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Author Topic: Tiberian Night: Day 4, Encounter 1  (Read 5424 times)

10ebbor10

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Re: Tiberian Night: Day 3
« Reply #45 on: December 11, 2014, 04:51:56 pm »

1 engineer and 3 civilians to repair the buses.
1 engineer and 4 civilians ro repair the wolverines.

Uhm, this proposal is flawed.

We need 2 repair points to repair the bus. 1 engineer is 2, 3 civilians are another 3.

Edit: Compare this image with the OP. There's some kind of dark green growth in the tiberium. Some sort of shrubbery?
« Last Edit: December 11, 2014, 04:55:58 pm by 10ebbor10 »
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RangerCado

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Re: Tiberian Night: Day 3
« Reply #46 on: December 11, 2014, 05:03:47 pm »

Hmm... NOD guile sniper could also be possible... That is assuming that the NOD have already figured out how to make themselves immune to Tiberium poisoning.

Otherwise, something in there is probably dangerous and may be worth putting a soldier on watch...
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RulerOfNothing

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Re: Tiberian Night: Day 3
« Reply #47 on: December 11, 2014, 05:14:20 pm »

I'm pretty sure that 'shrubbery' is a Tiberium Beast. As such, I also support putting a soldier on watch.
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cerapa

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Re: Tiberian Night: Day 3
« Reply #48 on: December 11, 2014, 05:35:47 pm »

I shouldn't comment on this, but I think that calling it a 'shrubbery' is absolutely hilarious.
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RangerCado

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Re: Tiberian Night: Day 3
« Reply #49 on: December 11, 2014, 05:44:20 pm »

Monster confirmed!

Monster now also must be named Shrub.
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The best ship is the one where one of them is literally allergic to the other~
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10ebbor10

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Re: Tiberian Night: Day 3
« Reply #50 on: December 11, 2014, 05:45:16 pm »

Why not shoot it now? We're sending out 2 of our guards, so if we won't be able to put it under guard permanently.
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Toaster

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Re: Tiberian Night: Day 3
« Reply #51 on: December 11, 2014, 05:48:12 pm »

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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Parsely

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Re: Tiberian Night: Day 3
« Reply #52 on: December 11, 2014, 06:56:42 pm »

Why not shoot it now? We're sending out 2 of our guards, so if we won't be able to put it under guard permanently.
Tiberium beasts are freaking dangerous, and this one is standing in tib which means he'll regenerate while they're fighting it. It's better to just leave it alone for now, but we'll need to get rid of it if we want to harvest. He shouldn't bother us unless we enter the field.
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stabbymcstabstab

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Re: Tiberian Night: Day 3
« Reply #53 on: December 11, 2014, 07:13:57 pm »

Ok, so we repair the walkers and get their guns ready we might be able to fend it off if it attacks, we need to find a titan or some more forces to properly kill it.
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Re: Tiberian Night: Day 3
« Reply #54 on: December 11, 2014, 07:32:28 pm »

A couple wolverines would take it out no problem, with probably inconsiderable damage, but I haven't played in a month or two so take my words with a grain of salt.
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Toaster

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Re: Tiberian Night: Day 3
« Reply #55 on: December 11, 2014, 08:58:37 pm »

Ehhh I agree it'll probably be nonhostile if we leave it alone.  I'm taking out the harvest action- Harvester Guy can go help explore.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

cerapa

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Re: Tiberian Night: Day 3
« Reply #56 on: December 12, 2014, 11:10:15 am »

So...

people are in agreement with Toasters plan?
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10ebbor10

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Re: Tiberian Night: Day 3
« Reply #57 on: December 12, 2014, 12:02:43 pm »

I disagree insufficiently to make a counterproposal.
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Parsely

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Re: Tiberian Night: Day 3
« Reply #58 on: December 12, 2014, 12:08:30 pm »

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RangerCado

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The best ship is the one where one of them is literally allergic to the other~
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