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Author Topic: Colony [OOC]  (Read 7813 times)

Iituem

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Colony [OOC]
« on: December 05, 2014, 08:26:10 am »

RP Thread

I'd like to interest check on a new game, and maybe take some sign-ups.  This one's got a bit of the flavour of Vizier, in that it's a little more resource management-y and a little less the RPG that a certain old game of mine was.

It is the year 382a (ascension, the standard marking for the apotheosis of the Father of Suul).  The Mirish Coast has become a hive of religious strife and discontent, as the Suulian Orthodoxy and Mounish Heterodoxy fight a cold war of heretic against heretic.  Fringe faiths such as Cyclicism have been marginalised at best, actively stamped out at worst.  Banditry, war and vicious politicking have driven the state of Miring apart, shattering it once again into its component states of Brighthall, Elbreth, Preston and Miring, with the Weylanders reasserting their independence to the north.  The Trubaldsome heirs are at one another's throats, as tradition dictates, and the hands of Suul and Moun are evident throughout the struggle.

Meanwhile, across the Storm Coast, Suul has struck back against the Heterodoxy and the Grand Duchy of Vasir continues to grow in power and influence under the auspices of the dangerous and Machiavellian House of d'Avistral.  Mercenaries fight in war after war amongst the scattered city states of the coast while Suulian Orthodoxy tries its best to stamp out the various religions of the Heterodoxy, such as the Thousand Gods of Samakhet.  Worse still, the Grune Kingdom and the Dragon Empire are trying once again to exert their influence and dominance over the coast, and islands of peace and prosperity are few and far between.

It was amidst such chaos that news was brought back from a trade ship thought lost to the sea of the distant and much fabled land of Hatcur.  Stories about the land had circulated the Mirish and Storm coasts for decades or more, a place of supposed plenty and danger.  The crew had found the land plentiful and lush indeed, and also uninhabited by any human life.  If the great sea could be but braved then bounty and peace might be found in a colony upon those distant shores.

That was five years ago.  Brave souls did indeed venture forth, settling on these lush and verdant lands.  Settlers and colonists continue to flee here in search of fortune and reprieve from war, and a town has sprung up to house them.  These are the early days of the colony called New Sheepstead, and those who settled within it.



Spoiler: Resources (click to show/hide)
Spoiler: Units (click to show/hide)
Spoiler: Provinces (click to show/hide)
Spoiler: Infrastructure (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Specialist Missions (click to show/hide)
Spoiler: Warfare (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
« Last Edit: December 11, 2014, 05:34:31 pm by Iituem »
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Iituem

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Re: Colony [OOC]
« Reply #1 on: December 05, 2014, 08:27:03 am »

Post reserved for future use.

Spoiler: Hatcur (click to show/hide)

Also, as a note:  In the event of GM Retirement, I will attempt to find a replacement to carry on the game.  Consider that an insurance policy.
« Last Edit: December 05, 2014, 02:00:38 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

a1s

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Re: Colony [OOC]
« Reply #2 on: December 05, 2014, 08:53:52 am »

Sounds fun. Provisionally in.
This one's got a bit of the flavor of Vizier, in that it's a little more resource management-y and a little less the RPG that a certain old game of mine was.
So 4x sim? Or not? How much can one gain from from making well written, creative posts Vs. simply making turns?
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Digital Hellhound

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Re: Colony [OOC]
« Reply #3 on: December 05, 2014, 09:09:10 am »

the Grand Duchy of Vasir continues to grow in power and influence under the auspices of the dangerous and Machiavellian House of d'Avistral. 

Nnnoooooo. Out of all the fates... the Yl Marchis' must be rolling in their graves.

I like what I see. The seeming focus on treachery and plotting reminds me of an old similar game here - I have a habit of panicking out of paranoia when facing a lot of treachery and plotting, but pffft, I'm interested.
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a1s

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Re: Colony [OOC]
« Reply #4 on: December 05, 2014, 09:27:25 am »

Quote
At 1, 3, 7, 12 and so on points of experience,
do you mean 1, 3, 7, 15? I'm kinda stumped as to what the progression ("and so on") here is.
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Criptfeind

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Re: Colony [OOC]
« Reply #5 on: December 05, 2014, 09:41:55 am »

Hum. Looks cool, I'll throw up a character in a bit. Although a couple of questions.

Will this be semicooperative game where we are exploring and building in the new world as we like, or are is it going to be a more pvp based game where we are suppose to go for domination?
If you can't go from a hostile area to another hostile area, and a settlement makes the areas around it hostile, how do you get to a settlement?
Can armies take over settlements when they attack them? Or destroy them? Or what?
« Last Edit: December 05, 2014, 09:43:48 am by Criptfeind »
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Iituem

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Re: Colony [OOC]
« Reply #6 on: December 05, 2014, 10:25:07 am »

Quote
At 1, 3, 7, 12 and so on points of experience,
do you mean 1, 3, 7, 15? I'm kinda stumped as to what the progression ("and so on") here is.

Typo!  1, 3, 6, 10, 15!  Add 1,2,3,4 etc.  I just cocked up the numbering.

Hmm.  Well written, creative posts will get you the favour of Fate (i.e. the GM), so your efforts may take significantly less resources.  Additionally, you will rarely be able to do everything yourself, so such posts may help convince others to support your cause.

The setting is semi-co-operative, aye.  You can go for domination if you like, but at least to start with you'll want help from others.

Regarding Z.O.C. you can move into and out of controlled territory but not through it - except if you are moving into a territory to attack the units exerting the zone of control.  Armies take over settlements by moving into them (undefended), and can raze them for loot purposes (TBD).
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Playergamer

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Re: Colony [OOC]
« Reply #7 on: December 05, 2014, 10:28:25 am »

Spoiler (click to show/hide)

Totally not based off a certain country from a certain different game.
« Last Edit: December 05, 2014, 10:30:25 am by Playergamer »
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Criptfeind

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Re: Colony [OOC]
« Reply #8 on: December 05, 2014, 10:28:49 am »

Spoiler: John Sackett (click to show/hide)

Presumably you can still attack though overlapping zones of control right?
« Last Edit: December 05, 2014, 10:34:08 am by Criptfeind »
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a1s

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Re: Colony [OOC]
« Reply #9 on: December 05, 2014, 11:09:09 am »

Spoiler:  Dean Hander (click to show/hide)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Iituem

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Re: Colony [OOC]
« Reply #10 on: December 05, 2014, 11:23:39 am »

You can attack any adjacent unit, regardless of Z.O.C.  You just might not be able to reach ones further away.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Colony [OOC]
« Reply #11 on: December 05, 2014, 02:25:00 pm »

Runik, John and Dean are in.  I'll wait for a couple more before I start the IC thread.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

scapheap

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Re: Colony [OOC]
« Reply #12 on: December 05, 2014, 05:07:30 pm »

Spoiler (click to show/hide)
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Aseaheru

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Re: Colony [OOC]
« Reply #13 on: December 05, 2014, 06:34:10 pm »

Spoiler: Everett Owen (click to show/hide)
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micelus

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Re: Colony [OOC]
« Reply #14 on: December 06, 2014, 06:05:16 am »

(Tentatively reserved)

« Last Edit: December 06, 2014, 08:34:42 am by micelus »
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