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Author Topic: Imperial Splendour - A Rising Suns Game Need 1 Player  (Read 7769 times)

Culise

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Re: Imperial Splendour - A Rising Suns Game (5/5 Players) OOC
« Reply #60 on: December 15, 2014, 10:05:37 pm »

Sounds like a plan. Did you want me to initiate it , or are you fine doing so?
Already have, though you technically initiated it already with your initial approach.  I just bound that into the narrative. ^_^
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Taricus

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Re: Imperial Splendour - A Rising Suns Game (5/5 Players) OOC
« Reply #61 on: December 15, 2014, 10:07:20 pm »

Fair enough then, I'll get to working on a response.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

3man75

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Re: Imperial Splendour - A Rising Suns Game (5/5 Players) OOC
« Reply #62 on: December 15, 2014, 10:55:39 pm »

Um, I kinda didn't put my input but okay.
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Taricus

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Re: Imperial Splendour - A Rising Suns Game (5/5 Players) OOC
« Reply #63 on: December 15, 2014, 11:02:17 pm »

Don't worry, three people didn't put actions yet. Ghaz is likely rolling so that they're out of the way.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Ghazkull

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Re: Imperial Splendour - A Rising Suns Game (5/5 Players) OOC
« Reply #64 on: December 16, 2014, 05:18:25 am »

yeah you missed nothing dont worry 3man. The post is just there as a later reference point for me to know where i have to start looking for actions and results.

Side note: ouch. That were some bad rolls from Jekaterina in regards to staying in hiding.
Regarding information do you guys want the rolls written down specifically or is it enough if i write [Stealth Check: failed/succeeded/critfail/critsucceed] ?
of course battles will be written down in detail, i would just keep that system around in the fluffy parts to not obstruct the reading flow too much.
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Ardas

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Re: Imperial Splendour - A Rising Suns Game (5/5 Players) OOC
« Reply #65 on: December 16, 2014, 10:33:01 am »

The way you did it so far is alright, I'm fine with it.
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3man75

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Re: Imperial Splendour - A Rising Suns Game (5/5 Players) OOC
« Reply #66 on: December 16, 2014, 11:51:27 am »

What ardas said. I like the chance fail/success thing better since I've never saw it before.

Posting turn hopefully today.

EDIT: "Agri-Prime de Treming Kolchosis"

What is a Kolchosis?
« Last Edit: December 16, 2014, 05:28:46 pm by 3man75 »
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Ghazkull

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Re: Imperial Splendour - A Rising Suns Game (5/5 Players) OOC
« Reply #67 on: December 16, 2014, 05:55:05 pm »

sorry i presumed the word was the same in english: that is what i meant by a Kolchosis

Important Please read to avoid future confusion

Okay ive now been asked by several people when their noble does administrate his land, and when they do need to hire a vassal to do the job:

My Noble is at Court and has no job this season
his land will be administrated by him normally.

My Noble is at Court doing espionage stuff
he administrates his lands normally

My Noble is not at court but dealing with internal events (such as: Police Actions, dealing with rebels, other special events which need his attention at his lands)
the lands are administrated normally

My Noble is exploring
he needs a vassal/somebody caring for his lands

My Noble is leading Troops
he needs somebody to care for his lands

My Noble is on a diplomatic mission or doing stuff like terraforming, expanding or generating new fiefs or being on special missions
He needs somebody to care for his lands

Lands not administrated by your nobles will automatically administrated by vassals (or other personnel which will fulfill the same mechanical role as a vassal). A Vassal unless proving to be in some way expetional (for whatever reason) will provide 1 Money per season. how to raise troops from vassals has already been explained.
« Last Edit: December 16, 2014, 06:02:35 pm by Ghazkull »
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3man75

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Re: Imperial Splendour - A Rising Suns Game (5/5 Players) OOC
« Reply #68 on: December 16, 2014, 07:56:40 pm »

Am i allowed to build buildings in my fief or do my buildings need to be separate fiefs on their own?
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Ghazkull

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Re: Imperial Splendour - A Rising Suns Game (5/5 Players) OOC
« Reply #69 on: December 17, 2014, 11:08:57 am »

THere are no buildings in this game per se.

Im especially confused as to what you want to achieve with your Police HQ
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3man75

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Re: Imperial Splendour - A Rising Suns Game (5/5 Players) OOC
« Reply #70 on: December 17, 2014, 12:59:23 pm »

I'll rewrite my orders.

EDIT: BTW Culise bang up job with the RPing parts i really like how you write everything out.
« Last Edit: December 17, 2014, 10:54:17 pm by 3man75 »
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Ardas

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Re: Imperial Splendour - A Rising Suns Game (5/5 Players) OOC
« Reply #71 on: December 18, 2014, 03:31:02 am »

3man, there are no buildings in game full stop. If you want more fiefs, put down an action for that but we do not manage individual businesses and plants, we manage whole fiefs and planets.
Other than that, good game.
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Taricus

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Re: Imperial Splendour - A Rising Suns Game (5/5 Players) OOC
« Reply #72 on: December 18, 2014, 05:08:02 am »

To be fair, given how some of out fiefs are it seems like a business is no different to them.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

3man75

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Re: Imperial Splendour - A Rising Suns Game (5/5 Players) OOC
« Reply #73 on: December 18, 2014, 02:04:13 pm »

How would someone up the technology of their "realm" so to speak? Research stations? Random events?
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Culise

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Re: Imperial Splendour - A Rising Suns Game (5/5 Players) OOC
« Reply #74 on: December 18, 2014, 02:16:55 pm »

I'll rewrite my orders.

EDIT: BTW Culise bang up job with the RPing parts i really like how you write everything out.
Thanks, but it does take me a bit more time, especially when I also have to consider just how I want to respond to the actual proposals themselves.  I apologize if I'm stalling the game a bit with this RP.
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