I never played the new Metroid, but I played the original, and Samus didn't do too much crying in that.
Please define what "women are props" means. I presume you don't mean the rugby position, so it comes down to "supporting something", which does fit with certain sexist ideas of women supporting men, or "inanimate object used in theatre", which would indicate someone disposable to play a simple role, which is equally true of any number of male supporting characters (see the expression?) who are just there to be killed in various ways. A vulnerable, wimpy female protagonist is no more a "prop" in that sense than a hyper-masculine macho man - they are both cheap stereotypes in their simplest form.
Common settings of games, especially violent ones, do not really suit female protagonists - in a World War 2 game, for example, women would only be found in the ranks of the USSR, partisan forces like the French resistance and, at the very end of the war, Germany once they ran out of men and started using teenage girls to crew anti aircraft guns. Even in these cases, they would be a minority and not in senior command positions, though some fought with distinction. There would also be an awful lot of women being raped. This setting would not be endorsing sexism - it could easily be condemning it - it would just be showing things as they were.
I don't buy games for power trips. If I wanted anything sexual, I wouldn't look for it in a game.