Your father has died. Your hold has been razed down to scraps and ashes, your people murdered and your stores looted. All you have known of your childhood has faded away, and so, from the ashes and cawing of carrion birds comes someone else. Axe in hand and gun in the other, you mindlessly trod over all the dead clansmen you held dear, the crunching of dead earth and bones filling the unnaturally quiet air. The snow was stained with blood and soot, telling the tale of the night your clan was murdered.
You were not the only one who escaped from the carnage, as you found out over your many days of exile, and many lost and hungry folk have flocked under their rightful chieftain in hopes that they can one day return home. Leading a host of about a hundred or so, you take residence in an abandoned fort, covered in snow and secluded in a dark woods. A cold stream runs through here with salmon, with bears taking residence in nearby caves. Wolves linger here as well, as evidenced by the nightly howling. There is a particularly large and deep cavern deeper in the woods as well.
The fort itself is not as old as it seems, though it is quite poorly made and maintained. The metal is rusted and the bolts are loose in some sections of the fort, and the armory and granary are both empty. The fields could be planted again, with some effort, and one of your folk has brought a small herd of goats with him. You are a stranger to these lands, but from what you've gleamed from your folk you learn you aren't the only clan here. Most of them are strangers to you as well.
Future friends or future foes, it matters not. Today you return from exile. Today is the rebirth of your clan.
Name your chieftain and their gender. Appearance as well, if you want. Name your clan and name your fort.
After that, propose your first action. Your people are cold, homeless and hungry, in danger of raiders and wolves and frostbite. You have about a hundred people, sixty of whom are able-bodied workers. The rest are the old, the sick and the children.Some background info:It has been nearly five hundred years since the Iron War, a decade long war where giant mechas lay waste to all the Old World's cities and murdered entire nations. Missiles and fighter planes filled the sky, and the sound of rumbling tanks and trucks and marching boots were the daily sounds of life. Everyone has forgotten what the war was about, only that it ruined the world. Most of the sea was polluted, the polar ice caps mostly melted. The lucky ones drowned. The unlucky ones who lived further inland survived.
No one knows what the land you're on was called back then, only that it is the only land your people know of. Many tried sailing, but too far out into the sea and the waters begin to dissolve the wood. There are also talk of huge krakens and grey behemoths sinking ships who are too bold. The beasts of the land have grown hardier and more dire as well. Wolves are twice the size as they were, and bears even more fearsome. Rats as well have grown bolder and are known to overpower children in their vast packs and devour them.
All across the land and sea lie the broken shells that were once giant mechas. Their advanced, near-alien technology has slipped the grasp of the folk of today. Instead the people use the metal to make shelters and tools and spears. There are entire iron graveyards full of giant metal corpses, and the clans wage war for ownership of the precious metals.
Innumerable clans populate the land, some lasting since the end of the Iron War, and some only sprouting since yesterday only to end tomorrow. Yours was a great clan, old and proud and powerful, but it has been put to the torch and its people to the sword.
If you guys have any more questions, feel free to ask me. If it's common knowledge, I'll just explain it. If your character had no way of knowing it, you'll have to find out in game. (Like finding out which clan attacked you. You're not sure.))