scientists were able to innovate in this field. They can be left alone and continue doing this, reassigned, or given a more specific project goal.

Light Jeep w/ Mounted Turret
This was extremely easy for the scientists, who managed to meet expectations.
A friend of a friend was able to give us some contact information for a rather stereotypical light jeep. It should be able to do everything a jeep can at a relatively cheap price.
New vehicle available for purchase - Light Scout Jeep [6c/u]

Sniper Rifles
This was extremely easy for the scientists. The project was able to meet its goal.
Our first idea somehow paid off - we questioned the manufacturer of the X-78.C rifle as to the presence of any sister sniper rifles, and they introduced us to the S-41.A, a prototype sniper rifle. Some demonstrations at their shooting range demonstrated a solid sniper rifle which should meet expectations. The prototype nature makes it relatively expensive for a gun, though.
New equipment available for purchase - S-41.A [2c/u]

Flamethrowers
This was easy for the scientists, as they managed to go a decent amount above what was anticipated.
Flamethrowers are pretty simple. You shoot a gas at a poor person's face, and light the gas on fire. With this in mind, we were able wrangle together a nice flamethrower, but since we had a ton of extra time and budget, we decided to go further and expand on the design. We now have a flamethrower which can also shoot flaming balls of gas at long range targets with little collateral damage, provided the soldier doesn't miss.
New equipment available for production - Hybrid Flamethrower [3c/u]

Theoretical Laser Weaponry
There was no innovation on this project. You can reassign, repeat, wait, specify or take smaller steps.

Spoiler: Catalog (click to show/hide)
Spoiler: Research Report (click to show/hide)
Spoiler: Production Report (click to show/hide)
Spoiler: Hangar (click to show/hide)
Spoiler: Storage (click to show/hide)

Spoiler: Base (click to show/hide)
Spoiler: Soldiers (click to show/hide)
Spoiler: Personnel (click to show/hide)

ARC
Treasury: 20 Credits, 25/turn
The program actually briefly went into debt. They were strongly advised not to do so again, even if it was only five credits over the limit. But still. Strongly advised.
Not much has happened in the compound, really. The patrols of Albatross squad are now a familiar sight, and Alpha+Beta squads are excited to see the new X-78 rifles. There's also apparently rumors of a "superhero spandex suit".
Research Reports
Mobile and Defensive Body Armor
The project was pretty complex, but the staff was able to hit expectations nicely.
There wasn't really any research required for a new suit. Scientists simply had to toy with existing materials to allow the armor to stay light enough for maximum mobility on the field. They were able to find a common brittle material on the market, and put it through a series of 'tests' to change the structure, making the material softer, yet still as hard.
In order to keep the mobility of each joints, the scientists decided to make a chainmail-type suit out of this material, with microchains joined together to get a flexible yet durable combat suit. The nature of the suit allows it to cover much more of the body, and therefore offer more protection than your typical bulletproof armor.
In addition, we were able to easily locate military grade grappling hooks on the market and turn them into an attachment for the suit.
-Lead Scientist Evan Smith

New equipment available for production - Skirmisher Suit [4c/u]

Spoiler: Catalog (click to show/hide)
Spoiler: Research Report (click to show/hide)
Spoiler: Production Report (click to show/hide)
Spoiler: Hangar (click to show/hide)
Spoiler: Storage (click to show/hide)

Spoiler: Base (click to show/hide)
Spoiler: Soldiers (click to show/hide)
Spoiler: Personnel (click to show/hide)

God's Front
Treasury: 25 Credits, 25/turn
Not much is new to the people living at the base of God's Front other than the constant barking of dogs, and smell of napalm.
Research Reports
Attack Dogs
Although easy, the scientists haven't had much success.
Without aliens to train the dogs against, we couldn't really do much other than design a program to attempt to train them to be more obedient and lethal.
New Unit Available for purchase - Attack Dogs - [5c/10u]Flamethrowers
An extremely easy project as proven by the expectation-meeting-scientists.
We were able to find a flamethrower available for purchase, and have modified the fuel supply for it to become extremely hot on contact with anything, and stick. It probably hurts.
New equipment available for purchase - Sticky Flamethrower - [3c/u]


Spoiler: Catalog (click to show/hide)
Spoiler: Research Report (click to show/hide)
Spoiler: Production Report (click to show/hide)
Spoiler: Hangar (click to show/hide)
Spoiler: Storage (click to show/hide)

Spoiler: Base (click to show/hide)
Spoiler: Soldiers (click to show/hide)
Spoiler: Personnel (click to show/hide)

PDE
Treasury: 49 credits, 25/turn

Research Reports
Alien Communications
This is a special research assignment.
We've spent this entire time calibrating the various communication equipment we control in different ways in an attempt to find if the Aliens communicate on any possible medium we can monitor. However, we got lucky and for about ten seconds with a very specific calibration, we got some interferance that doesn't seem to be human based. The audio log is saved to the research hard drives, but it's definitely not obvious at a first look. More research may be required to find out what the audio log is.
Research data gained - Alien Audio Log

Genetic Modifications
No innovations were made in this field. You can try specifying, reassigning the scientists, keeping them here or maybe something else.


Spoiler: Catalog (click to show/hide)
Spoiler: Research Report (click to show/hide)
Spoiler: Production Report (click to show/hide)
Spoiler: Hangar (click to show/hide)
Spoiler: Storage (click to show/hide)

Spoiler: Base (click to show/hide)
Spoiler: Soldiers (click to show/hide)
Spoiler: Personnel (click to show/hide)

ADU
Treasury: 25 Credits, 25/turn

ADU has been pretty busy, with delegates from many other nations meeting in their base, at the request of the ADU. Soldiers from the military have been pouring in, with the spec ops training day and night in preparation.

Research Report
Medium IFV
This is of moderate complexity, but since it's basically entire just development, the Scientists were able to pull through with a good result.
This wasn't too difficult. We pulled some blueprints from the military database and added some modifications for it. The new design has two miniguns on the front with numerous protected cameras, giving a 360 view in the cockpit. On the top, it has a relatively large machine gun controlled by someone inside. The back has an armored hatch controlled via electronic systems. It houses about 12 people, including the pilot, which can be a soldier.
New vehicle available for production - Armored IFV [10c]


Spoiler: Catalog (click to show/hide)
Spoiler: Research Report (click to show/hide)
Spoiler: Production Report (click to show/hide)
Spoiler: Hangar (click to show/hide)
Spoiler: Storage (click to show/hide)

Spoiler: Base (click to show/hide)
Spoiler: Soldiers (click to show/hide)
Spoiler: Personnel (click to show/hide)

PRDF
Treasury: 25 Credits, 25/turn
People are starting to like the converted palace. The ball room is now officially the second shooting range, though the murals of the various Supreme Leaders of NK have been covered to prevent damage.

In other news, the glorious leader of North Korea has decided to grace the program with equipment, soldiers, and research.

Research Reports
Steroid Pak M1
Progress on the research should be done next turn.

Spoiler: Catalog (click to show/hide)
Spoiler: Research Report (click to show/hide)
Spoiler: Production Report (click to show/hide)
Spoiler: Hangar (click to show/hide)
Spoiler: Storage (click to show/hide)

Spoiler: Base (click to show/hide)
Spoiler: Soldiers (click to show/hide)
Spoiler: Personnel (click to show/hide)

Area 51
Treasury: 31 Credits, 31/turn
Some people were angered by not following the "In the case of an alien invasion" plan to the letter, but it seems to be going fine so far. The soldiers have arrived at the base and everyone is working to their best capacity.

Research Reports
Pre-Invasion Mayhem
This is a special assignment.
We've done some work in the field regarding this. A few people were discretely questioned, and the behavior of the nations analyzed. Rumblings of the coming political situation first occured about two months before the invasion. The U.S. Secretary of State seems to be the origin of the collapse of the local alliances, but we've been unable to question him. Off the record, it may be a good idea to detain him forcefully.
Other Defense Programs
This is a special assignment.
A couple of Alien Defense Projects were announced publicly, but most were private. Some strategically placed pre-invasion agents were accessed and we found the identities of their programs. A lead in Netherlands did not result in any programs being discovered, but we found that many political figures may be able to divert funding towards our program. We perhaps should pursue this further.
UFO MonitoringA mostly development-based assignment, the scientists have been able to exceed expectations.
We were able to modify our satellite dishes to detect distortions in the atmosphere caused by the speed of the alien craft, and have software cross-reference it with our databases and conventional radar. We should now be able to detect alien craft moving around.
Now able to detect UFOs over Main Base
Squad Support Machine Gun
A development based assignment where the scientists exceeded expectations.
The X-78 was modified to be fed via belt, have slightly larger projectiles, and a much better rate of fire. This was at the cost of weight and the people required to man it. It has some legs able to be deployed and is now operated by two people.
New equipment available for production: MX-78 Belt-Fed Machine Gun [4c/u]


UFO detected above North America!
A H-36 is immediately sent to the UFO.
The visual feed from the interceptor shows a small stereotypical saucer type craft.
The interceptor immediately fires a Harasser missile, which misses the first time around. The harasser's navigational system reroutes the missile around and goes in for a second time.
Suddenly, the Harrasser detonates right at the hull of the alien ship. The H-36's pilot immediately pulls back to avoid damage, and after the explosion subsides...
The UFO is still alive. It appears to have a single engine disabled, but is still going straight.

The pilot starts to get warnings and alerts across the cockpit - The alien craft seems to of hit the H-36 with a beam, which pierced the engine casing. Luckily, the pilot is able to regain control of the craft and fires his second harasser.

The harasser misses. Again. It attempts to reroute to get to the alien craft, but misses its shot by a small amount due to the UFO dodging. It comes around for yet another attempt, and this time finally hits the craft.
This explosion seems to do it. The UFO's engine that looked disabled before has a huge explosion, and the flaming UFO goes down to the land below. The closest airport is evacuated by the government to clear an emergency landing space for the damaged interceptor.
Battle Summary: UFO down, Interceptor requires repairs. 2 harassers expended.

The interceptor manages to get a shot of the wreckage before landing. There's no signs of life and no actual crashed craft. The craft exploded into large pieces that litter the crash site.

((Sheesh. That battle was entirely subsequent 1's and 6's for both sides.))

Spoiler: Catalog (click to show/hide)
Spoiler: Research Report (click to show/hide)
Spoiler: Production Report (click to show/hide)
Spoiler: Hangar (click to show/hide)
Spoiler: Storage (click to show/hide)

Spoiler: Base (click to show/hide)
Spoiler: Soldiers (click to show/hide)
Spoiler: Personnel (click to show/hide)

AAET
Treasury: 28 credits, 25/turn
The civilians definitely feel a bit safer with the patrolling military squads, but they don't really know who exactly to thank for the protection. The employees at AAET do admit they feel a bit proud for it.
Research Report
Long-Range Communication
This was a research and development, but the scientists got pretty lucky and exceeded their goals and time guess.
The scientists were able to come up with a ingenious solution - Through extremely careful calculation of pathways through space, the communication arrays previously used for communicating with the now-gone satellites can have the ability to basically transmit data via space without satellites. Via maps of wreckage and debris in space around the planet and their orbits, signals from specialized dishes can bounce off the debris if planned right, and keep on doing so until they hit their destination. It's much more secure than using internet cables, and a bit more reliable. It can also be sent to any facility with a large enough dedicated satellite dish.
The technology is ready to use right now.

New communication method available - Orbital Debris Communication System, or ODCS.
The most secure method of communication, able to be received by any player/person with a large satellite dish, but can only be sent by owners of this tech.
Spoiler: Catalog (click to show/hide)
Spoiler: Research Report (click to show/hide)
Spoiler: Production Report (click to show/hide)
Spoiler: Hangar (click to show/hide)
Spoiler: Storage (click to show/hide)

Spoiler: Base (click to show/hide)
Spoiler: Soldiers (click to show/hide)
Spoiler: Personnel (click to show/hide)

HHS
Treasury: 51 credits, 31/turn
As it happens, being what's basically a new military of your country brings plenty of attention. Luckily, there are some pretty good PR experts within the program staving off hostile attention. Now to win against both aliens and rebels!

Research Reports
Light IFV
Sadly, this isn't really possible, because a small vehicle is something like a bike. You can translate the progress from this into light vehicles or an IFV, though.

Combat!

As the Whitehawk touches down near the rebel base, yells of surprise start coming out, and what appear to be rather relatively well equipped soldiers file out of their camps in response.
Bolts of gunfire hit the Whitehawk, richocheting off harmlessly as the aircraft's rear door slowly opens. Five soldiers inside aim their guns outside of the craft through the openings in the door, shooting into the growing crowd of waiting soldiers, with numerous shots hitting some of the rebels, who collapse to the floor as the high-speed bullets make their path straight through their bodies. One by one, more rebels fall as they rush for cover.

The Whitehawk door finally touches down and the operatives sprint to cover below. A storm of projectiles scream out, with almost every one hitting an operative, though most just graze the victim. One operative is propelled backwards by a dead-on bullet. Realizing the power of the X-78 rifles, the operatives aim towards the enemy cover and riddle it with bullets, killing most of the people hiding behind.

The following operation is quite easy. Most of the resistance was found when landing, and the operatives clean out the rest of the base. After finishing up, the bodies are counted on both sides.

HHS Casualties: 2 dead, 6 wounded, No dying
Rebel Casualties: 73 dead, 2 wounded

Upon hearing of the succesful operation, HHS gets an immediate reward of 20 credits from their government. When given the order, they should be able to head back home by Turn 2.

NOTICE - UFO is being intercepted by H-36 above Saudi Arabia
The video feed shows a small scout UFO, and the H-36 is able to match its speed.

Spoiler: Catalog (click to show/hide)
Spoiler: Research Report (click to show/hide)
Spoiler: Production Report (click to show/hide)
Spoiler: Hangar (click to show/hide)
Spoiler: Storage (click to show/hide)

Spoiler: Base (click to show/hide)
Spoiler: Soldiers (click to show/hide)
Spoiler: Personnel (click to show/hide)

Spoiler: Other Stuff (click to show/hide)
« Last Edit: December 15, 2014, 07:54:50 pm by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RangerCado

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Re: World Divided, Turn 1.1 - It Begins [9/9]
« Reply #39 on: December 13, 2014, 12:34:39 am »

((Curse my apparently bad math! :( ...And I have 15 scientists so... woo! duplication of effort is a go! Unless thats a typo... I hope thats not a typo. Also, the eastern hemisphere got swarmed! O.O ))

Research: (Allocate 5 to the first and 10 to the second)
Alien Energy Signiture- Plans to help indentify and target alien craft by their unique energy signitures.

Battlefield Injuries- Study injuries sustained in battles (human counts in this) to further our understanding of how to heal the body quickly and fully both at home and in the field.

Development:
-Create 5 Skirmisher Suits for 20 Credits.
« Last Edit: December 13, 2014, 01:09:34 am by RangerCado »
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

RulerOfNothing

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Re: World Divided, Turn 1.1 - It Begins [9/9]
« Reply #40 on: December 13, 2014, 12:44:09 am »

Shouldn't I have 120 soldiers in my military squads (since I have 5 squads of 20 soldiers, unless something happened to them). Also, how far away is South Africa from Australia in game terms?
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Chiefwaffles

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Re: World Divided, Turn 1.1 - It Begins [9/9]
« Reply #41 on: December 13, 2014, 12:49:08 am »

I don't know what happened there, but the proper amount was changed to 100. (5 squads of 20 each -> 20*5 = 100)
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RulerOfNothing

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Re: World Divided, Turn 1.1 - It Begins [9/9]
« Reply #42 on: December 13, 2014, 12:50:35 am »

Oh right. Also, do I know what's happening in Indonesia?
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Chiefwaffles

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Re: World Divided, Turn 1.1 - It Begins [9/9]
« Reply #43 on: December 13, 2014, 01:02:49 am »

If it's in the top part with the turn stuff, then everyone knows about it.

Also a note:
I only have interceptors and squads told to automatically go to threats actually go to threats only if the threat is within a reasonable distance. Meaning if you say "Make this squad attack any alien threats", I'll stick to something like the same continent, unless you specifically say otherwise.

For South Africa to Australia:
Distance+speed (non-mission) are pretty abstracted, and they really only come into if needed to settle a comparison between two things with two speeds. For distances, you should be able to look at a map and eye it. But as a direct answer to your question, it's relatively close.

And ranger, there are no plasma weapons? Or injuries from plasma weapons. Generally you can only really research stuff like wounds, alien tech, etc. if you or people sharing tech with you have experienced those wounds. Same goes for most things.

Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RangerCado

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Re: World Divided, Turn 1.1 - It Begins [9/9]
« Reply #44 on: December 13, 2014, 01:08:04 am »

Hmm... switching to just general medicine research then. :)
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]
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