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Author Topic: Separatists  (Read 27954 times)

a1s

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Re: Separatists
« Reply #15 on: December 03, 2014, 06:06:14 am »

As far as people in the village know, we are just another band of invaders. We need to first find out what the villagers' chief concerns are and which constables are corrupt. Then we can promise to do all those things when we take power.

We can't just liberate this area and not have a plan to deal with counter attacks.
we need to make a large area that Derown forces can't enter freely, this means we have to control traffic in.
So that means mineing roads, removing bridges and cutting phone lines.
Then we can rasie larger numbers to clam large areas.
 
Right the first thing we need to do is send a threating letter to each of the constables, basic stuff, be loyal to your country men not the invaders or else...

Whats the near by travel links like? any roads or railways with bridges or over looking terrain?
none of this. we have 10 men, 2 with any military training. Derown has a veteran force in the hundreds of thousands (or something (how big is Derown?) I guarantee you it outnumbers us at least 1000:1, while sporting better training and equipment). Until we actually have a trained force in reasonable numbers (both of those things!) we don't make any overt stands. At all. Blowing up a bridge for no reason counts.
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Funk

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Re: Separatists
« Reply #16 on: December 03, 2014, 10:06:42 am »

Blowing up a bridge is a the end of the line when it comes to sabotage.

The reason i'm keen on a sabotage is that it is unlikely that we will face any resistance.

Lets start by cutting a few phone lines, it's safe as there no way to guard the miles of wire and all we  need is some wire cutters.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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a1s

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Re: Separatists
« Reply #17 on: December 03, 2014, 10:27:42 am »

Lets start by cutting a few phone lines, it's safe as there no way to guard the miles of wire and all we  need is some wire cutters.
Wouldn't they just use radio?
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Funk

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Re: Separatists
« Reply #18 on: December 03, 2014, 10:38:46 am »

which is less reliable and much more open to intercepting/ jamming.   
And then there the moral damage of being unable to have even a simple phone line.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

a1s

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Re: Separatists
« Reply #19 on: December 03, 2014, 10:44:12 am »

which is less reliable and much more open to intercepting/ jamming.   
And then there the moral damage of being unable to have even a simple phone line.
Sounds like a plan. Let's send some of our people to infiltrate the town, and 2 others to steal a length of phone cord (if we're going to cut it, might as well keep a souvenir, hehe.)
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Aseaheru

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Re: Separatists
« Reply #20 on: December 03, 2014, 05:26:32 pm »

That would only really be possible if we have ten dudes and then our LT and ourself, otherwise we have just enough to cover the camp and to do the town operation...
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a1s

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Re: Separatists
« Reply #21 on: December 03, 2014, 05:42:02 pm »

I was suggesting we don't hold the constables at gunpoint yet. Especially not, if we're going to cut down the phone wires later (it's much better to take over after there's a good reason for constables not reporting in).
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Aseaheru

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Re: Separatists
« Reply #22 on: December 03, 2014, 05:44:55 pm »

Chances are that they could cut the wires on their way in...
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a1s

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Re: Separatists
« Reply #23 on: December 03, 2014, 07:24:21 pm »

I would prefer not to:
a) antagonize the inhabitants of the village (this is their one phone line)
b) attract repair crew on our current location.

it's better to cut the cable at some remote point.
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Playergamer

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Re: Separatists
« Reply #24 on: December 04, 2014, 11:04:48 pm »

So, do we have a consensus yet?
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3man75

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Re: Separatists
« Reply #25 on: December 04, 2014, 11:31:58 pm »

Go and recruit the police officers with our guns in private. It'll press them to our service and allow us to do what we want. Like hold a rally against the government.
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SilverDragon

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Re: Separatists
« Reply #26 on: December 05, 2014, 12:29:38 am »

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a1s

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Re: Separatists
« Reply #27 on: December 05, 2014, 06:05:29 am »

So, do we have a consensus yet?

Ok guys, we've been at it for 2 days now, let's get this moving. Here are the options, +1 the one you like:

Decision one : what is our main action?
*send a threatening letter to each of the constables, basic stuff, be loyal to your country men not the invaders or else... +scout out local roads for good ambush spots.

*Have 2 men tailing each constable and hold each of them up at the same time. Take away their guns and offer them a chance to join us..or shoot them dead. Whoever we think are corrupt are specifically to be killed because no one likes a bad police officer.

*Infiltrate the village, find out who the corrupt constables are, the chief problems of the village. Don't shoot anyone.

choice 2: what to do with remaining menpower?

*all in (leave 1 guy to guard the cave and use the rest to cover the operatives (with guns) in case things go pear shaped)

*bare minimum (send however many men it takes to get the job done (usually 1 or 2, though for one of the options 6), no need to endanger everyone)

*side task: phone line (have 1-2 men guard the cave and send the extra people to cut down phone/telegraph links. Keep the wires for a souvenir.)


my own votes are:
*Infiltrate the village, find out who the corrupt constables are, the chief problems of the village. Don't shoot anyone.
+1
*side task: phone line (have 1-2 men guard the cave and send the extra people to cut down phone/telegraph links. Keep the wires for a souvenir.)
+1
« Last Edit: December 05, 2014, 06:10:37 am by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Funk

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Re: Separatists
« Reply #28 on: December 05, 2014, 07:36:50 am »


*send a threatening letter to each of the constables, basic stuff, be loyal to your country men not the invaders or else... +scout out local roads for good ambush spots.
+1

*side task: phone line (have 1-2 men guard the cave and send the extra people to cut down phone/telegraph links. Keep the wires for a souvenir.)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

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Re: Separatists
« Reply #29 on: December 05, 2014, 04:18:20 pm »

Quote
*Infiltrate the village, find out who the corrupt constables are, the chief problems of the village. Don't shoot anyone.

Quote
*all in (leave 1 guy to guard the cave and use the rest to cover the operatives (with guns) in case things go pear shaped)
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