Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: Dwarf Fortress 0.40.19 Released  (Read 38759 times)

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Dwarf Fortress 0.40.19 Released
« on: November 26, 2014, 05:45:40 pm »

Download (Click refresh on your browser if it doesn't show up)

Here is another release for November, mostly related to livestock.

New stuff
   (*) Added gelding and associated profession/skill/etc.

Other bug fixes/tweaks
   (*) Showed animal gender symbols in a few more places
   (*) Got rid of mating-at-a-distance
   (*) Added drink tab to kitchen screen
   (*) Moved all remaining announcements to announcements.txt
   (*) Added ability add/remove bp flags to set bp group
   (*) Tweaked crowded pasture anger counter
   (*) Stopped liaison from inserting own gender into position change news
   (*) Added more work-arounds for compiler issue (fixing broken vault weapons and other problems)
Logged
The Toad, a Natural Resource:  Preserve yours today!

danmanthedog

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.19 Released
« Reply #1 on: November 26, 2014, 05:59:12 pm »

Nooooo the spore breeding is gone.
Logged

Ghills

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.19 Released
« Reply #2 on: November 26, 2014, 06:07:10 pm »

Nooooo the spore breeding is gone.

Same.  Animal keeping is now infinitely more tedious, and hauling still isn't fixed?  Looks like I'm going to delay upgrading again, unfortunately.
Logged
I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: Dwarf Fortress 0.40.19 Released
« Reply #3 on: November 26, 2014, 06:40:19 pm »

I'll be waiting until 40.22 at least to upgrade. Still on 40.13.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Dwarf Fortress 0.40.19 Released
« Reply #4 on: November 26, 2014, 06:47:36 pm »

Animal keeping is now infinitely more tedious

How so?

hauling still isn't fixed

Presumably this report?  It's helpful to link the report when requesting a fix.
Logged

King Kravoka

  • Bay Watcher
  • I will eat you.
    • View Profile
Re: Dwarf Fortress 0.40.19 Released
« Reply #5 on: November 26, 2014, 07:44:57 pm »

Yay, testicles!
Logged
Sure. Yes, you are the Silver Surfer to a very inept Galactus.

Urist McPanzerbeard

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.19 Released
« Reply #6 on: November 26, 2014, 08:11:20 pm »

I'm curious (since I won't be ugrading until LNP is updated), now that animals have to be adjacent to mate, will they travel to each other to facilitate that, or do you just have to rely on them randomly bumping into each other? As in, if I have a male and several female animals in a large pasture, will there be any extra micromanagement needed or will they just take care of matters themselves?
Logged
Hey, you sass that hoopy Urist McDwarf? There's a frood who really knows where his booze is.

samanato

  • Bay Watcher
  • @ Gardevoirite
    • View Profile
Re: Dwarf Fortress 0.40.19 Released
« Reply #7 on: November 26, 2014, 08:12:05 pm »

Yay, testicles!

There actually are no testicles, just a lower body which is geldable.  It is perfectly possible to mod them in though, with sterilisation and all.

Speaking of which, adding and removing any of those body tags on the spot opens up a tonne of potential for modding.
Logged

m-logik

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.19 Released
« Reply #8 on: November 26, 2014, 08:46:33 pm »

Thanks Toady! Can we presume that conception by contact will apply to dwarves and other sentients as well?
Logged

wuphonsreach

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.19 Released
« Reply #9 on: November 26, 2014, 09:46:35 pm »

I've thought about it, and gelding doesn't seem like it will be more then a curiosity in fortress mode until male animals get more territorial about others of the same gender being within a certain distance.  So you might have big burly male war critters, which tend to scuffle, growl and fight with each other unless you geld them.

Curious about the "breeding by touch".  Will there be different distances for different critters?  Do they have to idle in the same tile at the same time?  Or just be within the same activity zone?

Will we get improved methods to keep track of which animals are asexual / sterile / non-mating?  (Even the ability to apply nicknames to animals would help.)
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Dwarf Fortress 0.40.19 Released
« Reply #10 on: November 27, 2014, 05:00:41 am »

I've thought about it, and gelding doesn't seem like it will be more then a curiosity in fortress mode until male animals get more territorial about others of the same gender being within a certain distance.  So you might have big burly male war critters, which tend to scuffle, growl and fight with each other unless you geld them.

Curious about the "breeding by touch".  Will there be different distances for different critters?  Do they have to idle in the same tile at the same time?  Or just be within the same activity zone?

Will we get improved methods to keep track of which animals are asexual / sterile / non-mating?  (Even the ability to apply nicknames to animals would help.)

Touch literally means "in an adjacent tile" (diagonally or orthogonally).

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: Dwarf Fortress 0.40.19 Released
« Reply #11 on: November 27, 2014, 09:13:41 am »

Features before fixes? Hm.

Still waiting to get bug 4552 fixed, after several major versions & years...

Thanks for all the hard work to date, Toady.

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: Dwarf Fortress 0.40.19 Released
« Reply #12 on: November 27, 2014, 09:50:51 am »

R.I.P. spore breeding.

smjjames

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.19 Released
« Reply #13 on: November 27, 2014, 09:55:48 am »

Features before fixes? Hm.

Still waiting to get bug 4552 fixed, after several major versions & years...

Thanks for all the hard work to date, Toady.

We all have our favorite bugs that we'd like to get fixed.
Logged

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: Dwarf Fortress 0.40.19 Released
« Reply #14 on: November 27, 2014, 10:03:54 am »

I i actually kind of like that bug, if it was made to only historical figures and siege leaders. "The general of the entire army just died, what do we do?" "We stay here and defend his body. Keep the bearded ones away from him, they want to take his armour!"
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.
Pages: [1] 2 3 4