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Author Topic: Melting foreigners  (Read 3668 times)

PillarsOfSalt

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Melting foreigners
« on: December 06, 2014, 11:02:55 pm »

Has anyone done research on the melt output for foreign weapons? I've modded so my dorfs can forge whips, long swords, etc and I want to know what's best for training my smiths.
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Larix

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Re: Melting foreigners
« Reply #1 on: December 06, 2014, 11:10:57 pm »

Aren't melting returns simply a function of "material size"? Not much research needed for that. Any way, all weapons should give the same amount of weaponsmithing experience, so all are equally good for the smiths.

If you mean training while breaking even or even gaining metal, more material size equals better melt returns for non-adamantine weapons. You can smith/melt with a profit using battleaxes or picks. Going by the raws, two-handed swords, halberds, mauls and great axes should be even more profitable, but i wouldn't overdo it. That kind of stuff is scummy and causes beard cancer.
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origamiscienceguy

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Re: Melting foreigners
« Reply #2 on: December 06, 2014, 11:43:58 pm »

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Madventurer

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Re: Melting foreigners
« Reply #3 on: December 07, 2014, 05:54:55 am »

To be honest, I thought this was something completely different from the title.
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Scorch

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Re: Melting foreigners
« Reply #4 on: December 07, 2014, 06:22:51 am »

It is all in the wiki.

http://dwarffortresswiki.org/index.php/DF2014:Melt_item
No, it isn't. PillarsOfSalt is asking about the melting returns on foreign weapons, weapons that dwarves normally cannot make (but his can because of modding). That page only has values for things unmodded dwarven civilizations can make.
To be honest, I thought this was something completely different from the title.
I too am disappointed by the extremely mundane nature of this thread. It is a good question though. Surely with all the tons upon tons of goblinite processed by players of the years, someone would have detailed the melting returns on these things.
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smjjames

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Re: Melting foreigners
« Reply #5 on: December 07, 2014, 07:33:33 am »

To be honest, I thought this was something completely different from the title.

Same here, heh.
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Badger Storm

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Re: Melting foreigners
« Reply #6 on: December 07, 2014, 07:35:56 am »

I, too, was profoundly disappointed by the actual subject of this thread.
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Larix

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Re: Melting foreigners
« Reply #7 on: December 07, 2014, 08:02:48 am »

Quote
Surely with all the tons upon tons of goblinite processed by players of the years, someone would have detailed the melting returns on these things.

I already answered the question: look at the raws, item_weapon.txt. The relevant entry is "material_size"; when melting, you get 3/10 of a bar per size, and when smithing, cost is 1/3 material size in bars, rounded down, at least one.

Items with material size 5 cost one bar (5/3 rounded down) to make and return 1,5. There are several foreign weapons with that material size, but you can look them up yourself :P
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Kuikka

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Re: Melting foreigners
« Reply #8 on: December 07, 2014, 08:08:11 am »

I managed to read the first sentence like "...melt output for foreigners" and thought in horror how crispy elf meat sandwich or human soap industries starts to roll...
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PillarsOfSalt

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Re: Melting foreigners
« Reply #9 on: December 07, 2014, 11:54:19 am »

To be honest, I thought this was something completely different from the title.

So I know how to lure people in, sue me.
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Naryar

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Re: Melting foreigners
« Reply #10 on: December 07, 2014, 01:10:34 pm »

I thought you have modded your game to melt sentient creatures...

Magistrum

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Re: Melting foreigners
« Reply #11 on: December 07, 2014, 02:17:45 pm »

So, any modder around with free time to spend on meltable foreigners?
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Arx

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Re: Melting foreigners
« Reply #12 on: December 07, 2014, 02:35:42 pm »

Do bronze colossi count as foreigners?
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TheHossofMoss

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Re: Melting foreigners
« Reply #13 on: December 07, 2014, 03:21:55 pm »

Ah guys, it's easy. You just capture them in traps, then throw them in magma.
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Aslandus

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Re: Melting foreigners
« Reply #14 on: December 07, 2014, 06:40:18 pm »

Ah guys, it's easy. You just capture them in traps, then throw them in magma.
But then we don't get dwarf ingots of goblin wafers...

It is all in the wiki.

http://dwarffortresswiki.org/index.php/DF2014:Melt_item
From this it appears that material size 3 weapons have a 90% return (.9 ingots) and mat size 4 weapons have a 120% return (1.2 ingots), so about 30% or .3 ingot return per material size if my guess is accurate...
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