Current Events:
Fighting has broken out between the Monarchists and Rebels in Cirain! The Monarchists realized how much they outgunned the rebels, and hoped to quash the rebellion before it got even further along. No punches are being pulled, the major cities are filled with the sound of artillery fire and explosions. How this will effect current and future deals is unknown.
Kajistan and Gammorah, on the other hand, continue to increase their arms buildup. They hated each other for so long, a bit more time won't kill them. With the obvious hostilities, the treaties holding them back have been nullified. This was also met by a massive increase in the already substantial arms spending. On top of that, both countries are also willing to purchase the designs themselves, for their own production. This will likely show a rather large one-time payment, though it will likely harm any future attempt to sell that model.
A new conflict has shown itself! East and West Port de Lin are, once again, entering skirmishes at the border. The countries broke up a generation or two ago in a bloody civil war. They decided to end it when both sides could not afford to continue, but still shoot at each other in the dense jungle that acts as a border between the two countries when the opportunity presents itself. Reliable infantry weapons and other arms that actually manage to function in their battle field are the name of the game. Several older arms companies report that, in past dealings with them, they do not appreciate arms being delivered to their enemies and turn their skills in guerrilla warfare to any shipments going into the rival country. Dealing with both is not advised at all, even in secret!
Stone Inc:
Company Name:Stone Incorporated
Specialty: Mercenaries specializing in guard duties
History: A company that started as a mining organization, this changed when it was proved that its workers where better fighters than miners. These days they are slowly transforming themselves into weapon designers, slowly terminating mercenary contracts.
Current Designs: S.P.A.M. PDW ($125)
Cheap S.P.A.M ($50)
A compact personal defense weapon in .45, created for guard work. Oddly, the munitions for this bullpup weapon are stored cylinder that takes up most of the stock. A 40mm grenade tube is mounted under the barrel, mostly to act as a counterweight. PPU:$100
Weight: 4.5KG unloaded, 6KG fully loaded (including rubber 40mm grenade)
Length: 47cm
Muzzle velocity:
Cartridge: .45 round
Feed system: 50 round cylinder drum of .45, single 40mm grenade
Current Resources: HQ
S.P.A.M factory
Generic factory
Current Manpower: 8 well-trained mercs (Expert)
10 workers (Below Average)(XXPoor trainingXX)
2 design techs (Skilled)
1 sales asshat (Average)
Contracts: A list of the defense and sales contracts that are currently pending for you.
Money: $0
Arms: 31 S.P.A.M
Unfortunately, despite the design tech's hard work this turn, they make little progress on the weapon. They fixed many of the problems, but feel that they are only 3/4 done from a workable finished project. They promise to have the final version done next turn, of all of their efforts are put onto it.
The workers training and doing actual work are rotated. They take to the training well, and join the rank as somewhat-trained cannon fodder! The results of this are yet to be seen.
Your workers go to the factory, get in line, and prepare to make some more S.P.A.Ms However, at a PPU of $125, you where only capable of making 56 with your current funds. You put these away in storage in your HQ, where they will be well defended. Someone suggests you could get a loan, though they advise against it. They state that if you are to get a loan, another arms company might be willing to get you one on good terms.
The Rebels accept the arms with open arms, and seem to accept them as part of the offer. Contract offer: 100 S.P.A.M (with ammunition) and training for 5 workers, 5 design technicians, and 1 mercenary contract. They are willing to negotiate the details.
The Monarchists accept the arms happily, but inform you that chances of there not being a civil war are now zero. Shots are being fired. As their own sign of good will, they offer to send your salesmen back under heavy guard. Gunfire can be heard even in their meeting rooms.
Your workers inform you that, while you had the 50 S.P.A.Ms ready, you just gave away ~$3125 of your $7000 in gifts. A direct trade is not currently possible.
Strystahl:
Company Name: Styrstahl
Specialty: SMGs.
History : Styrstahl was created, in it's original form, during (insert recent worldwide conflict) It was a think tank, designing weapons for the government. After the end of the war, many of the scientists and engineers suddenly found themselves without jobs. Years later, some of the former Styrstahl members gathered together some money, and went into the private sector.
Current Designs: Styr ST-2: A small, easily concealable SMG, designed to be cheap, with a fast fire rate. $25
Styr ST-2 Mod kit: $5
ST-A2 $25
Current Resources: HQ
2 Factories
1 Design Labs
1 Meeting Room
Current Manpower:
10 Generic Workers (Average)
Samuel Zimmerman:(Worker: Industrious, Blunt, and Blunt. Yep, advantage and disadvantage!)
10 Generic Design Techs (Average)
2 Salesmen (Expert)
Contracts:1000 units for 26$ each to Kajistan
5000 at 27$ to Rebels
Money: 7775.
Arms: 330
The design techs easily make the necessary modifications, significantly reducing the amount of moving parts on the gun. Additionally, with all the extra time they had, they managed to slightly improve the accuracy of the new version! To further increase reliability, they replaced some cheaply made parts with more expensive and reliable versions, but even managed to keep the costs down with the removal of some excess parts. They have high hopes for this weapon!
The construction advances at a decent rate, but they are unable to meat your lofty expectations. Even with an industrious move by their leader, they only manage to make 30 each, for a total of 330 this turn. They hope to be able to finish the work next turn, but shipping is ready for this batch immediately.
One of your expert salesmen is a veteran in the business, and knows a guy in a company that focuses on producing ammunition! The company makes a deal with the rebels, using your own company as a middle man, fulfilling your side of the deal and earning a small ($100) bonus! The company considers you an asset for future deals and hands you a business card directly.
The contracts are signed, and both men seemed to be happy with the results.
Mountman Inc.
Company Name: Mountman Inc.
Specialty: LMG's and HMG's. (If only one is allowed, then LMG's only.)
History: Mountman Incorporated is a company started by a man called Bernard Lugowitz, an European with little experience with weaponry, but with a lot of heart and soul for the job.
Current Designs: "Ludwig" Light Machine Gun, using the 7,56 mm ammunition, has an unique design of mounting two 60 round magazines on the sides, making it quite bulky, inaccurate and unwieldy, but increases it's magazine capacity by double. Due to using a big round, it has medium to high recoil, but has an astonishing rate of fire and penetration. It has attachments like a bipod, and even a specialist mount that can be used to mount it on vehicles and tripods. PPU $450
Current Resources:
HQ
Two factories
One Design Lab
One Meeting Room
Current Manpower:
Manpower List:
Worker: $1000
17 'o 'em. (Very Skilled)
Design Technician: $1000
3 'o 'em. (Below Average)
Mercenary: $5000
2 of these fellas. (Average)
Salesmen: $5000
1, I do not need more useless pricks who eat up my money. (Above Average)
Contracts: A list of the defense and sales contracts that are currently pending for you.
Money: $50
Arms:11 Ludwigs
The Monarchists are impressed by the demonstration, and in desperate need of arms immediatly. Even after your haggling, they seem in good spirits and go along with it to some extent. Eventually you settle on a good price! Contract offer: 50 for $550
Construction runs into some difficulties, but with the sheer number of workers that you have, you are able to overcome the difficulties. You make 11 Ludwigs before you run out of money for parts.
The initial design phase of the new weapon goes amazingly well. They took your design specifications to make what is essentially a larger SMG, with a much increased rate of fire. Currently, they are about 1/4 of the way done with the design. It looks like it will have an absurd rate of fire, with the ability to sustain that fire. However, it is much heavier than SMGs and doesn't have the piercing or anti-vehicle power of other LMGS, though it is still lighter than them.
Oh and I forgot part of it
. You are advised that making a civilian gun shop is possible, keeping it supplied in a way that brings prophet constantly may be difficult. It would be necessary to have your design techs research a working business plan to be able to make the "Gunshop" building.
Red Omega
Company Name: Red Omega
Specialty: Armored Vehicles
History: Nobody really expected even a brief moment of peace in the world, so when most of the worlds countries suddenly decided to stop slapping each other around, more than a few companies collapsed. Now the world has ignited again, and remnants from many of these collapsed companies have banded together to form Red Omega, hoping to rebuild their once massive fortunes.
Current Designs:
M-22 Badger: A light and maneuverable AFV, built to be easily refitted for different situations and to be easily transported to the battlefield, while still able to carry a fair amount of troops itself. Main variant equipped with a basic 20mm cannon. PPU: $2500
All-weather Engine: PPU $250
105mm fragmentation round PPU TBD
Current Resources:
HQ
2 Factories
1 Design Lab
1 Meeting Room
Current Manpower:
7 Generic Workers (Average)
2 Generic Workers (Average) (XXXPoor TrainingXXX)
Joshua Grim (Worker Leader:Mechanics, Temperamental)
9 Generic Scientists(Below Average)
Jenny Jin:(Scientist: Organization, Engine Development, Lazy)
1 Salesman (Above Average)
Contracts: Contract offer: 10 at $2600 Cirian
Money: $1500
The five design techs easily finish the comparatively simple project of designing the 105mm frag shell. The rest of the techs, working on the more difficult project, make some progress. They finish the heavier armored badger, but even without the gun it ends up costing a lot of mobility, and the new model will end up being significantly more expensive. They also finish the initial design of the gun, for the other workers to be able to design the round, but will need more time to make it anywhere near usable. Jenny Jin suggests making an over sized and overpowered engine for the new model, hoping to increase mobility of the heavier armor in return for a greater cost to make and upkeep.
The Monarchists are willing to pay for each unit they receive when they receive it, but are not willing to pay ahead of time. They state that, now that hostilities have opened, there is a chance they will not receive the weapons at all, which would be a waste of an investment.
Production of the 3 badgers goes swimmingly, each are created and armed with the 20mm cannon. They are prepared to ship on your orders.
The Salesman negotiating with Gammorah tries his best, but isn't able to move them very well. They insist that they only wish to use the vehicals as a trial bases, and that they do not want to put more money into it if it isn't going to show results. One of the representatives rolls his eyes, takes out his wallet, and shows a $25 bill. He states that if he gets them in a timely manner, he will mail it personally to the company as a bonus. They most definitely do not want to put in a down payment on a test run.
Lycan:
Company Name: Lycan
Specialty: Rifles
History: Lycan was at first a mercenary outfit, but they managed to get some talented weapon designers along the way, which transformed them into the mercenary arms dealers they are today.
Current Designs: LNBR-Ib "Wolf": a bullpup battle rifle chambering 7.62x51mm rounds, designed with accuracy and reliability in mind. PPU:250
LNAMR-I "Alpha" PPU: $500
Current Resources:
HQ
2 Factories
Design Lab
Meeting Room
Current Manpower:
9 Workers (Average)
Coco Lo (Organization, Perfectionist)
10 Design Techs (Below Average)
1 Salesman (Average)
Contracts: Contract offer: 1000 units at $255 each to Gammorah
Money: $2000
Arms: 40 LNBR-Ib "Wolf"
The design is finished by sheer mass of design techs thrown at the project, finishing the LNAMR-I "Alpha". They report some problems with it, but unfortunately incompetence by one of the workers means that you do not know exactly what these problems are. Low rolls are painful.
Unfortunately, you cannot go into the red, or you would be able to make essentially infinite weapons unless I can come up for a rule for it. 40 LNBR-Ib "Wolf" rifles are made with little issue or fanfare and put in HQ for storage. They are ready to ship at any moment.
Gammorah agrees to pay 1/4 the total price immediately, in return for a $1 discount per gun. They are also willing to pay for each unit as they are received, getting you your money faster. This would change the current contract, but they are willing to change after receiving a shipment of guns.
The Rebels are reluctant to pay more for a gun that doesn't fit their strategy particularity well. They state that they do not have a lot of particularly good shots, and would honestly prefer a higher rate of fire to reliability, though many disagree. After some discussion, they agree to a new deal, offering to buy less guns for a bit more money. Contract offer: 100 for $250.25
Devastator Arms;
Current Resources:
$20000
HQ
1 Design Lab
1 Factory
Current Manpower:
20 workers
10 Design Technicians
5 Mercenary
2 Salesmen
Contracts: None yet.
Money: $100000
Staff
20 workers 20 x 1000 20000
10 Design Technician 10 x 1000 10000
5 Mercenary 5x 5000 25000
2 Salesmen 2 x 5000 10000
Staff Total: $ 55000
Buildings
HQ
1 Design Lab 10000
1 Factory 15000
Buildings Total: $25000
Company Name: Devastator Arms
Specialty: Rocketry
History: A small family run company with a profitable line of flashy shot guns and large menacing handguns.
Current Designs:
Master blaster
The master blaster is renowned for it brutal and menacing appearance.
An interesting weapon, it uses a unique two stage system to fire long range anti-personnel rockets.
The system works by using a conventional charge to fire the rocket clear of the barrel, work the action and ignite the rocket's propellant, which then accelerate the round to it terminal velocity.
Currently there is a single round on offer, 20mm High Explosive.
Master blaster mark 1 stats
Weight: 6KG
Length: 980mm
Muzzle velocity: 350 m/s at the muzzle rising to 800 m/s at 300 meters
Cartridge: 20mm rocket
Feed system: 10-round detachable box magazine or a 31-round detachable drum
Current Resources: None yet.
Current Manpower: None yet.
Contracts: None yet.
Money: $100000
Im still going to have to roll and do the math later. I have been writing for like three hours now 0_0.
The design techs work on the weapon in an attempt to make it more accurate and reliable. They focus on making the ammunition more effective, and succeed somewhat on improving the rockets ability and making it a little more reliable. In return, they see the gun being much more dangerous to the user, both from rocket burns and random explosions. The new ammunition is called "Mankiller", as a warning to those who use it.
Your salesman meet in Gammorah for a well-publicized meeting. A high-ranking general, a swarm of reporters, and a group of men called "Devastator Squad" meet in front of the capital. The general, in private, complains about the high price of the weapon and how it doesn't fit in with their tactics. He makes it clear he is only using it to raise moral-the troops will likely never see actual combat. They agree to your absurd price after some grumbling, on the condition they can borrow your current models for a photo opp. "Devastator" squad poses in front of the capitol with the large guns, then in front of a huge Gammorah flag. This is immediately used as a propaganda poster, all over the city, by the end of the week. Contract offer: $600 each for 12 units.
New guys:
Saud Kruger
Saud Kruger
Specialty: Personal Armour
History: In an age where almost everyone is trying to find better ways to kill one another, Saud Kruger is of the stance that the ability to take the enemies best and then hit them back causes the kind of demoralisation that nothing else can achieve.
Current Designs: "Falcon" Heavy Modular Suit - Consisting of a body-glove made from an artificial silk composite, it also includes a series of harness points for attaching ceramic plates to the torso, upper arms, upper legs and collar. Naturally, it comes with a ballistic helmet. (I expect this to be expensive) PPU:$1000
Current Resources:
HQ
Falcon Factory
Generic Factory
Design Lab
Current Manpower: 18 Generic Workers (Below Average),Ben Tow (Worker:Work Ethic, cheapskate), Kelly Rhubarb (Worker:Careful worker, Slow worker) 4 Generic Design Technicians (Above Average), Auto Von Fargo(Brilliant, Ignores Details) , 2 Salesmen (Poor)
Contracts: None
Money: $18,000
PPU:$1000
Rolled an accepted.
Jonathan Johnsons infantry supply co.
name:jonathan johnsons infantry supply co.
History:rich gun nut decided he wanted to start a gun company
Speciaty: assault rifles
Current designs: jj's HAR200 (think a AK108 with a longer barrel)
Current Resources: hq located in eastern Siberia
One factory also in Siberia
One Primitive factorys in indonesia(are primitive factorys cheaper?)
Current Manpower?
32 workers
2 worker leaders
2 reaserchers
2 salesmen
Money:25,500 if primitive factorys half price if 3 quarters price then 21, 750 , one quarters makes it 29, 250
PPU:$200
Accepted. I can allow primitive factories to be cheaper, but you would have to research them first. Do you want to change this before I roll with this new knowlage?
And the Old Guy I forgot:
FutureTech:
FutureTech
Company Name: FutureTech Industries
Speciality: Artillery
History:
Current Designs: The JR-300 mortar, capable of being used as both a crew-served weapon and for mounting on a vehicle. Using new materials, the weight of the JR-300 is considerably reduced, although this increases the cost somewhat. PPU:$750
Current Resources:
HQ
1 Factory
1 Design Lab
Current Manpower:
15 Workers (Below Average)
Andrew King (Worker:Organization, Logistics, Lazy)
15 Design Techs (Below Average)
2 Salesmen (Average)
Contracts: 100 JR-300s at $850 each Gamorrah
Money: $5,500
Arms: 30 JR-300 Mortars
They are unable to pay upfront, unfortunately. They are able to accept a delayed completion, and are willing to pay as each unit is received. The man who purchased them seems rather distraught by this.
The production goes well, you are fully able to make the 30 Mortars without problems.
The mass of designers swarm over the production, successfully finding cheaper parts for almost every part on the mortar. This addition will make the product significantly cheaper (-$200), however it significantly lowers the overall quality of the weapon in every way imaginable. With all the extra time, they are able to make another compromise, finding the parts that made the least difference in quality with the most cost lost. In the end, they come up with another model that is (-$100) cheaper, but with overall quality suffering slightly in ways that have yet to be seen.
*****
A note, mostly to myself. I have been waiting until everyone posts to get my post done, and that seems to take hours 0_0. So from now on, I will have to start keeping these things on a file, updating it in small increments every few days, to avoid a dump like this. It is the only way I can manage so many players at once! As such, if you are going to edit an action or order, could you please do it by posting a new post instead of editing the old one? I might miss it otherwise.