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Author Topic: Constant long term vomiting  (Read 1790 times)

Evrett33

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Constant long term vomiting
« on: December 09, 2014, 01:34:09 am »

A grasshopper man was killed in the early days of my fortress and my dwarves have been horrified and vomiting about it for 3 straight seasons. I guess thats fine if a sensitive dwarf with an affinity for grasshoppermen was doing this but its every dwarf that witnessed death..which is most of them. They are laying the entire fortress in vomit to the point where I need to use DFhack to clean up the absurd amounts. Is this some sort of bug because its immersion ruining to have to hack it as the dwarves would get over it or die from fluid loss 10 months into this event.
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utunnels

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Re: Constant long term vomiting
« Reply #1 on: December 09, 2014, 01:35:40 am »

Are you sure it was not cave adaptation?
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Evrett33

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Re: Constant long term vomiting
« Reply #2 on: December 09, 2014, 01:42:21 am »

Pretty sure. The grasshopper man was the first thing to die in my fortress. The game hasnt been going on long enough for them to have issues with light.
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utunnels

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Re: Constant long term vomiting
« Reply #3 on: December 09, 2014, 01:46:57 am »

Strange. Because I never saw a dwarf vomited for that.
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StagnantSoul

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Re: Constant long term vomiting
« Reply #4 on: December 09, 2014, 01:48:01 am »

Cave adaption is absurdly fast.
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Evrett33

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Re: Constant long term vomiting
« Reply #5 on: December 09, 2014, 01:29:11 pm »

The emotion screen is saying why the dwarves are horrified..its because of witnessing death not cave adaptation. I dont know how playable my game is going to be if the dwarves have a vomit tantrum over every anthropomorphized npc dying.
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smeeprocket

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Re: Constant long term vomiting
« Reply #6 on: December 09, 2014, 03:12:25 pm »

It's probably cave adaption, the horrified thing doesn't make them vomit.

Cave adaption is way more potent now. Like it hits fast and takes forever to fix. It generally results in a ridiculous amount of vomit. DO your dwavres have green and blue x's on them when they go outside?
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

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smjjames

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Re: Constant long term vomiting
« Reply #7 on: December 09, 2014, 03:16:14 pm »

There are things that you can do to prevent it, like allowing light into stairwells (you'll have to channel out each level though) and having areas that are listed as outdoors.

One question that I have though is, what can I cover holes with that would let light through but at the same time still be considered to be 'outside'?
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smeeprocket

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Re: Constant long term vomiting
« Reply #8 on: December 09, 2014, 03:19:56 pm »

Nothing afaik. It just has to be open air.


You could try grates or something, but I think it still counts towards making it inside.
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Steam Name: Ratpocalypse
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"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

smjjames

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Re: Constant long term vomiting
« Reply #9 on: December 09, 2014, 03:23:53 pm »

Mostly I'm just concerned about fliers getting into the main stairwell.

Not sure if having a retractable bridge and then having it retracted counts as outside?
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Jigowah

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Re: Constant long term vomiting
« Reply #10 on: December 09, 2014, 06:31:30 pm »

The vomit covering my fortress is from dead thieves and hunted animals taking 5000x crossbow bolts before dying.

Some part of me finds it hilarious that blood and vomit seems to persist forever no matter what I do.

I don't generally see cave adaptation as I tend to have an outdoor well and outdoor trained militia.
« Last Edit: December 09, 2014, 06:56:13 pm by Jigowah »
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smjjames

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Re: Constant long term vomiting
« Reply #11 on: December 09, 2014, 06:52:54 pm »

Ideally the bridge would be at the top of the hole (maybe with walls surrounding it or something), not with the stairs right below the bridge.
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Jigowah

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Re: Constant long term vomiting
« Reply #12 on: December 09, 2014, 06:58:24 pm »

Yep.  I get you, but I can't actually remove the stairs below the dang bridge to test this (without deconstructing it) and then at that point you might as well test it yourself :)
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Col_Jessep

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Re: Constant long term vomiting
« Reply #13 on: December 09, 2014, 08:26:21 pm »

There are things that you can do to prevent it, like allowing light into stairwells (you'll have to channel out each level though) and having areas that are listed as outdoors.
I found the best solution is to put a statue garden outside your main entrance. Idlers will hang out there and get rid of their cave adaptation after a while. If you have your militia train in the same spot (one weapon rack/armor stand is enough to set up barracks) your civilians will even gain observer skill. Observer skill makes it easier to avoid enemy charges or notice stealthed enemies.

And for the big finale you can set up like 10 or 15 screwpumps and have your dwarfs pump air. It makes them stronger and they can get rid of cave adaptation and train observer at the same time!  :P
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Evrett33

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Re: Constant long term vomiting
« Reply #14 on: December 09, 2014, 08:48:11 pm »

There is nothing in the status description that suggests this is cave adaptation. And I'm not seeing any colored x's.
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