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Author Topic: You are a "DiTS"! (AND SO WE RESUME)  (Read 16852 times)

HissinhWalnuts

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Re: You are a "DiTS"! (AND SO WE RESUME)
« Reply #300 on: January 03, 2015, 06:43:03 pm »

Give the cells time to evolve and compete, then begin working on miniaturizing the circuits for my data logging device so I can place more circuits in an amount of area.
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Slayerhero90

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Re: You are a "DiTS"! (AND SO WE RESUME)
« Reply #301 on: January 04, 2015, 04:29:55 pm »

Oh, four posts...
Hope that isn't a sign of anything.

Something new will be happening every post to reintroduce random.org.
Random events, where I roll the number of all of the active players and whatever it hits is the player I choose to have something happen.



Distrest:
Code: [Select]
You give them hemoglobin-based blood cells with the tendency to unclot themselves.

You give it two layers of skin with hardened cartilage inbetween and mobile cartilage defensive plates.

You give them simple jaws with shovel-like teeth.
Then, you run a tube down from their mouths to their stomachs.

You give the tendrils a bone shell so that they may protect themselves even when latching to their twin.

You give them tongues.
One head gets nostrils and the other gets ears; they're protected by filtering hairs.

You replace each of their solitary cartilage spike with 10 thinner spikes.
The multiverse did not understand what was meant by "Along with 2 spines with a blunt and round end".

You thicken the skin layers around the vital organs.
It's stronger, although a good, strong stab could still do heavy damage.
You also provide muscles that push the protective layer outwards as the creature breathes.

It's fine that the stomachs are now very efficient in digestion, but the stomach is still not designed to /absorb/ food, merely to dissolve it.

You set them to be between a meter to a meter-and-a-half tall.

You let them sweat out waste as well.

You design the eyes on each head to each work with one color of light and position them to have excellent depth perception.
Gray eyes, lacking a pupil, are non-functional.
The other eyes, lacking an iris, do not dilate and contract to accommodate for light levels- you could make a white-colored iris for this.

Hvlophex:
Code: [Select]
You enlarge the sack of plant material and lead it to develop vine tissues.
You fill it with helium and it floats off into the air.
It doesn't stop floating up.

Visugee:
Code: [Select]
You have not worked with organic matter yet and thus are not certain how to make wood, nor have you specified what kind of wood it shall be.

You set the 4 tons of glucose and 4 of ethanol off to the side.

Vergu:
Code: [Select]
You massively reduce the size of your circuits.
Random event: [6] Hvlophex:
Code: [Select]
You know those two clumps of material you launched into orbit around the sun?
Yeah, they're coming back.
The graphite hits the ground and makes a sizable crater while the diamond strikes the water and cuts a large amount of vine to pieces.



Spoiler (click to show/hide)
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Shadestyle

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Re: You are a "DiTS"! (AND SO WE RESUME)
« Reply #302 on: January 04, 2015, 04:50:34 pm »

Two of the Fingers would have rounded ends, for delicate objects.

Spoiler (click to show/hide)

Like so

Add cartilage layers that stack on top of one another in the chest Almost like a thick plastic, Stabs will simply be embedded in the Cartilage layers unless significant force is used to Split them apart.

The layers will slide over one another, making sure that the lungs can still be inflated, but making sure that no one area of the chest is uncovered.

Add a long tube running from the Waste hole to the stomachs, This tube will absorb nutrients from the liquified food going through it

Make the grey eyes be larger than white/black ones, and be comprised of photo-receptive cells, like a compound eye. with thick coverings that darken in response to light.

Give the White/black eyes a white iris.
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HissinhWalnuts

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Re: You are a "DiTS"! (AND SO WE RESUME)
« Reply #303 on: January 04, 2015, 04:50:52 pm »

Begin working on a new circuit design, first, start with a "master" circuit board which is connected to the rest of the modular circuits I will be creating, make it so this "master" circuit board can be used to change the ways the gates move data, allowing for a sort of coding, then create about 128 circuit boards that can hold software, and code an advanced calculator on them. Then miniaturize it somewhat, and make sure its connected to my electrical network.
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Ozarck

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Re: You are a "DiTS"! (AND SO WE RESUME)
« Reply #304 on: January 04, 2015, 06:10:00 pm »

Create atoms. Begin with the simplest - Hydrogen, in vast quantities, - and work up the ranks from there, with each being created in smaller quantities than the previous. Include any stable permutations involving differing numbers of neutrons.

Coolrune206

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Re: You are a "DiTS"! (AND SO WE RESUME)
« Reply #305 on: January 04, 2015, 06:25:22 pm »

For the hydrogen-producing object, create a small sphere that gently undulates. It generates hydrogen in its core from quarks, then slowly ripples that hydrogen outwards.

As for the other elements, start making even bigger ones. See how far I can go.
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Toaster

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Re: You are a "DiTS"! (AND SO WE RESUME)
« Reply #306 on: January 04, 2015, 08:37:45 pm »

((Oops))

Voaster

Duplicate the life in several more places (including the chum cloud.)  Encourage evolution.
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Chiefwaffles

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Re: You are a "DiTS"! (AND SO WE RESUME)
« Reply #307 on: January 04, 2015, 08:43:42 pm »

Vulex
Create another sun and have it orbit the first one
Modify the metal planet's orbit to be stable again
Create a planet roughly the same composition, size, as earth and place it in the suns' goldilocks zone.
Sculpt oceans into new planet, name new planet "PH-1", and old planet "Lab-1"

Question: Can I do things like skip/fast-forward time?
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

mastahcheese

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Re: You are a "DiTS"! (AND SO WE RESUME)
« Reply #308 on: January 05, 2015, 02:44:30 am »

Huh. Vine balloon.

Create more bumbleweeds and throw them around.

Then create some more organs. Like things that will lead into a proper circulatory system, for one.
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High tyrol

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Re: You are a "DiTS"! (AND SO WE RESUME)
« Reply #309 on: January 05, 2015, 09:10:26 am »

Attempt to create DNA till end of turn
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Slayerhero90

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Re: You are a "DiTS"! (AND SO WE RESUME)
« Reply #310 on: January 05, 2015, 01:15:57 pm »

Distrest:
Code: [Select]
You add two blunt digits to the hands.

You reinforce the torso cartilage padding.

You give the tube that runs from its stomach to it bladder-and-such nutrient-absorbing abilities.

You make the gray eyes into compound eyes.
You give the solitary eyes an iris that blends near-seamlessly into the sclera.
How is it determined which eye is where on the heads, now that they are this fundamentally different from each other?

Also, you might want to name this animal for convenience.

Vergu:
Code: [Select]
You've developed your console, and with it, your knowledge of programming, well.
At this point, you could create synthetic intelligence.

Voz Varcanus:
Code: [Select]
Having studied ATOMCRAFT now, you practice the skill.
You further the flood of elements in your universe greatly and hone your understanding of up-down elements.

Varan:
Code: [Select]
You're on a good start, but by what means does it get the power to undulate or to turn those quarks into hydrogen?

There are no limits.
Elements that humans have not even discovered, as ephemeral as they are, are at your possession.

Voaster:
Code: [Select]
You duplicate the life.

See, the thing about evolution is that it's a painfully slow process.
You'd stare at these cells for centuries just to see them vary ever-so-slightly.
There's a reason you have been learning to manipulate life's designs.

Vulex:
Code: [Select]
Due to the size of your existing star, the best you can do is to work your system into a binary system with a second small, red star.
You adjust the metal planet's orbit to accommodate.

You add an earth-like planet to the zone that would be ideal for Terran life.
A note, though, that just because the goldilocks zone permits Terrans to live doesn't mean that other forms of life can't live in other orbital distances.
You put oceans onto this new planet.

You can not control time.
If you somehow manage to learn how to, then tell everyone, because no god knows how to control time.

Hvlophex:
Code: [Select]
The multiverse assumes that bumbleweeds are your term for the vine balloons- you never defined what a bumble weed is.
You now have several vine balloons in orbit.

You design tubes and pumps out of plant material.
You design several thicknesses, rigidities, and elasticities of plant material.

Visugee:
Code: [Select]
You create enough lengths of DNA to assemble into a chromosome.
Random event: [7] Voz Varcanus:
Code: [Select]
Nebulae form from all this unused matter and inside of them, stars begin to form.
The universe is beautiful.

Once you have your animals working right, you'll probably want to create an actual intelligent brain.
See, once you have thinking denizens, maybe you won't be so lonely.

Code: [Select]
The instructor explains the intricacies of carbon-based brains.


Spoiler: Class (click to show/hide)
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Shadestyle

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Re: You are a "DiTS"! (AND SO WE RESUME)
« Reply #311 on: January 05, 2015, 04:42:25 pm »

The Bitaur will be it's name.

The eyes are two different genes. Some Bitaurs will have all compound eyes, and some will have all Normal eyes. Eventually, evolution should either diversify, or refine this design.

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Ozarck

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Re: You are a "DiTS"! (AND SO WE RESUME)
« Reply #312 on: January 05, 2015, 05:33:24 pm »

Okay, now that I have a universe just teeming with atoms, let's make some gravity wells. Collect lots of hydrogen and helium into solar masses. Throw in a few heavy elements for effect. Oh, practice fusionand fission while we're at it. Um ... collect some assorted elements into a largish solid planet - iron core, lots of carbon, hydrogen, oxygen, nitrogen and some assorted elements for effect. If I get this far, attempt to make water.

HissinhWalnuts

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Re: You are a "DiTS"! (AND SO WE RESUME)
« Reply #313 on: January 05, 2015, 07:53:18 pm »

Start programming a basic simulation, adding required circuits for storage as required. The simulation will be a chess game, with two AI's that react per round based on what's happened, make them consider the options, and every 6th turn per side, they will roll instead of determining what will be the best option, in order to categorize which moves work best when. Then fill in for one of the AI's for a couple of rounds to give one some experience .
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mastahcheese

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Re: You are a "DiTS"! (AND SO WE RESUME)
« Reply #314 on: January 05, 2015, 09:35:00 pm »

Alright, start working on making organs that convert oxygen to carbon dioxide, and vice-versa.
And yes, the vine balloons are bumbleweeds.
Try making some kind of animal-thing (The closest I can manage) that eats plants, and breaths oxygen. Listen to the teacher and try making some brains.
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Might as well chalk it up to Pathos.
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The Derail Thread
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