Deadnauthttp://deadnaut.com/From Skewfly Studios, maker of Zafehouse Diaries (that Pnx made a masterwork LP about here at Bay12).
http://www.bay12forums.com/smf/index.php?topic=118314.msg3735964#msg3735964This game flew completely below my radar until it was released on Steam yesterday.
Zafehouse is a game I keep coming back to, so Deadnaut was promptly bought, but not yet played much due to working hours.
So I can't yet review it, but I can already see that it is worth a topic due to its unique nature.
Like in Zafehouse the developers have overcome the needs for advanced graphics by removing the player from the 'real' action.
In this case the player is sitting at the monitors in the mothership while a squad of 5 is breaching a derelict spaceship, and this seems to work very well.
It is the kind of 'total immersion' I first encountered with Introversions Uplink, where what you seen on your computer screen is everything there would be to see for the character you play. This illusion is strengthen by corrupting even the little you can see depending on how much electronic warfare your squad encounters.
Will it work as a game? That is what I will find out the coming days and let you know, but everyone here should be aware of this possible gem.
There is no tutorial, so my first game was WTF, WTF, argh, dead.
I then found the manual that have a good introduction to the basics (and the game in general).
http://deadnaut.com/manual/01_a_quickstart.html