I miss Shores of Hazron.
Why? Why did you mention it?
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I played this Ascent game when I was in one of my random pilgrimages (?) for underground, indie, openworld games 1 or 2 years ago.
I remember the idea of it being neat, but the execution being terrible.
My experience from long ago - I'll be honest, but I don't remember much since I must have played very casually for a month (when it was free)..so take it with a grain of salt, and don't hate me:
Small game world, grindy and rather boring. Combat was annoying, but had an interesting model.
To build your own base, you had to mine stuff..and mining was horrible. UI was barely functional and you couldn't read things properly, and barely communicate.
However, it had an interesting foundation. I think I actually managed to get past the initial grind and get a colony or something like that, and a VERY grindy upgradable player "HQ". I remember thinking "Maybe in a few years, this dude will have a sort of multiplayer X-game or Hazeron".. and from the few news I read, I remember the dev was pushing development strongly.
However, he had some sort of voting system to vote on new features, and you could make your own suggestion for people to vote and comment on. They'd get tags too, but I don't remember it correctly.
So I posted one or more suggestions and read the comments on other suggestions. The dev seemed extremely inclined to push whatever updates and features he wanted, and would generally discuss most suggestions in a dismissive/negative way.
I remember urging him to make the controls better, because it was simply unplayable - engine, graphical, UI, bugs were present too, but at least getting the controls right didn't seem any difficult - you could kill yourself pretty easily while mining, which was required to grind stuff since the player economy was bad due to minimal playerbase at the time.
Again, don't remember exactly, but he was dismissive about it and said something about it being low priority.
Then I just got too surprised/annoyed he wasn't interested in making the game playable or fun to the people (based on the dev dismissing critical suggestions while favoring his own feature list), and dropped/forgot about it.
My intuition at the time was telling me he wanted to push features that would sound good on a feature list, for no real reason.
But he got on Steam..so maybe that was the reason to prioritize feature list versus playability and fun factor?
Again, this is my past experience with it and it has been a long while since all that. I have no idea about the current state of the game.
I usually don't take this "defensive" stance towards indie games and developers, but I usually don't leave and forget things without reasons.
PS: It HAD a small game world. But just remembered after I left it he started releasing the big map update or something like that.
Didn't catch my interest though.
EDIT: Derp.