This thread is meant to collect hints on how to influence the distribution of ores in world generation.
The frequency of several ores seems to be out of balance both in terms of realism as well as in terms of challengeing gameplay.
I never payed too much attention to this before but reading the forum threads (e.g.
http://www.bay12forums.com/smf/index.php?topic=146333.0 it seems af if this situation got worse in the 40.x releases.
In particular, I'm bothered by the vast abundance of native gold that seems completely unreasonable and because of its high material value makes trading a piece of cake (=boring). I agree that it's fun to build 10+z high statues of armok out of native gold blocks just because you can but most of the time I prefer more balanced gameplay.
The second thing that seems unbalanced is the sparsity of iron ores and coal. This seems less severe since it just makes the game a bit harder, since you have to earn your steel instead. But at least it seems unbalanced since iron should be more abundant in the world (I think).
Instead of just complaining or even requesting Toady to deal with this, I would like to collect hints on how one could change this by either setting the right parameters in world gen or modding the raws.
A first suggestion would be to delete or alter the following line in the raws of native gold:
[ENVIRONMENT:IGNEOUS_ALL:VEIN:100]
As I understand the occurrence of gold in nature, "gold vein" are in fact veins of metal ore that contain small amounts of gold as nuggets and the like. Please correct me if I'm wrong.