Allow me to bump this again and then I will let this thread sink back in oblivion.
But besides being a nice free game, then there are some elements that I find worth mentioning, as I don’t recall seeing them elsewhere.
Constructive competitionThere is no interaction between players, but their presence is always felt as new areas gets unlocked.
So while I can envy the bastard that reached a new outpost before me (and therefore has it named after her), then that outpost will also serve my expeditions. This fits the expedition theme very well, as we fiercely compete for fame, but the access to new land is open for all.
Restarts worldAlmost all this fame gets reset each time a new world is generated, which makes it easy to new players to make a mark as well.
These resets also fits the theme of exploration well, as the main goal for everyone is to be the first to find the golden pyramid. Once that happens there is no good reason for continuing expeditions on that continent, and it makes sense within the game that everyone travels to a new continent (and forget about the former).
’Unlocks’ are (one time) starter bonusesSo, is all the blood, sweat and tears in vain then? Not at all, as you play you will get ‘starter crates’ that can be used to boost your starting setup in the next game. E.g. starting with an extra positive perk, a better pack animal, better equipment, ect. While playing you can already start thinking about what combination to bring next time as some of these crates have a large impact on the style of the expedition (hunters, grave robbers, painters, …).
I really like this idea of collecting one time starting buffs as a game mechanic, as it makes each game improve your options for the next game, and at the same time forces you to shift styles. … However, you can make crates permanent for selection, and that is where the ‘free-to-play’ structure activates. As it is, then you will earn 1 gold coin in each world, and you can make a starter crate permanent for between 1-4 gold coins. An expedition can have 4-6(?) starter crates selected, so you will need to play a lot of worlds to make your favorite combo available forever, - or pony up some cash, … - or simply play the game with various styles.
Yes, I’m a collector, so I can’t get myself to spend non-duplicate crates from my collection, but after 2 worlds I’ve already many duplicates to experiment with.
Pay to be strong, but not to win.So yes, you can spend money to lock some very strong starting buff that you can use again and again, and that will make you very efficient, so you will probably end high in the world’s ‘leaderboard’, but it doesn’t help much for the ultimate goal about finding the golden pyramid. And as I started, - a strong player unlocking new starting points is a benefit for everyone.