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Author Topic: Colony [RP] - Spring 382a  (Read 3895 times)

Iituem

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Colony [RP] - Spring 382a
« on: December 06, 2014, 06:30:58 am »

Applications in the OOC Thread, please.  Kindly do not post until you accepted, and read the Gentleman's Agreement - you will be bound by it.

Spectators may not post (in the RP thread), but may read all spoilers freely.

Kindly do not start posting until I have set up an initial intro post.



It is the year 382a (ascension, the standard marking for the apotheosis of the Father of Suul).  The Mirish Coast has become a hive of religious strife and discontent, as the Suulian Orthodoxy and Mounish Heterodoxy fight a cold war of heretic against heretic.  Fringe faiths such as Cyclicism have been marginalised at best, actively stamped out at worst.  Banditry, war and vicious politicking have driven the state of Miring apart, shattering it once again into its component states of Brighthall, Elbreth, Preston and Miring, with the Weylanders reasserting their independence to the north.  The Trubaldsome heirs are at one another's throats, as tradition dictates, and the hands of Suul and Moun are evident throughout the struggle.

Meanwhile, across the Storm Coast, Suul has struck back against the Heterodoxy and the Grand Duchy of Vasir continues to grow in power and influence under the auspices of the dangerous and Machiavellian House of d'Avistral.  Mercenaries fight in war after war amongst the scattered city states of the coast while Suulian Orthodoxy tries its best to stamp out the various religions of the Heterodoxy, such as the Thousand Gods of Samakhet.  Worse still, the Grune Kingdom and the Dragon Empire are trying once again to exert their influence and dominance over the coast, and islands of peace and prosperity are few and far between.

It was amidst such chaos that news was brought back from a trade ship thought lost to the sea of the distant and much fabled land of Hatcur.  Stories about the land had circulated the Mirish and Storm coasts for decades or more, a place of supposed plenty and danger.  The crew had found the land plentiful and lush indeed, and also uninhabited by any human life.  If the great sea could be but braved then bounty and peace might be found in a colony upon those distant shores.

That was five years ago.  Brave souls did indeed venture forth, settling on these lush and verdant lands.  Settlers and colonists continue to flee here in search of fortune and reprieve from war, and a town has sprung up to house them.  These are the early days of the colony called New Sheepstead, and those who settled within it.



Spoiler: Resources (click to show/hide)
Spoiler: Units (click to show/hide)
Spoiler: Provinces (click to show/hide)
Spoiler: Infrastructure (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Specialist Missions (click to show/hide)
Spoiler: Warfare (click to show/hide)
« Last Edit: December 13, 2014, 09:11:10 pm by Iituem »
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Iituem

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Re: Colony [RP]
« Reply #1 on: December 06, 2014, 06:33:13 am »

This post is reserved for the future.

Spoiler: Hatcur (click to show/hide)
« Last Edit: December 09, 2014, 04:50:46 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Colony [RP]
« Reply #2 on: December 09, 2014, 04:09:10 pm »

Spring 382a, New Sheepstead


It is the three hundred and eighty second year since the Ascension of Suul.  Spring has broken across the mysterious new land of Hatcur, and not more than a week has passed since the new year.  The town of New Sheepstead is fledgeling, little more than a handful of cottages clustered together and some larger buildings devoted to industry.  A simple pier services the needs of the local fishermen, and the largest house in town has only three stories.

With the first rays of dawn comes change to this sleepy little town.  A great galleon, the Sow's Regard pulls into the bay and drops anchor by the pier, letting off a cargo of nearly five hundred heavily armed soldiers and several eager merchants fat with coin.  Many of them head to the Sheep's Head, the town's only watering hole, owned by the prominent merchant Dean Hander.  It is generally considered a good place to make introductions and find people.

The Regard will now purchase Grain and Cloth for Gold (7 Gold/5 Grain, 4 Gold/1 Cloth) and sell Tools for Gold (1 Tool/6 Gold) each turn.  As an especially large galley it has a capacity of 20 tons instead of 10.  The ship operates a trade route to the Duchy of Vasir.  A small number of automatic trades have been set up for town balance purposes.


Spoiler: Runik Agerl (click to show/hide)

Spoiler: John Sackett (click to show/hide)

Spoiler: Dean Hander (click to show/hide)

Spoiler: Ophelia (click to show/hide)
 
Spoiler: Everett Owen (click to show/hide)


Spoiler: Lothan Longroth (click to show/hide)


Stats

Spoiler: Public: New Sheepstead (click to show/hide)

Spoiler: John Sackett (click to show/hide)
Spoiler: Dean Hander (click to show/hide)
Spoiler: Father Lothan Longroth (click to show/hide)
Spoiler: Runik Agerl (click to show/hide)
Spoiler: Ophelia (click to show/hide)
Spoiler: Everett Owen (click to show/hide)

« Last Edit: December 11, 2014, 05:36:36 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Playergamer

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Re: Colony [RP] - Spring 382a
« Reply #3 on: December 09, 2014, 07:45:52 pm »

The tall Ligorian man talks with his lieutenant for a few moments, nodding, then gestures to a few nearby soldiers. They walk off towards the tavern, as the lieutenant walks back to the hundreds of soldiers pouring out of the ship.

At the tavern, the soldiers walk in quietly. One pins up a "Mercenari for Hire" notice on the noticeboard, while the others head to the bar. The Ligorian orders drinks for all his men, and turns to the bartender.


"You wouldn't happen to know about any work for men-at-arms, would you? Me and my men just arrived, and they need work. Idle hands and all."

Spoiler: Secret (click to show/hide)
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
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a1s

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Re: Colony [RP] - Spring 382a
« Reply #4 on: December 09, 2014, 08:00:16 pm »

Spoiler: Lothan Longroth (click to show/hide)
Spoiler: secret (click to show/hide)



"You wouldn't happen to know about any work for men-at-arms, would you? Me and my men just arrived, and they need work. Idle hands and all."
I might. Hang around and we'll talk.
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Iituem

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Re: Colony [RP] - Spring 382a
« Reply #5 on: December 09, 2014, 08:15:37 pm »

As a note to players, you may wish to provide a description of yourself to other players, as they can't read your details.

Spoiler: Dean Hander (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

a1s

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Re: Colony [RP] - Spring 382a
« Reply #6 on: December 09, 2014, 08:43:53 pm »

How rude of me- said the tall, board faced man - My name is Dean Hander, and I run this here tavern. As well as the local textile mill.
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Re: Colony [RP] - Spring 382a
« Reply #7 on: December 09, 2014, 08:46:42 pm »

The tall, blond Ligorian nods.

"I must say, it's a nice tavern. You've done well for yourself, Dean. I'm Runik Agerl, Mercenari from the Storm Coast."
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micelus

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Re: Colony [RP] - Spring 382a
« Reply #8 on: December 09, 2014, 11:18:58 pm »

"We've come a long way from Elbreth, Lothan. Remember when we first met? I was at mass with the baron of Lowmarsh at his personal shrine when we started hearing you and your kins' sermons just outside the doors. Oh the priest was angry; we could all feel the heat. I was amazed he was able to go through his whole sermon without giving you notice. Then the baron sent his men to ruffle you up...Course, then you made that mention of 'exotic Hatcur' and soon enough I actually deigned to listen to you...After some persuasion."

Alexander looked towards the newly docked galleon filled with merchants and their goods.

"And now look; the beginnings of a great city on a new continent with merchants lining up to come here. Perhaps even your faith will take root here in time, eh?"

Alexander gulped down his drink.

"But now it seems the migrants have elected one of their own to lead them. Well, I've no problem with such things but it would be best for this so-called mayor to meet with the founders of New Sheepstead before he does anything...untoward now, yes?"

Spoiler: secret (click to show/hide)
« Last Edit: December 09, 2014, 11:40:53 pm by micelus »
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Criptfeind

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Re: Colony [RP] - Spring 382a
« Reply #9 on: December 10, 2014, 12:01:30 am »

Laying down the pen he had used to sign the final order with Johns thoughts turned away from his businesses to his responsibility as mayor. The town was relying on him to make sure that it prospered, and he would do his utmost to make sure that trust was not misplaced. Although the first order of business would be to meet with the other powers in town. He had not met Lord Alexander von Hoffenburg or this priest, Father Lothan Longroth. He had no idea if he could expect them to undermine his efforts, or if they would be of like mind with his hopes for the town. He shrugged with that thought, the only way to find out was to converse he supposed.

A letter written to Lord Alexander von Hoffenburg, from the desk of Mayor John Sackett.

Dear Lord Alexander Von Hoffenburg. I hope this finds you well. I was hoping to host a small supper soon, to celebrate how successful the past few years have been for New Sheepstead, and to perhaps meet and discuss with those who would be in charge of making sure that the upcoming years will bring as much success. To that end I was hoping that you would attend, and if it would please you I was hopping to invite Father Lothan Longroth to the supper as well. I feel some discourse between the three of us could be quite fruitful.
Hoping to see you soon and in good health, John Sackett.
« Last Edit: December 10, 2014, 12:08:05 am by Criptfeind »
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Re: Colony [RP] - Spring 382a
« Reply #10 on: December 10, 2014, 10:16:08 am »

Father Longroth tapped a long finger against his glass as he listened to the Lord of their settlement. They were odd companions, that was for certain, but this enterprise would never have come to fruition without their cooperation.

'I remember, Lord,' Lothan said. 'I am glad you could be persuaded. We have done great things here, have we not? The faith should prosper, indeed. I am sure you would find something - something you did not even know you needed, perhaps, if you dared come pray at the shrine, Alexander.'

He paused, finally taking a sip. It was simple water. This was not an occasion for wanton celebration. 'I have not had a chance yet to see our new mayor. I hope for him to prove he is a suitable choice for the job - it would be unfortunate if he did not,' Longroth said, a faint glow to his eyes. 'There are other matters too, I should think. These... soldiers, Lord. Would you happen to know what they intend here? Such a large group can cause trouble if they are not dealt with. At the very least we should not keep them unemployed and idle.'

He considered the letter he'd received from one Master Hander. It merited consideration after this meeting was done.
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Iituem

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Re: Colony [RP] - Spring 382a
« Reply #11 on: December 10, 2014, 06:35:00 pm »

Spoiler: A Note On Quests (click to show/hide)

The bartender of the Sheep's Head, a six foot four Elbrethan with bulging muscles and brilliant red hair, looked up at Runik Agerl.

"Aye, lad, there might be a bit of work going.  For a small band, perhaps, though I'm not so sure about a big army."

He then went on to elaborate on what might be available to a man intent on applying himself.

Spoiler: Public: Quests (click to show/hide)

"Although in truth, I can't say I can think of anything that might need a big group such as yours.  Settling some land, perhaps.  Then again, who knows what might lie out in the frontier."






Spoiler: Mayor Sackett (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

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Re: Colony [RP] - Spring 382a
« Reply #12 on: December 10, 2014, 07:03:20 pm »

"Mangled and charred? Hmm...would any of the herders happen to have a carcass, still? I'd like to have a look."

"As for the outlaw...I'll get some of my men on it."


Spoiler: Secret Actions (click to show/hide)

Spoiler (click to show/hide)
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

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a1s

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Re: Colony [RP] - Spring 382a
« Reply #13 on: December 10, 2014, 07:07:12 pm »

Spoiler:
Runik Agerl
&
Ophelia
(click to show/hide)
As promised an offer of work for your mercenaries
« Last Edit: December 10, 2014, 07:09:10 pm by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Iituem

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Re: Colony [RP] - Spring 382a
« Reply #14 on: December 10, 2014, 07:27:20 pm »

Spoiler: Runik (click to show/hide)

Edit: WHOOPS.  Nothing to see here!
« Last Edit: December 10, 2014, 08:20:33 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
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