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Author Topic: Make throwing of bolts/arrows realistic  (Read 1885 times)

Ngosp Umbabok

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Make throwing of bolts/arrows realistic
« on: December 06, 2014, 04:52:16 pm »

I think that a relatively simple way to make adventure mode combat more realistic is to make it so throwing arrows and bolts is less deadly. Right now it's more effective to throw them then to actually fire them because of the rate of fire for bows/crossbows. Thrown arrows/bolts that hit seem to damage nerves/ligaments to the point of crippling limbs a good 35-50% of the time.

The vast majority of people even those who are athletic cannot throw an arrow or bolt with enough velocity to do that kind of damage. Past 10 feet away there would barely even be a chance of leaving more then a tiny nick in the skin. The only real ways in which this would ever be used is in desperation and even then the only way anything would come of it is if you were within ~10 feet of someone and it managed to poke out one of there eyes.

On one hand this isn't that significant of an issue but there are definetly times where myself and I'm sure other people have used it as a crutch. For example in caves/lairs you can toss an arrow/bolt at whatever is in there and cripple it before it gets to you. Without a real weapon like a dagger to throw you shouldn't be able to do that without using a ranged weapon. It seems cheap that picking up a quiver of arrows is like suddenly having 30 daggers.
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Dyret

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Re: Make throwing of bolts/arrows realistic
« Reply #1 on: December 06, 2014, 05:58:47 pm »

Throwing in general, really.
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Ngosp Umbabok

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Re: Make throwing of bolts/arrows realistic
« Reply #2 on: December 06, 2014, 06:33:41 pm »

Yes, that's a good point.
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Zammer990

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Re: Make throwing of bolts/arrows realistic
« Reply #3 on: December 06, 2014, 07:34:48 pm »

Fluffy Wamblers too, so OP.
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If your animals aren't expendable, you could always station a dwarf or two out there?

Evil One

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Re: Make throwing of bolts/arrows realistic
« Reply #4 on: December 07, 2014, 04:07:56 am »

Fluffy Wamblers too, so OP.

But then how would we take the heads off of Bronze Colossi?
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Cptn Kaladin Anrizlokum

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Re: Make throwing of bolts/arrows realistic
« Reply #5 on: December 07, 2014, 04:37:55 am »

Throwing in general, really.
Yep. I used a handful of live slugs to kill an entire wolf pack once...
Or the adventurer who used two bags of strawberries to kill hundreds of bandits and a necromancer tower...
Or when I threw night creature blood into the creature's heart only to have it pull the blood out and die.

I'm pretty sure it's a bug with how speed is calculated, and I'm sure it will be fixed eventually.
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Urist Tilaturist

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Re: Make throwing of bolts/arrows realistic
« Reply #6 on: December 07, 2014, 05:03:47 am »

Adventurers throwing things is rather overpowered at the moment, especially since no one else seems to do it. The problem seems to be in the velocities of the thrown objects.
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StagnantSoul

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Re: Make throwing of bolts/arrows realistic
« Reply #7 on: December 07, 2014, 11:45:34 am »

I threw a steel serrated disk at a hydra and bifurcated it. It should've been embedded in it's scales.
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Urist Tilaturist

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Re: Make throwing of bolts/arrows realistic
« Reply #8 on: December 08, 2014, 02:31:09 pm »

Beasts' hides are generally far too weak. Actually, beasts in general are far too weak at the moment.
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Graknorke

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Re: Make throwing of bolts/arrows realistic
« Reply #9 on: December 09, 2014, 05:05:14 pm »

Ooone hundred and eighty!
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Vivalas

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Re: Make throwing of bolts/arrows realistic
« Reply #10 on: December 11, 2014, 09:38:02 pm »

How shall we through our atomic rock grenades to blow goblins to pieces, and then blow up other goblins with those pieces? (Holy shit, goblin fission, science needs to be done.... )
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Urist Tilaturist

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Re: Make throwing of bolts/arrows realistic
« Reply #11 on: December 12, 2014, 10:36:55 am »

There is no need. Besides, I am sure dwarves could make catapults to throw boulders big enough to squish goblins.
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