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Author Topic: Colony [OOC]  (Read 7811 times)

micelus

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Re: Colony [OOC]
« Reply #60 on: December 09, 2014, 11:48:22 pm »

Oh. Thought they were just 'here be dragons' decoration kind of thing.
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Criptfeind

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Re: Colony [OOC]
« Reply #61 on: December 10, 2014, 12:07:43 am »

By the way Iituem, and I should have thought of this BEFORE posting, is there any particular ways and rules you want us to follow when we post our turns? Like, making sure it's all in the same post. Or perhaps to try not to edit our turns (IE, make sure that our turns are as we want them and only post actions after roleplaying) Or if we can do multiple turn posts (depending on how rp with people turns out) to include in them a "I am done and my actions as posted stand" or such?
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Digital Hellhound

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Re: Colony [OOC]
« Reply #62 on: December 10, 2014, 09:49:57 am »

This is quite a bit to go through. Questions; who owns the second textile mill in town, nameless villagers? What does Owner Gold actually mean in the table - income? Apologies if this information is clearly provided somewhere.

I'd also like to convert one caravan into gold.

EDIT: Also, I assume Infrastructure grows on its own, or can we affect that?
« Last Edit: December 10, 2014, 10:17:07 am by Digital Hellhound »
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Criptfeind

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Re: Colony [OOC]
« Reply #63 on: December 10, 2014, 10:26:34 am »

I think that nameless villagers own the second mill, and that owner gold is how much gold the owner of that building is making from the running of it. (although, it's a bit wonky)

Infrastructure is just the buildings I think, so we can grow it ourselves. Although I dunno if it will grow on it's own.
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Digital Hellhound

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Re: Colony [OOC]
« Reply #64 on: December 10, 2014, 10:36:39 am »

Oh, right, yes, I missed the whole 'Infrastructure can be built' paragraph. Excellent.
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Iituem

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Re: Colony [OOC]
« Reply #65 on: December 10, 2014, 05:55:03 pm »

By the way Iituem, and I should have thought of this BEFORE posting, is there any particular ways and rules you want us to follow when we post our turns? Like, making sure it's all in the same post. Or perhaps to try not to edit our turns (IE, make sure that our turns are as we want them and only post actions after roleplaying) Or if we can do multiple turn posts (depending on how rp with people turns out) to include in them a "I am done and my actions as posted stand" or such?

The last one is fine.  Make multiple posts, but just embolden a bit if you're sure you want to end turn there.

I think that nameless villagers own the second mill, and that owner gold is how much gold the owner of that building is making from the running of it. (although, it's a bit wonky)

Infrastructure is just the buildings I think, so we can grow it ourselves. Although I dunno if it will grow on it's own.

Yup.  Nameless villagers own the second mill, owner gold is how much you make after resource costs.  And yes, that sheet needs fixing.

You can build infrastructure yourself, or it can grow as the result of quests.  If you build it yourself, you own it.
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Iituem

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Re: Colony [OOC]
« Reply #66 on: December 10, 2014, 09:06:13 pm »

Going to lay down a rule about Foraging:

Foraging is great in an enemy land, less so in a friendly one.  You can set enemy units to Forage, in which case they will keep position and demand no Grain from you - instead taking it directly from the land.  Note that this will be deducted from the Grain production of whatever province they are in.  Foraging will piss off whoever's land you're scavenging off.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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a1s

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Re: Colony [OOC]
« Reply #67 on: December 11, 2014, 01:55:06 pm »

Can we put the link to the game thread in the OP (it will be quite hard for future spectators to track down the game once it dives off the first page otherwise)
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Iituem

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Re: Colony [OOC]
« Reply #68 on: December 11, 2014, 07:08:08 pm »

Runik:  You got some very lucky rolls.  Typically a combined specialist approach is needed, but the unit granted a scouting bonus.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Criptfeind

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Re: Colony [OOC]
« Reply #69 on: December 11, 2014, 07:36:43 pm »

Rolls? Wait, can you do various actions and such before the turn ticks over? If so, what sorta stuff can you do?
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Iituem

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Re: Colony [OOC]
« Reply #70 on: December 11, 2014, 09:34:49 pm »

Rolls? Wait, can you do various actions and such before the turn ticks over? If so, what sorta stuff can you do?

I've been compiling Quest checks, although now that I think about it that's a little unfair.  Really should have waited until turn end to get those together.  Still deciding on how to manage that, as some bits of Quests shouldn't take a whole turn to resolve.  On reflection, perhaps the quest being undertaken should have.  But that's fixable.

Edit:  And fixed.  Will check on assignments, and otherwise get ready to compile a turn.
« Last Edit: December 11, 2014, 09:41:23 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Aseaheru

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Re: Colony [OOC]
« Reply #71 on: December 11, 2014, 09:44:39 pm »

The maps need compass roses...
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Criptfeind

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Re: Colony [OOC]
« Reply #72 on: December 11, 2014, 09:44:51 pm »

So, on a totally different note, how long, in game, are turns going to be?
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scapheap

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Re: Colony [OOC]
« Reply #73 on: December 12, 2014, 06:24:03 am »

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micelus

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Re: Colony [OOC]
« Reply #74 on: December 12, 2014, 09:00:57 am »

Hey Iituem, does magic still exist in the setting or has that all been retconned out?
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando
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