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Author Topic: Games with the Best A.I  (Read 8551 times)

Rolan7

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Re: Games with the Best A.I
« Reply #30 on: December 05, 2014, 01:31:13 pm »

Pac-man.
Surprisingly good, yeah.  Four distinct AIs which interact well together.  They don't play optimally, but the game's more fun than it might have been.
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BurnedToast

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Re: Games with the Best A.I
« Reply #31 on: December 07, 2014, 12:03:15 am »

Galactic Civilication II has a good AI and does not cheat on standard levels - in contrast of the AI of Civilization..

GalCiv2's AI is actually pretty terrible.

It's not the AI's fault though, the game is just horribly designed. The AI tries to follow the "correct" way to play, but that's actually a really terrible way to do things.

I'm not sure how good the AI would be if the game were properly designed.

(I would explain why buy it would turn into a big offtopic rant)
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nyulzsiraf

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Re: Games with the Best A.I
« Reply #32 on: December 07, 2014, 02:48:32 am »

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Leatra

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Re: Games with the Best A.I
« Reply #33 on: December 07, 2014, 05:55:28 am »

Spec Ops: The Line is a pretty underrated game that has a good AI. Assault guys provide cover for Juggernauts and if not, you can hear Juggernauts screaming "Where is my damn covering fire?" since they are pretty much helpless without support and they know it. If they have a good number superiority Juggernauts will usually try to get you pinned down with their suppressing fire and shotgunners will finish you off from both sides.

If they got you really pinned down, they'll throw a grenade and you'll have to run away and usually end up dead in higher difficulties.

They use cover system well, moving from cover to cover quickly and not lifting their heads above their cover like an idiot all the time (like how it is in most cover-based games).

Your teammates hold the flanks very well, so you are unlikely to get suppressed too much. There are a few moments you'll be on your own, and it becomes really difficult to not get pinned down. Your teammates will notice if you are getting pinned down and act accordingly. You can order them to throw stun grenades to get out of such situations. You can order Lugo to take out far-away targets with his sniper and Adams to suppress the enemy or throw grenades at pinned down targets.
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Kolbur

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Re: Games with the Best A.I
« Reply #34 on: December 07, 2014, 09:42:31 am »

Galactic Civilication II has a good AI and does not cheat on standard levels - in contrast of the AI of Civilization..

GalCiv2's AI is actually pretty terrible.

It's not the AI's fault though, the game is just horribly designed. The AI tries to follow the "correct" way to play, but that's actually a really terrible way to do things.

I'm not sure how good the AI would be if the game were properly designed.

(I would explain why buy it would turn into a big offtopic rant)
I guess you are talking about the economy and how the spending sliders work. I'd agree about that but the AI is terrible for other reasons as well, mainly being a complete failure at diplomacy and fleet management.
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a1s

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Re: Games with the Best A.I
« Reply #35 on: December 07, 2014, 03:54:28 pm »

It's not the AI's fault though, the game is just horribly designed. The AI tries to follow the "correct" way to play, but that's actually a really terrible way to do things.
I'd like to read that rant. If you're worried about distraction, just spoiler it.
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Vendayn

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Re: Games with the Best A.I
« Reply #36 on: December 07, 2014, 04:46:03 pm »

Ultima 7 has better (at least better scripted) npcs than any modern game. It has a better living world with better AI than what Bethesda puts in their games.
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BurnedToast

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Re: Games with the Best A.I
« Reply #37 on: December 08, 2014, 03:05:25 am »

It's not the AI's fault though, the game is just horribly designed. The AI tries to follow the "correct" way to play, but that's actually a really terrible way to do things.
I'd like to read that rant. If you're worried about distraction, just spoiler it.

Not sure how familiar you are with the game, and I love hearing myself talk (so to speak) so you get the really long version

« Last Edit: December 08, 2014, 03:13:24 am by BurnedToast »
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Shadowgandor

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Re: Games with the Best A.I
« Reply #38 on: December 08, 2014, 04:14:15 am »

Hah. I never knew about all those exploits. Whenever I played the game, I basically played similar to the AI. They were pretty damn hard when the player is using the same mechanics as the AI
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Rez

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Re: Games with the Best A.I
« Reply #39 on: December 08, 2014, 04:15:22 am »

You're using the same mechanics regardless.
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Shadowgandor

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Re: Games with the Best A.I
« Reply #40 on: December 08, 2014, 04:16:59 am »

Lets phrase it differently; The AI is challenging when you're taking a similar approach (going both research and production, using fleets and balanced ships, etc)
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BurnedToast

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Re: Games with the Best A.I
« Reply #41 on: December 08, 2014, 03:49:01 pm »

Lets phrase it differently; The AI is challenging when you're taking a similar approach (going both research and production, using fleets and balanced ships, etc)

But that says nothing about the strength of the AI.

For example in chess you will sometimes sacrifice a weak piece to capture a strong piece.

If the AI is too stupid to do that, then of course you can make the game more challenging if you don't do it either, but that just means you're both playing sub-optimally, not that the AI is good.
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jhxmt

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Re: Games with the Best A.I
« Reply #42 on: December 08, 2014, 04:02:15 pm »

Lets phrase it differently; The AI is challenging when you're taking a similar approach (going both research and production, using fleets and balanced ships, etc)

But that says nothing about the strength of the AI.

For example in chess you will sometimes sacrifice a weak piece to capture a strong piece.

If the AI is too stupid to do that, then of course you can make the game more challenging if you don't do it either, but that just means you're both playing sub-optimally, not that the AI is good.

To some extent, though, playing in such a way as to take advantage of known flaws in the AI is counterintuitive - it's a strategy that only works when you know that you're playing against an AI.  An approach that excels against the AI may well not be effective against an experienced human opponent (obviously).  To some extent, the AI represents the basic, inexperienced human player e.g. as a beginner in any 4x strategy game, I'd probably start by building balanced fleets, balanced planet compositions and I'd fleet up as much as possible, because it initially appears like the best way to play.  Which I think is basically what your rant said - it's not that the AI's bad, it's that any AI (or inexperienced human) strategy can be countered by someone who knows the quirks of the mechanics.   ;D

A challenging AI in this instance, then, would presumably be based on it being adaptable - being able to try a variety of different approaches within the (quirky) mechanics so that it's not as predictable.

I'd use the example of AI War: Fleet Command here, but that's almost too obvious.  :P  I do remember reading some of Arcen's devblog about their goals behind developing the AIs for that game, and the benefits that building them around probable outcomes (rather than clearly defined outcomes) gave, in terms of keeping the player on their toes.  Sure, a certain tactic might work well 95% of the time, but 5% of the time the AI would just do something entirely unexpected and non-optimal.  Often, that would result in it losing a bunch of ships, but every so often it would trash your carefully-built defensive plan simply because it was unpredictable.  That type of chaotic adaptability (or, rather, the ability to play suboptimally at random moments) actually works remarkably well in that type of game.
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a1s

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Re: Games with the Best A.I
« Reply #43 on: December 08, 2014, 04:44:15 pm »

Lets phrase it differently; The AI is challenging when you're taking a similar approach (going both research and production, using fleets and balanced ships, etc)

But that says nothing about the strength of the AI.

For example in chess you will sometimes sacrifice a weak piece to capture a strong piece.

If the AI is too stupid to do that, then of course you can make the game more challenging if you don't do it either, but that just means you're both playing sub-optimally, not that the AI is good.
The situation isn't like sacrificing a weak piece for a strong piece, or even sacrificing it for "the initiative" (which AIs have problems with). It's like, one day you sit down, read the FIDE handbook and discover that as long as you don't directly touch the pieces, you can make an opponent move with the piece you want, by physically taking him by the hand and making him touch that piece. No one else does that, and of course they lose to you (at least people who are slightly above your level do.) Are they stupid because of it? Or should all chess matches become arm wrestling matches?
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Rolan7

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Re: Games with the Best A.I
« Reply #44 on: December 08, 2014, 04:50:59 pm »

Those game mechanics sound broken, and should be fixed.  The AI isn't broken for not exploiting the mechanics.  I'm slightly disappointed the AI doesn't detect those optimal strategies dynamically and use them, but only because I have a high opinion of GalCiv AI from the OS/2 days.
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.
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