Alright! Happy Thanksgiving everyone, it looks like it is time to get this started!
It seems nobody has a location yet, I probably should have specified. You are able to make a small, fictional, country to house your starting buildings. In the future, you will probably end up spreading your countries outwards. You do not have to specify a country for your first buildings, I suppose, you won't get any particular bonus or penalty anyway.
Current Events:
The long standing hostilities between Kajistan and Gammorah have finally erupted, fighting has started at the border. Both countries are located in desert nations, with fairly little in the way of resources. Treaties had outlawed arms buildup between the two, but they had gotten around this by piling up large amounts of money. They are currently looking for everything and anything, from handguns to battleships, and have the money to burn.
Cirain, a monarchist country located in the far north, has begun undergoing a revolution! It has been politically unstable for a while, but few suspected it would end like this. The country is rich in oil, of which most of the profits had gone to the ruling family. Currently, the ruling family is looking for shock-and-awe weapons that will easily quell the poorly armed rebels into submission, as well as mercenaries to put down trouble in the streets. They have plenty of money to pay with. For the rebel's part, they are looking for a lot of cheap weapons. They don't have much to pay with, but are making big promises if they win and are incredibly desperate.
That is it for today's current events.
Individual events:
Red Omega
Company Name: Red Omega
Specialty: Armored Vehicles
History: Nobody really expected even a brief moment of peace in the world, so when most of the worlds countries suddenly decided to stop slapping each other around, more than a few companies collapsed. Now the world has ignited again, and remnants from many of these collapsed companies have banded together to form Red Omega, hoping to rebuild their once massive fortunes.
Current Designs: M-22 Badger: A light and maneuverable AFV, built to be easily refitted for different situations and to be easily transported to the battlefield, while still able to carry a fair amount of troops itself. Main variant equipped with a basic 20mm cannon.
Current Resources:
HQ
2 Factories
1 Design Lab
1 Meeting Room
Current Manpower:
9 Generic Workers (Average)
Josua Grim (Worker Leader:Mechanics, Temperamental)
9 Generic Scientists(Below Average)
Jenny Jin:(Scientist: Organization, Engine Development, Lazy)
1 Salesman (Above Average)
Contracts: None yet.
Money: $9000
Manpower has been rolled for, feel free to start.
Styrstahl
Company Name: Styrstahl
Specialty: SMGs.
History : Styrstahl was created, in it's original form, during (insert recent worldwide conflict) It was a think tank, designing weapons for the government. After the end of the war, many of the scientists and engineers suddenly found themselves without jobs. Years later, some of the former Styrstahl members gathered together some money, and went into the private sector.
Current Designs: Styr ST-2: A small, easily concealable SMG, designed to be cheap, with a fast fire rate.
Current Resources: HQ
2 Factories
1 Design Labs
1 Meeting Room
Current Manpower:
10 Generic Workers (Average)
Samuel Zimmerman:(Worker: Industrious, Blunt, and Blunt. Yep, advantage and disadvantage!)
10 Generic Design Techs (Average)
2 Salesmen (Expert)
Contracts:
Money: 16,000.
Manpower rolled for, Good to Go! Ended up rolling the highest possible for the Salesmen, congratulations!
Devastator Arms
Company Name: Devastator Arms
Specialty: Rocketry
History: A small family run company with a profitable line of flashy shot guns and large menacing handguns.
Current Designs:
Master blaster
The master blaster is renowned for it brutal and menacing appearance.
An interesting weapon, it uses a unique two stage system to fire long range anti-personnel rockets.
The system works by using a conventional charge to fire the rocket clear of the barrel, work the action and ignite the rocket's propellant, which then accelerate the round to it terminal velocity.
Currently there is a single round on offer, 20mm High Explosive.
Master blaster mark 1 stats
Weight: 6KG
Length: 980mm
Muzzle velocity: 350 m/s at the muzzle rising to 800 m/s at 300 meters
Cartridge: 20mm rocket
Feed system: 10-round detachable box magazine or a 31-round detachable drum
Current Resources: None yet.
Current Manpower: None yet.
Contracts: None yet.
Money: $100000
Interesting weapon, it is accepted but may act much poorer than you had intended. Feel free to purchase equipment and manpower as a first action.
FutureTech Industries
Company Name: FutureTech Industries
Speciality: Artillery
History:
Current Designs: The JR-300 mortar, capable of being used as both a crew-served weapon and for mounting on a vehicle. Using new materials, the weight of the JR-300 is considerably reduced, although this increases the cost somewhat.
Current Resources:
HQ
1 Factory
1 Design Lab
Current Manpower:
15 Workers (Below Average)
Andrew King (Worker:Organization, Logistics, Lazy)
15 Design Techs (Below Average)
2 Salesmen (Average)
Contracts: None yet.
Money: $31,000
Weapon design is fine, though you ended up rolling pretty low for all your men. Oh well.
Lycan:
Company Name: Lycan
Specialty: Rifles
History: Lycan was at first a mercenary outfit, but they managed to get some talented weapon designers along the way, which transformed them into the mercenary arms dealers they are today.
Current Designs: LNBR-Ib "Wolf": a bullpup battle rifle chambering 7.62x51mm rounds, designed with accuracy and reliability in mind.
Current Resources:
HQ
2 Factories
Design Lab
Meeting Room
Current Manpower:
9 Workers (Average)
Coco Lo (Organization, Perfectionist)
10 Design Techs (Below Average)
1 Salesman (Average)
Contracts: -
Money: $12000
Good to go, go ahead and start!
Stone Incorporated:
Company Name:Stone Incorporated
Specialty: Mercenaries specializing in guard duties
History: A company that started as a mining organization, this changed when it was proved that its workers where better fighters than miners. These days they are slowly transforming themselves into weapon designers, slowly terminating mercenary contracts.
Current Designs: S.P.A.M. PDW
A compact personal defense weapon in .45, created for guard work. Oddly, the munitions for this bullpup weapon are stored cylinder that takes up most of the stock. A 40mm grenade tube is mounted under the barrel, mostly to act as a counterweight.
Weight: 4.5KG unloaded, 6KG fully loaded (including rubber 40mm grenade)
Length: 47cm
Muzzle velocity:
Cartridge: .45 round
Feed system: 50 round cylinder drum of .45, single 40mm grenade
Current Resources: HQ
S.P.A.M factory
Generic factory
Current Manpower: 8 well-trained mercs (Expert)
10 workers (Below Average)
2 design techs (Skilled)
1 sales asshat (Average)
Contracts: A list of the defense and sales contracts that are currently pending for you.
Money: $7000
Again, GTG! The (Expert) skill includes the bonus for focusing on mercenaries, the roll was pretty high to begin with though.
Ирон Ски машински радови
Company Name: Ирон Ски машински радови
Specialty:
Aircraft
History:
(Pending)
Current Designs:
Лигхт напад Хеликоптер Кс-3 (Basically a combat outfitted version of the soviet Mi-4 Helicopter. It is capable of transporting troops as well as mounting a weapon rack on either side of the helicopter. When designed it was given a focus on survivability made with a durable construction and a large amount of redundant systems if nothing else the thing will take more hits then any other helicopter of its size.)
Current Resources:
1 HQ (a small grey non descript building with a sign in front reading <добродошли на Ирон Ски машински радови но муслимани велцоме>
1 Small Aircraft Factory (a generic warehouse/factory building capable of turning out three Kc-3 every week)
1 Primitive Fire Arms Factory (a factory capable of turning out basic fire arms in quick repetition. It has little automation though and requires many workers to operate at peak efficiency)
1 Primitive Office
1 Primitive R&D Facility
Current Manpower:
3 Design Technicians (Average)
2 Salesman (Average)
10 engineers (What are they? Workers? Design Techs? Donno)
45 workers (Below Average)
5 security personal (Expert)
Contracts:
(pending)
Money:
(not sure)
Looks good! I don't know what you meant by Engineers, could you tell me? Also, could you please calculate the money you spent? I have just kind of been trusting people with their own pocket book, since it would take forever to check everyone myself.