Alright. Keep in mind the PPU are pretty much made up on the top of my head, if you think it is too high/low feel free to argue.
Also: There is no way I can get this once every day, sorry, I didn't expect to get this huge a response
. I will try for once every two days during the break, though I might have to lower it even more once I get back to school.
Strystahl
Company Name: Styrstahl
Specialty: SMGs.
History : Styrstahl was created, in it's original form, during (insert recent worldwide conflict) It was a think tank, designing weapons for the government. After the end of the war, many of the scientists and engineers suddenly found themselves without jobs. Years later, some of the former Styrstahl members gathered together some money, and went into the private sector.
Current Designs: Styr ST-2: A small, easily concealable SMG, designed to be cheap, with a fast fire rate. $25
Styr ST-2 Mod kit: $5
Current Resources: HQ
2 Factories
1 Design Labs
1 Meeting Room
Current Manpower:
10 Generic Workers (Average)
Samuel Zimmerman:(Worker: Industrious, Blunt, and Blunt. Yep, advantage and disadvantage!)
10 Generic Design Techs (Average)
2 Salesmen (Expert)
Contracts:
Money: 15,925.
PPU special: $25
The Kajistan representatives are impressed by your salesman's pitch, and intend to use them as a backup for vehicle crews and other low-space users. They complain about the lack of reliability, however, stating the cheap parts and high price act against each other and jam easily, making them reluctant for wider use in special forces. They offer to make a small contract, with the intent of expanding if results are good. Contract offer: 1000 units for 26$ each.
The meeting with the rebels does not go particularly well, but your salesmen are able to save it. The rebel representative is impressed with the high rate of fire, thinking it perfect for their current spraying tactics. However, he points out that they currently lack the ammunition reserves to utilize it fully, and have no way of getting ammunition in bulk. He offers to buy 5000 at 27$ each, on the condition that you either provide enough ammunition to make them usable or hook them up with someone who can.
The modkit is easily constructed, being a relatively simple thing to make. You do, however, either have to construct the parts separately, making it cost significantly more than typical. $5 per unit.
Your workers quickly produce 3 guns, however they outright refuse to train in them. It seems that Mr. Zimmerman (bluntly) stated that he thinks arming the workers is a horrible idea, that they "ain't" being paid for mercenary work, and that if stuff hits the friend they would lose less if they just cut and ran. His men seem to follow him greatly.
Stone Incorporated:
Company Name:Stone Incorporated
Specialty: Mercenaries specializing in guard duties
History: A company that started as a mining organization, this changed when it was proved that its workers where better fighters than miners. These days they are slowly transforming themselves into weapon designers, slowly terminating mercenary contracts.
Current Designs: S.P.A.M. PDW
A compact personal defense weapon in .45, created for guard work. Oddly, the munitions for this bullpup weapon are stored cylinder that takes up most of the stock. A 40mm grenade tube is mounted under the barrel, mostly to act as a counterweight. PPU:$100
Weight: 4.5KG unloaded, 6KG fully loaded (including rubber 40mm grenade)
Length: 47cm
Muzzle velocity:
Cartridge: .45 round
Feed system: 50 round cylinder drum of .45, single 40mm grenade
Current Resources: HQ
S.P.A.M factory
Generic factory
Current Manpower: 8 well-trained mercs (Expert)
4 workers (Below Average)
6 workers (Below Average)(XXPoor trainingXX)
2 design techs (Skilled)
1 sales asshat (Average)
Contracts: A list of the defense and sales contracts that are currently pending for you.
Money: $7000
Design PPU:$125
As skilled as your design techs are, they find themselves a little overwhelmed by the project. They are easily capable of removing some features and making the gun much cheaper (they assume that the new version will cost $50 PPU). However, they need more time to make the gun actually useable. They report problems with balance, muzzle climb, among other problems that simply make the gun impossible to produce or sell.
The expert mercenaries take the workers out of the factory and to the range. The mercenaries report some success, though they don't think the workers will be able to beat anything more than a few thugs without better equipment or training. Some of the mercenaries report forming friendships with the workers, though others report resentment.
Kajistan and Gammorah both send representatives to you in order to discuss with your salesman and see demonstrations. Unfortunately, your Salesman believed that getting them together would allow him to put them in a bidding war which would end with him separating them and accepting both higher offers. Instead, they got in a fistfight and verbal combat with each other. After the salesman managed to pull them apart, they left in a huff. Both nations refused to deal with you if you insist on arming the enemy nation, enough not to even make an offer until you promise not to deal with the other country. Their opinion of you is slightly soured.
The rebels are impressed with your offer, and are willing to make permanent contracts with workers within their ranks. They ask for a more exact offer, stating that they are willing to either 50% off one type of worker until the rebellion is over along with cash payments, or willing to directly offer free contracts for the offered goods and services.
The monarchist explain a bunch of boring, political things. Things like a poor economy, allegations of corruption in the ruling family, "selling out to foreign powers", and allegations that the ruling family (of a now-minority race) is oppressing the now-majorities. They also state that the people do not like their perfect monarchy, though what form of government the Rebels will have is yet to be seen they suspect it is anarchy.
Production is underway, you successfully made anywhere between 0 and 100 SPAMS, 25 for each working worker. As you have no outstanding contacts and I had not given the PPU yet, you may decide exactly how much that was.
Devastator Arms:
Current Resources:
$20000
HQ
1 Design Lab
1 Factory
Current Manpower:
20 workers
10 Design Technicians
5 Mercenary
2 Salesmen
Contracts: None yet.
Money: $100000
Staff
20 workers 20 x 1000 20000
10 Design Technician 10 x 1000 10000
5 Mercenary 5x 5000 25000
2 Salesmen 2 x 5000 10000
Staff Total: $ 55000
Buildings
HQ
1 Design Lab 10000
1 Factory 15000
Buildings Total: $25000
Company Name: Devastator Arms
Specialty: Rocketry
History: A small family run company with a profitable line of flashy shot guns and large menacing handguns.
Current Designs:
Master blaster
The master blaster is renowned for it brutal and menacing appearance.
An interesting weapon, it uses a unique two stage system to fire long range anti-personnel rockets.
The system works by using a conventional charge to fire the rocket clear of the barrel, work the action and ignite the rocket's propellant, which then accelerate the round to it terminal velocity.
Currently there is a single round on offer, 20mm High Explosive.
Master blaster mark 1 stats
Weight: 6KG
Length: 980mm
Muzzle velocity: 350 m/s at the muzzle rising to 800 m/s at 300 meters
Cartridge: 20mm rocket
Feed system: 10-round detachable box magazine or a 31-round detachable drum
Current Resources: None yet.
Current Manpower: None yet.
Contracts: None yet.
Money: $100000
I will have to fix that later, and roll for your units. Taking too long already now -_-. I should be able to get it before next turn. For now, PPU for the weapon is $500.
Do you want to sell to the Rebels or Monarchists? I will assume Monarchists, as the weapon is something they would want to buy more than the Rebels would.
The Monarchists appreciate you coming to them, and are semi-impressed by the demonstration. They do have several complaints, even with your well-done demonstration. They complain that the accuracy is horrible, the ammunition is strange and untested (and only produced by you...), the danger of putting three dangerous explosive together, the danger of back blast...but in the end, they agree that the psychological effect on the enemy would be worth at least something. They state they would like a free sample to test, as such a strange weapon would not be a wise investment otherwise.
In Kajistan, things don't go exactly as planned. The rumors spread successfully, but instead of drumming up sales, the people there see you as working for the enemy. Your salesmen are assaulted by stones in the street, bricks coming in their hotel windows and bouncing off their cars. Your reputation in Kajistan ends up being hurt pretty badly. On the other hand, this rumor managed to spread to Gammorah, who's media took a hold of the story and turned it into a propaganda piece. The strengths of the weapon are greatly overstated, your reputation in Gammorah is increased, and you will likely be able to sell it there more easily in the future.
The MasterBlaster is slightly improved, that is to say, a little bit lighter. They manage to remove some unnecessary materiel, not enough to lower the price any but enough to make a team of men handle it slightly better. This is capable of being added to the current design without needing a massive change.
FutureTech
Company Name: FutureTech Industries
Speciality: Artillery
History:
Current Designs: The JR-300 mortar, capable of being used as both a crew-served weapon and for mounting on a vehicle. Using new materials, the weight of the JR-300 is considerably reduced, although this increases the cost somewhat. PPU:$750
Current Resources:
HQ
1 Factory
1 Design Lab
Current Manpower:
15 Workers (Below Average)
Andrew King (Worker:Organization, Logistics, Lazy)
15 Design Techs (Below Average)
2 Salesmen (Average)
Contracts: None yet.
Money: $31,000
PPU for invention:$750
The Monarchist representative is impressed by your mortar, and intends to purchase some immediately. In fact, the representative is completely in love with the idea, liking the fact he can even lift one himself, and is overall impressed with the quality of the product. You suspect at least one will go to his own personal use. Contract offer: 100 JR-300s at $850 each.
The other two nations, however, somehow find out about you sending a representative to the apposing country. They both state they will not even make an offer unless you agree to not sell to their enemies. You may, of course, attempt to do so in secret, though you do manage to get a very unofficial price from each. Both offer around 760$, though your salesmen have not interacted with them yet.
Unfortunately, with the high PPU, constructing so much would put a dent on your finances. Are you sure you want to go through with it? Your men manage to find a few hidden away in the HQ to use for demonstrations, successfully doing so for the incoming Monarchist forces.
Your design techs successfully get to work on the Naval Cannon. They are fairly successful, making some possible blueprints. They suspect they can produce the final product for a minimum of $15,000. Unfortunately, they feel that for such a large product, they will have to have some funds allotted to make a working prototype. On the bright side, this will give you a working (if glitchy) cannon for your HQ if successful! Of course, they think it will take several more turns to perfect it.
Red Omega:
Company Name: Red Omega
Specialty: Armored Vehicles
History: Nobody really expected even a brief moment of peace in the world, so when most of the worlds countries suddenly decided to stop slapping each other around, more than a few companies collapsed. Now the world has ignited again, and remnants from many of these collapsed companies have banded together to form Red Omega, hoping to rebuild their once massive fortunes.
Current Designs:
M-22 Badger: A light and maneuverable AFV, built to be easily refitted for different situations and to be easily transported to the battlefield, while still able to carry a fair amount of troops itself. Main variant equipped with a basic 20mm cannon. PPU: $2500
All-weather Engine: PPU $250
Current Resources:
HQ
2 Factories
1 Design Lab
1 Meeting Room
Current Manpower:
7 Generic Workers (Average)
2 Generic Workers (Average) (XXXPoor TrainingXXX)
Joshua Grim (Worker Leader:Mechanics, Temperamental)
9 Generic Scientists(Below Average)
Jenny Jin:(Scientist: Organization, Engine Development, Lazy)
1 Salesman (Above Average)
Contracts: None yet.
Money: $9000
PPU:$2500, including 20mm cannon.
The lab techs under Jenny work very successfully, making an engine that will start first time any time, even in sub-zero weather. Unfortunately, the materials are slightly more expensive. PPU addition: $250
The development of the HMG goes poorly in comparison. In fact, they get almost nowhere, scrapping the initial project as a complete failure. One of the lazy-influenced workers suggests buying someone else's design and adapting it to fit the ATV, maybe just using a public domain version, or even just adding an empty mount to be filled by-customer.
In Cirain, the Monarchists forces are split on the issue. They do appreciate the salesman coming to them, but some do not see the need for a speedy and maneuverable vehicle when they are literally fighting in their own country. Other appreciate this, and point out the necessity of clearing out the boonies. In the end, they decide begrudgingly to offer a contract, stating that they would be willing to purchase more if you could upgrade its fire power. Contract offer: 10 at $2600
Without a salesman, the Gammorahns are not incredibly enthusiastic to purchase these, though they do appreciate you coming to them and find the product suited to the current situation. They do enjoy its speed and modularity, as well as the fire power, but they do have complaints about its lack of armor. They are dissapointed about how they think the anti-armor weapons of the enemy will pierce through them easily. In the end, they agree to buy a few to try out. Contract offer:3 for $2500
Are you sure you would like to go through with your purchase? Your men search the HQ, finding some unused models. Some are sent to both countries for demonstration, and one is left at the base for defense. There is no way you can sell these prototypes, of course, and it might not work in your time of need...
Two workers are trained, though by who is a mystery. They are capable of at least firing the guns in the right direction half-way safely, though even poorly armored mercenary would have no problem bursting past them.
Lycan:
Company Name: Lycan
Specialty: Rifles
History: Lycan was at first a mercenary outfit, but they managed to get some talented weapon designers along the way, which transformed them into the mercenary arms dealers they are today.
Current Designs: LNBR-Ib "Wolf": a bullpup battle rifle chambering 7.62x51mm rounds, designed with accuracy and reliability in mind. PPU:250
Current Resources:
HQ
2 Factories
Design Lab
Meeting Room
Current Manpower:
9 Workers (Average)
Coco Lo (Organization, Perfectionist)
10 Design Techs (Below Average)
1 Salesman (Average)
Contracts: -
Money: $12000
PPU: $250
Gammorah shows great interest in purchasing the rifle in mass, and appreciates the salesman coming to them. They like how it fills the tactical role of urban combat that was rather empty in their old load out, while using standard ammunition. They enjoy the reliability, power, and accuracy, but state that it is not as good as they would like it to be at rapid-fire and is a little expensive for such a standard design. Contract offer: 1000 units at $255 each.
While no salesman was offered to the Cirainians (why not?), they are still somewhat impressed with your rifle. They like its reliability, most rebels seem to not know how to correctly clean their own rifle, but dislike the price. They like how it uses a round they have a lot of already, but would still like some ammunition with the deal. Offer: 2000 at $250 each.
Your workers manage to produce between 0 and 200 rifles, and between 0 and 10,000 rounds (PPU:$1 per 100?). As I have not given the PPU yet, you can choose the exact number.
The weapon development goes relatively poorly, the workers citing the difficulty a unique design. They do question why an anti-materiel rifle needs to be bullpup. They get about halfway done with both the weapon design and the ammunition, but state there may be some negative bonuses to the final product if not given even more time. Current PPU assumption (~$500).
Mountman Inc
Company Name: Mountman Inc.
Specialty: LMG's and HMG's. (If only one is allowed, then LMG's only.)
History: Mountman Incorporated is a company started by a man called Bernard Lugowitz, an European with little experience with weaponry, but with a lot of heart and soul for the job.
Current Designs: "Ludwig" Light Machine Gun, using the 7,56 mm ammunition, has an unique design of mounting two 60 round magazines on the sides, making it quite bulky, inaccurate and unwieldy, but increases it's magazine capacity by double. Due to using a big round, it has medium to high recoil, but has an astonishing rate of fire and penetration. It has attachments like a bipod, and even a specialist mount that can be used to mount it on vehicles and tripods.
Current Resources:
HQ
Two factories
One Design Lab
One Meeting Room
Current Manpower:
Manpower List:
Worker: $1000
17 'o 'em. (Very Skilled)
Design Technician: $1000
3 'o 'em. (Below Average)
Mercenary: $5000
2 of these fellas. (Average)
Salesmen: $5000
1, I do not need more useless pricks who eat up my money. (Above Average)
Contracts: A list of the defense and sales contracts that are currently pending for you.
Money: $65000 - Whatever the buildings cost.
Accepted, because why not at this point? PPU: $450
Go ahead and make some actions, sorry for not getting to it.
Ирон Ски машински радови
Company Name: Ирон Ски машински радови
Specialty:
Aircraft
History:
(Pending)
Current Designs:
Лигхт напад Хеликоптер Кс-3 (Basically a combat outfitted version of the soviet Mi-4 Helicopter. It is capable of transporting troops as well as mounting a weapon rack on either side of the helicopter. When designed it was given a focus on survivability made with a durable construction and a large amount of redundant systems if nothing else the thing will take more hits then any other helicopter of its size.)
Current Resources:
1 HQ (a small grey non descript building with a sign in front reading <добродошли на Ирон Ски машински радови но муслимани велцоме>
1 Small Aircraft Factory (a generic warehouse/factory building capable of turning out three Kc-3 every week)
1 Primitive Fire Arms Factory (a factory capable of turning out basic fire arms in quick repetition. It has little automation though and requires many workers to operate at peak efficiency)
1 Primitive Office
1 Primitive R&D Facility
Current Manpower:
3 Design Technicians (Average)
2 Salesman (Average)
10 engineers (What are they? Workers? Design Techs? Donno)
45 workers (Below Average)
5 security personal (Expert)
Contracts:
(pending)
Money:
(not sure)
PPU:$5000 Without additional weapons
Even with limited manpower, the two design techs easily make an improved copy of a WWII era weapon. The accuracy is significantly increased, and the ammunition efficiency is only slightly under the modern standard. PPU:$600
The poor sole designer of the rocket pod actually gets some progress, though he points out this will take a long time for him working by himself. A few more turns will have to go by, but there has not currently been an issue other than lack of manpower.
Both sides accept the training, which ends up going very well for all involved. Your company gets a good reputation with both sides of the conflict, and your own mercenaries end up picking up some techniques from the people they where sent to train. They manage to do this secretly, even. However, the trainers end up forming a bond with both sides, and are unlikely to work against them to their full ability.
Wait, 55 workers? I am going to have to do a price check, that seems like a lot
. In any case, with that much, you mange to produce between, lets say, 0 and 20 helicopters(!). As I have not given you PPU yet, you may choose exactly how many where made. After I see how much money you have left over, because those things are expensive.
Both nations initially appreciate you coming to them, and seem really interested in your helicopter, even without weapons. Both offer a small contract, (1 for 5500), however each receives a phone call in the middle of the meeting. When they come back, they call off the meeting, politely stating that they do not want to deal with you if you are going to arm their opponents. They turn you back, though your reputation is slightly improved in both nations.
***
Did I get anyone? That took me forever to write, I am sure I missed something important. Remember, the PPU where pulled out of my ear, if you have an issue with them or someone else's feel free to bring it up. Sorry for putting this off for so long!