1st of GraniteFearful Jesuit had stepped down as overseer; I'm not surprised, the first year of a fortress is always it's roughest, as long as the second goes smoothly. She anounced that 4maskwolf would be taking over... but when asked about it, 4maskwolf declined being informed, and rejected the position.
A fortress wide search was put out for a new overseer, and when nobody was forthcoming, somebody suggested Caroline... only no Caroline could be found within the fort. It was at that point that the call for 'whomever could brew the strongest beer' was put out... to which I answered. Well. I guess they tricked me, because I accidently signed up as overseer.
So first I put together a census of the heaviest drinkers in the fort, just to get back at them.
That done, I had a drink and prayed to Zon. Sooooo glad I worship the god of fortresses to give me guidance. He didn't respond right away, of course.
2nd of GraniteI stepped into the kitchen to do my regular duty of preparing the fortress's meals. The smell of fish was overpowering, and I was struck by inspiration, but I could not find one fish to cook. It seems the fisherdwarves haven't been properly proccessing the fish, and I immediately designated a fishery for them to prepare fish and ready it for cooking.
I briefly recalled a dream I had in the night, about textiles. I don't know anything about textiles, but Zon desires we create a massive textile industry. Well, I think that was Zon speaking. 4maskwolf let me know that he would get on with preparing an area to grow some pig tails.
Fearful Jesuit reminded me that I need to remember the Chosen One and our divine Mission. Yeah, buddy, that's your divine Mission. Mine is to have a good drink and wear some masterwork clothes. I'll keep him in mind, though.
12th of GraniteI am informed by the farmers that Pig Tails can only be farmed in the summer and fall. Bah, I guess I couldn't have known that, you can't use pig tails in food unless they're brewed, and the mountainhomes prevented me from ever seeing anything other than plump helmets and wheat. Whatever.
NAV informs me that he requires a mace. Uhuh. with what wood would you like that made, NAV? We don't have a scrap of metal ready for turning into a mace, nor do we even have a forge running! Fuel is kind of scarce, don't you know, discounting elven wood.
Er... wood. Yeah, that gives me an idea. Fearful left plans for a third building above ground, some kind of tomb, but didn't specify how to make it; I could honor the dwarves who lost their lives by burying them underground, or I could build the wooden tomb and tell the elves we're taking over the surface, too. Heheheh.
No, that wouldn't be right. I'll find some use for this wood later, maybe make some sort of palisade. But I cannot dishonor a dwarf quite like that.
I resolve to have a running forge by the end of the year. At least a wood-burning one if I can't find coal or something.
13th of GraniteThoughts of Demons are Like to Bring Them, once wrote a scholar of Zon. The elves came today. A whole caravan of them. They must not be of such numbers as the legends claim, as the caravan actually only consisted of two elves and two animals. Fearful and the haulers immediately run to stock the depot with our most valueble goods, of sorts. Lots of my own hard work.
His share of the hauling done, Fearful has a drink.
17th of GraniteI guess for the purposes of trading with dumb elves, anyone will do.
18th of GraniteBombrek tells me he's done taking the elve's goods. I ask him what we gave them in return. He says nothing, they're elves. I ask how much of their goods did we take? He says all of them.
Wonderful, I insulted the tree huggers, but my underlings actually offend them.
I ask him for any other news. Yeah, he says some strange dwarves were sighted. I asked him if they looked like migrants. He says yeah, that must be what they were.
1) Novice Brewer
2) All-fishing-skills-novice gal
3) Novice Brewer/shearer/spinner Adequate woodcrafter
4) Spinner with military experience; hammers prefered
4a) Donkey Foal
4b) Rabbit doe
5) A ranger.
6) A peasent with military experience; axes prefered; given over to NAV.
7) A hunter
A leatherworker; the start of my textile industry.
9) A pump operator with military experience, swords prefered
10) A farmer, smells like dirt
11) A fisher, butcher, and presser.
11a) A child, also by the name of Bombrek.
11b) A reindeer calf. It's male.
12) A cheesemaker, but he can also farm. And shear.
13) A hunter.
13a) A baby alpaca, girl
14a) A horse foal, girl
15) A fisher dwarf
16) A planter; that's all he's ever done
17) A woodcutter. Take that, elves!
18) A lyemaker. Really. Instant recruit to NAV's small band, mason in meantime.
19) A potash maker. Same fate.
20) An engraver with very minimal combat experience; he must have been in a fight, but is not millitary material.
21) This guy says he makes cheese and raises bees.
22) Presser, he says. I says textiles.
23) A siege engineer. I says put him on mechanics.
24) A clothier, someone with experience in making clothes. Yes...
25) A soaper. Yeah... NAV gets him.
26) NAV gets a dyer, too.
27) A fisher. The river calls to him immediately.
Our population just doubled. Over doubled. Fearful did the math for me, we went from 24 to 51 beards. I say nice. He grunts at me.
2nd of SlateTo find work for all the new hands, I had some extra space to put more workshops dug out. Today, they start opperation, and blocks are being created even faster. I'm putting up a defensive perimeter wall to keep out any elves that we may have offended by robbing them blind.
The number of bunnies in the fortress continue to increase, as apparently the males were gelded too late to stop anything; this means that we will have more work for Fearful's Chosen One, as he likes to call the resident gelder.
There are also more kittens as of today. I decide to dig out space for a butcher's shop, because I desperately want to cook with red meat.
Alright, so I've gotten through the first month tonight. Neither NAV or Sheb specified anything about their dorfs, so I picked pretty much at random.