Poll results after 8 entries (zeros not included):
What Programming Language do you prefer?
Python: 1
C#: 7
What tools should be used in the project? Game development tools, sound tools, graphics tools, etc
Libraries: Unity 4.6
Source control and project collaboration: Git with GitHub
IDE: Visual Studio, Visual Studio Community, SharpDevelop
Depending on the sort of game Unity could be good, but if it's a mainly text based game Windows Presentation Foundation would be better
Unity looks fine, anything that will take off 2d and interaction code from our hands really. Also would be nice to be able to distribute executables
Unity
What perspective would you prefer the game to be? Please note features like laws/policy changes, city/population mechanics, etc. should not be factored into your choice as those can be altered later.
RPG style, control a single trader: 1 12.5%
RPG/Strategy style, control multiple characters: 1 12.5%
Sim style, control a business/guild: 6 75.0%
Sim/management style, control a city/town: 4 50.0%
Sim/Strategy style, control a city/town + population control: 3 37.5%
God game style, control a nation/population: 2 25%
What time span should the game use? Keep in mind that variable speeds for time passage will likely be included regardless of how long games are meant to be.
Slow/"realtime" basis. Games meant to take place over a few years at most: 2 25.0%
Accelerated. Games meant to be played over the span of many years: 6 75.0%
Accelerated/abstract. Games meant to take place over decades: 3 37.5%
Abstract. Games meant to be played over 100+ years: 1 12.5%
What time frame should the game be styled after?
Ancient History/Start of Civilization (Ancient Egypt/Asia/tribal societies etc): 3 37.5%
Early History (Bronze/Iron age): 4 50.0%
Medieval History ~700AD - ~1300AD: 3 37.5%
Early Industrial ~1800 - ~1920: 5 62.5%
Modern ~1920 - ~2050: 2 25.0%
Futuristic ~2100+: 2 25.0%
What setting should the game take place in?
Real World/historical: 1 12.5%
Real World/Alt history/very low fantasy (some magic/mythical creatures etc): 3 37.5%
Real World/Alt history/high fantasy (elves, dwarves, magic, etc): 3 37.5%
We still need to figure out setting and mechanic details but I would love to start working on the UI. I will see what sort of things I can get done.