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Author Topic: Separatists  (Read 27939 times)

3man75

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Re: Separatists
« Reply #360 on: April 19, 2015, 03:50:18 pm »

Interesting. Well, lets get doing the big-ole list of stuff, which I will go and compile here. It should be here in about... 5 min? Forgot that we already did alot of guff. Well, time for a new list.

 Scout for an area for a prison camp.
 Acquire twenty sets of AA guns
 Convert ten trucks into SPAA, assign two to each company.
 See if Bravo is willing to go and train our newbies.
 See about setting up infantry companies, with few to no vehicles but with more troops. These would be mostly for defending our current lands, from largely static positions.


Continue to interogate the General we have for information on other Generals.

Find a TV studio to hijack and announce Kulani indepeandce as well as for people to rise up against the dictadorship and the military!

Try to contact a PMC company to train our people. A really good one for a Bravo since they should be taking on the Secretariat and a decent one for the rest of our troops.
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Aseaheru

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Re: Separatists
« Reply #361 on: April 19, 2015, 03:51:34 pm »

Bravo isint ours. Black is ours.
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FallacyofUrist

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Re: Separatists
« Reply #362 on: April 19, 2015, 03:53:50 pm »

Yes, Black is the elite company.

Interesting. Well, lets get doing the big-ole list of stuff, which I will go and compile here. It should be here in about... 5 min? Forgot that we already did alot of guff. Well, time for a new list.

 Scout for an area for a prison camp.
 Acquire twenty sets of AA guns
 Convert ten trucks into SPAA, assign two to each company.
 See if Bravo is willing to go and train our newbies.
 See about setting up infantry companies, with few to no vehicles but with more troops. These would be mostly for defending our current lands, from largely static positions.


Continue to interogate the General we have for information on other Generals.

Find a TV studio to hijack and announce Kulani indepeandce as well as for people to rise up against the dictadorship and the military!

Try to contact a PMC company to train our people. A really good one for a Bravo since they should be taking on the Secretariat and a decent one for the rest of our troops.
but still +1 to all this, noting he means Black instead of Bravo.
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3man75

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Re: Separatists
« Reply #363 on: April 20, 2015, 07:38:01 am »

Bravo means Black. Sorry I got dyslexic :(

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FallacyofUrist

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Re: Separatists
« Reply #364 on: April 22, 2015, 12:55:21 pm »

Shoot Playergamer if he doesn't update.
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Would you like to play a game of Mafia? The subforum is always open to new players.

3man75

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Re: Separatists
« Reply #365 on: April 22, 2015, 02:00:51 pm »

Shoot Playergamer if he doesn't update.

-1

Don't be mean man. Not cool :(
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Playergamer

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Re: Separatists
« Reply #366 on: April 22, 2015, 05:10:24 pm »

Separatists

You're currently using the FOB for a prison camp, and it should work for now.

You buy 20 sets of AA guns, for 200,000, and arm 10 of your trucks. You also arm your recruits, which costs you about 262500 dollars.

Bravo agrees to train your men, and sends you about 25 soldiers. It would take them 2 months to train 250 men, and another 2 months to train 250 more. Alternatively, you could find other trainers and cut down on the time. You contact a PMC, and they say they'd be willing to give you advisers for about 1000 dollars a month, each.

Spoiler: Forces (click to show/hide)

Spoiler: Territory (click to show/hide)

Spoiler: Finances (click to show/hide)

I'm having a bad time. My dog died over the weekend. Sorry guys.
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FallacyofUrist

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Re: Separatists
« Reply #367 on: April 22, 2015, 05:16:32 pm »

Shoot Playergamer if he doesn't update.

-1

Don't be mean man. Not cool :(

((Sorry. It was meant in jest.))

((And I'm sorry to hear about your dog.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Playergamer

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Re: Separatists
« Reply #368 on: April 22, 2015, 05:23:53 pm »

It's fine, man. No offense taken.
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Aseaheru

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Re: Separatists
« Reply #369 on: April 22, 2015, 07:36:41 pm »

Well, we clearly need new bases, since we currently have 250 people not in any locale. So we should see about converting or building two new places, each large enough to hold 250, at the least. One should probally be wherever we want the local government to be based.

We should also setup some air defenses at the FOB, and store a AA gun in each base in case of air attack.
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3man75

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Re: Separatists
« Reply #370 on: April 22, 2015, 09:37:16 pm »

Well, we clearly need new bases, since we currently have 250 people not in any locale. So we should see about converting or building two new places, each large enough to hold 250, at the least. One should probally be wherever we want the local government to be based.

We should also setup some air defenses at the FOB, and store a AA gun in each base in case of air attack.

+1 also we should buy advisers for 5 months (5k). We have the money so I think it'll be fine.
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Playergamer

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Re: Separatists
« Reply #371 on: April 22, 2015, 09:39:41 pm »

Small note: That's per single adviser, not for a group.
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FallacyofUrist

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Re: Separatists
« Reply #372 on: April 23, 2015, 02:48:19 pm »

Do research as to the possibility of mining for minerals to sell.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Aseaheru

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Re: Separatists
« Reply #373 on: April 23, 2015, 03:00:54 pm »

Or growing "things" for stuff.
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stabbymcstabstab

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Re: Separatists
« Reply #374 on: April 23, 2015, 07:51:52 pm »

Or growing "things" for stuff.
No thats a very bad way to make money, minerals make much more sense and are much more usable for use.
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