Sure why not.
Stats first, as I'll have to finish later.
Name: Jesse Jameson
Age: 17
Description: Jesse is Jesse. There's not much else to say. Well, I suppose we could mention that she's a bit taller than you. And by 'a bit', we mean she's 6'4". And heavier, too, though mentioning that out of context is likely to get you in trouble. She's always had an interest in sports, but she's not exactly butch like you might expect from such a woman. Or rather, girl, given how young she is. She does have a rather heroic spirit, fighting for her friends and the people who can't fight for themselves. Tan skin and bleached hair, kept fairly short, mean the only thing keeping most people from realizing she's a girl is, well...everything, actually. She does have breasts, fairly significant ones actually(though that's less their own size and more her own size), and her features are feminine, and it's not like she dresses like a tomboy (much). Most people find her odd, as she breaks a lot of stereotypes.
Level: 2
Vitality: 16
Speed: 6
Skill: 9
Strength: 16
Spirit: 14 (11 base+3 CDF)
Defense: 16
Resistance: 10
Health: 48
Spirit Capacity: 24
Equipment: FIGHTING SPIRIT
AND KNUCKLE SANDWICHES
BITCH.
And also a pipe(both kinds; yes, she smokes a pipe), as well as a nice, sturdy jacket her mom gave her, emblazoned with a mirrored J, as her personal emblem.
Core Drill Fragment - This small glowing green drill is a fragment of the Core Drill, broken when Gimmy was killed attempting a Giga Drill Break against the Nemesis. Its power can be invoked to give automatic success to any roll once per campaign, and can be used to create a Giga Drill Break. +3 SPIRIT per level.
Giga Drill Break - Finisher move. Uses the rest of the player's SP, and deals bonus damage equal to SP spent *2.5. Automatically hits, but cannot crit. Takes a turn to charge, where they are unable to dodge incoming attacks. Once you finish charging it and are attacking your target, you cannot cancel your attack.
Ability: Two Three main things; Spirit Break, Second Wind, and Bloody Battle. Spirit Break allows Jesse to add her Spirit as a bonus to one other stat for a short time, allowing her to accomplish grand feats of physical excellence. Second Wind allows her to make a come back in battle, refreshing some of her fatigue and gaining a relative bonus to those who've gotten tired by that point, as she remembers what she's fighting for; she has to have lost a least a bit of health for this to be successful, around 1/3. Bloody Battle requires her to have lost quite a bit more health, about 2/3, and gives her a huge surge of adrenaline as she goes effectively into an 'overdrive' or berserk mode, though this can't be sustained forever and can be dangerous if it goes on for very long.
PERK: Hit Them Harder: Jesse takes 2 less damage from all physical attacks, and deals +1 damage on her attacks next turn for every point of damage prevented this way.