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Author Topic: The Mind: Day 4 - Finale  (Read 112872 times)

The Froggy Ninja

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Re: The Mind: Day 3 - Now spelunking
« Reply #585 on: January 30, 2015, 01:30:03 pm »

((Nothing probably. Kidneys are full of nutrients and elephant kidneys are very large. I'm gonna fast grow them with the fast growth gene to boot and mash 'em up int a paste to feed the puppies.))
How long will the puppies be able to go without food?

AoshimaMichio

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Re: The Mind: Day 3 - Now spelunking
« Reply #586 on: January 30, 2015, 02:48:39 pm »

Not for long considering their impressive growth rate. I would recommend setting up automatical feeding machine.
Once they are adult they won't need much, twice or thrice a day.
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The Froggy Ninja

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Re: The Mind: Day 3 - Now spelunking
« Reply #587 on: January 30, 2015, 03:06:01 pm »

((I'm pretty sure the non-electric puppies don't have the heightened pain right?))

AoshimaMichio

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Re: The Mind: Day 3 - Now spelunking
« Reply #588 on: January 30, 2015, 03:08:14 pm »

You are correct.
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Ama

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Re: The Mind: Day 3 - Now spelunking
« Reply #589 on: January 30, 2015, 03:31:14 pm »

"The crystals appear to vibrate when we look at them...this is very odd. Any idea why they seem to be doing this?"

Examine the gem I have. If it starts vibrating look away and see if it stops.
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killerhellhound

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Re: The Mind: Day 3 - Now spelunking
« Reply #590 on: January 30, 2015, 05:43:13 pm »

Activate thermal and use it to watch for heat spikes

"This is some weird shit."
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Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

mastahcheese

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Re: The Mind: Day 3 - Now spelunking
« Reply #591 on: January 30, 2015, 10:48:54 pm »

"Strange place, that's for sure."

Cromwell marked the walls again.

"Let's see how deep this place goes."

Keep heading east-ward, through the large passage.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

SaberToothTiger

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Re: The Mind: Day 3 - Now spelunking
« Reply #592 on: January 31, 2015, 08:54:39 am »

Follow the group in silence.
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It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

AoshimaMichio

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Re: The Mind: Day 3 - Now spelunking
« Reply #593 on: January 31, 2015, 11:35:08 am »

Home team


((Do we have stasis banks or something?))
Request a book on training hunting dogs with an explanation as to why. Then start fast growing elephant kidneys. Try to bring mark 3's pain tolerance to average. Also set up a meat grinder to grind the kidneys into paste after cloning and put in in a trough.
I have created a breed of fast growing functionally immortal super hunting dogs. However I forget that they need ridiculous amounts of protein shortly after being born and so I plan to make a super plant for sustainable breeding.

((Your doggies are not immortal. You only looked up how to do it, but never implemented it.))

Request sent. You might get it on next turn.

Elephant kidneys growing.

Lowered pain tolerance seems to be related to the generator organ somehow. You manage bring it to avarage level without lowering output of the organ too much.

You visit kitchen for inspiration and engineers quarter for materials and build your meat grinder. Infirmary is kind enough to lend one of its drones to handle grinding process.


Great flaming Christ I've got to report this! Call an individual from maintenance to my room on the comm. I've got a few words for your department pal get your ass down here I don't believe this shit- Et cetera until he gets here.

He comes along with cleaning bot and apologizes fervently for its failure. He puts the bot on work and observes how it ignores all areas that are under beds.

"I'll send this bot to engineers so they can fix its programming. Please be patient until then." He says and leaves with the bot.



Red team


"Strange place, that's for sure."

Cromwell marked the walls again.

"Let's see how deep this place goes."

Keep heading east-ward, through the large passage.

"True" Cole agrees. "But then again this is not Earth. Strange things are to be expected."


Follow the group in silence.


Cole and Micah both take samples of rubies from the wall before continuing trek to east. Another half hour of later tunnel suddenly ends into waterfall.

"So this is where this sea cave ends." Cole says while looking up. "This is certainly longest cave of this type I have ever seen or heard of. Looks like stone type changes up there, most likely into a limestone or similar. And... the tunnel seems to continue up there as well.
I must admit, mountain climbing is my hobby so scaling up this wall is really attractive. Not to mention magnetic distortion is still growing in this direction."
"I'm hungry."
"Ah, yes. We should have a lunch break before climbing up." he says, already pulling out ropes and other climbing tools.


Green team


"The crystals appear to vibrate when we look at them...this is very odd. Any idea why they seem to be doing this?"

Examine the gem I have. If it starts vibrating look away and see if it stops.

The piece of crystal you got appears to have very thin hollow core. And indeed, as you bring it in front of your helmet cameras so you can see it it starts vibrating, slowly increasing intesity. Opposite also holds true.

"It just isn't possible. Crystals are not sentient or anything so looking at it can't be cause. Must be something else. Hmm, maybe it is light?"


Activate thermal and use it to watch for heat spikes

"This is some weird shit."

With thermal overlay active you can essentially confirm Briana's theory. When looking at crystals on wall only those which are in light of your headlamp start warming up. When you turn light off they stop warming and cool back to ambient temperature.

"Cool, I want to see if they will explode if exposed to enough light."
"We could try it. Did anyone bring opaque boxes? Because I didn't..."



You left from outpost at 9:00. Time is now ~11:30.

Spoiler: Map (click to show/hide)



Currently we have following samples on ship:
Spoiler: In freezer (click to show/hide)
* Assholium Rectumas. (4/6 alive) (Studied)
* Red headed birds (2/3 alive) (Not studied)
* Flying bone plated snakes (1/3 alive) (Not studied)
* Rat? (1 alive) (Not studied)

Experiments in progress:
* 5 Attack dog hybrid mutants (Puppy: -1)
* 5 Attack dog hybrid mutants, mark 2 (Puppy: -3)
* Werewolf

Completed:
* Various vaccines.
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mastahcheese

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Re: The Mind: Day 3 - Now spelunking
« Reply #594 on: January 31, 2015, 01:10:13 pm »

"Nothing like trying to climb on an empty stomach."

Help get the supplies out to take a rest.

Cromwell pulled his comms device up to his ear as he got things ready.
"Red Team to Green Team. This is Jackson. How are you guys holding up?"
He knew Mark was with them, so he was trusting they were alright.
He was a little less sure of someone else, though...
"Security to Base. This is Jackson. You guys still alive over there? No rampant mutants?"
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Haveroszaur

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Re: The Mind: Day 3 - Now spelunking
« Reply #595 on: January 31, 2015, 01:15:11 pm »

"Nothing like trying to climb on an empty stomach."

Help get the supplies out to take a rest.

Cromwell pulled his comms device up to his ear as he got things ready.
"Red Team to Green Team. This is Jackson. How are you guys holding up?"
He knew Mark was with them, so he was trusting they were alright.
He was a little less sure of someone else, though...
"Security to Base. This is Jackson. You guys still alive over there? No rampant mutants?"
Wake up, look around, give report.
Logged

flame99

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Re: The Mind: Day 3 - Now spelunking
« Reply #596 on: January 31, 2015, 01:17:09 pm »

Begin eating as well.

"This place is quite strange. I wouldn't know about how interesting it is geologically speaking, but I would think our biologists might find it interesting."
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AoshimaMichio

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Re: The Mind: Day 3 - Now spelunking
« Reply #597 on: January 31, 2015, 02:14:03 pm »

Begin eating as well.

"This place is quite strange. I wouldn't know about how interesting it is geologically speaking, but I would think our biologists might find it interesting."

"I find this quite interesting actually. Longest above ground sea caves on Earth are "only" a bit over thousand meters long, but this one is easily three to four kilometers long and remarkably straight. This waterfall here were basically a blowhole, far in inland, pushing water into opposite direction. I believe it used to be open to air few millions years ago. It must have been magnificent sight back then."
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SaberToothTiger

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Re: The Mind: Day 3 - Now spelunking
« Reply #598 on: January 31, 2015, 04:11:28 pm »

Yawn.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

killerhellhound

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Re: The Mind: Day 3 - Now spelunking
« Reply #599 on: January 31, 2015, 07:55:33 pm »

On Comms
"Hey Cromwell, we're good and we found some crystals that vibrate and heat up when light is shone on them in an odd gas pocket"
To team
"So shall we take a few samples in non light allowing boxes and continue down the cave"

Mark the wall and if needed place a boaster before continuing through the tunnel
« Last Edit: February 01, 2015, 04:45:16 am by killerhellhound »
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We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.
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