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Author Topic: XCOM: Long War - (Canceled: Moving to new campaign for Beta 15)  (Read 97414 times)

Mephansteras

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #570 on: January 12, 2015, 02:58:46 pm »

You need to be a Corporal before you can get, and change, a nickname.

Thanks! I don't know how the new XCom works, so excuse me for my dumb-dumb.

No worries. I recommend reading up on your class so you can level him up in an informed manner as we go along.
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Nidilap

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #571 on: January 13, 2015, 10:13:17 am »

Read it, now get it.
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Mephansteras

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #572 on: January 14, 2015, 05:06:35 pm »

We get notification from Ra that his covert op is nearly finished and he's ready to be picked up


With much of the roster fatigued or in the sick bay, we inform him that we'll be heading to him after 5 hours so that Miss Smith and Devil can be on the extraction team


No issues crop up while we wait, so the team is assembled. Tac Vests for all, this time, since mobility is going to be key on a mission like this.



I go ahead and give Vector Executioner, since I haven't heard back from her on the level up yet and we need our best for this mission.


The skyranger heads off to Russia




Spoiler: Soldiers (click to show/hide)

Our Covert Intelligence has been updated


With a bit of money available, we work on strengthening our Air game by ordering another interceptor in Europe


We also sell some stuff off and order another Laser Cannon



Another Raider incoming over Africa. We send up some Interceptors in the hopes of driving it off


No suck luck. Our fighters get trashed in the process, and the alien ship only takes a few hits. We really need those laser cannons on all fighters!



It lands not long afterwords, though. Time to capture another ship!


We assembled a team with what we have available. Too many troops out of commission, but this team should be solid enough to handle it.


Next up, the results of Operation Bleeding Dream
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Jim Groovester

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #573 on: January 14, 2015, 06:33:18 pm »

Ugh, the dockside covert extraction map. I hate that map so much.

That's crazy damage to take from a Raider this early in the game.
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Mephansteras

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #574 on: January 14, 2015, 06:37:46 pm »

Yeah, it was horrible. Thing got 2 shots off on each fighter after I told them to disengage!
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UXLZ

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #575 on: January 14, 2015, 07:09:45 pm »

Man, our air game is really sucking at the moment.
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i2amroy

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #576 on: January 15, 2015, 02:09:15 am »

I'll take tactical sense to help me survive any unlucky YOLO's or triggered overwatches, and I'll take "Sunny" as my nickname. :P
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Tiruin

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #577 on: January 15, 2015, 02:12:46 am »

Man, our air game is really sucking at the moment.
Nah, we just need Laser Cannons on everything :3
Because of the percentages being equal on ALL forms, meaning that a Defensive Laser Cannon Aircraft is better than any other (because of the less chance for us to be hit).

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Mephansteras

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #578 on: January 15, 2015, 11:55:21 am »

Operation Bleeding Dream


Excellent performance by the troops on this one! The ship was crewed by a fairly easy set, just Sectoids, Floaters, and Mutons. Our soldiers took them out quite handily.


Not very many promotions this time around, but good experience for the team regardless


Back to business as usual. We trade some weapon fragments in for another engineer


And production finally finishes on our Scatter Lasers, Alloy Plating, and another Laser Cannon




Not long after we finish research into Experimental Warfare! This doesn't do much for us right this moment, but if we get a Foundry up we'll have a few more options there. It also opens up several new research paths which are quite promising.



Of course, we now need to decide what to research next.

The new research options (Advanced Aerospace, Gauss weapons, Elerium) all take a month or more to research. Everything else is about a week or two.

Current Base status and upcoming events
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Toaster

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #579 on: January 15, 2015, 11:59:26 am »

What's Adv. Aerospace get us?

Edit:  Wikied it.  We need it in the not too distant future, but let's get some captures going first; a floater would be nice for Reasons.

Xenoneurology.
« Last Edit: January 15, 2015, 12:03:32 pm by Toaster »
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Burnt Pies

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #580 on: January 15, 2015, 01:12:01 pm »

Man, our air game is really sucking at the moment.
Nah, we just need Laser Cannons on everything :3
Because of the percentages being equal on ALL forms, meaning that a Defensive Laser Cannon Aircraft is better than any other (because of the less chance for us to be hit).

Unless that's a new thing introduced in this beta, the wiki disagrees with that. However, laser cannons have the highest accuracy out of everything, at 40/55/70% on defensive/balanced/aggressive (compared to 25/40/55% for the missiles, coilgun and plasma, and 15/30/45% for emp and fusion). They also have enough armour penetration to punch out most of the early UFOs (especially with the penetrator weapons aerospace project), and better damage than Stingrays. Supercapacitor research (comes with pulse lasers) makes them better than coilguns in every way except armour pen, so they're probably the weapon with the most longevity in the entire game.

With a bit of veterancy, a defensive laser cannon will take you very far.
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i2amroy

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #581 on: January 15, 2015, 01:14:35 pm »

Xenoneurology.
Edit:  Wikied it.  We need it in the not too distant future, but let's get some captures going first; a floater would be nice for Reasons.
Capturing a floater wouldn't yield anything for at least another month; you need to do autopsies before you can do interrogations in long war, and the floater autopsy requires alien biocybernetics, which requires both alien computers and xenogenetics for a total of (18 + 9 + 10) * 1.25 [for current research penalties do to less scientist/labs] = 46.25 days after we finish xenoneurology.

That said if we capture and interrogate a sectiod before they disappear that can cut those research times (and later foundry upgrade times) by 25%.
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Toaster

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #582 on: January 15, 2015, 01:21:08 pm »

Hm.  Well, we could at least capture the bastard.  Alternately, that gives us time for us to get the foundry upgrades for the Arc Thrower so some poor sucker (aka my character) doesn't get wasted trying to grab one.

I am ALL FOR any interrogations.  On that note, Sectoid Autopsy after Xenoneurology.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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i2amroy

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #583 on: January 15, 2015, 02:25:59 pm »

Hm.  Well, we could at least capture the bastard.  Alternately, that gives us time for us to get the foundry upgrades for the Arc Thrower so some poor sucker (aka my character) doesn't get wasted trying to grab one.
Also the Arc Thrower improvement kinda sucks too. At 1 hp it's like a 4% chance increase, it's really only big advantage makes it so that you can get much better chances on 4 and 5 hp aliens (instead of it being practically worthless to try). :P

(That said there are tons of missions, so it's really easy to just always try to stun the last alien on any given level once or twice and then just riddling them with bullets if it fails. I tend to pick up most of my captures that way.)
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Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Jim Groovester

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #584 on: January 15, 2015, 05:43:14 pm »

Gauss Weapons Xenoneurology.

We should probably get a few labs up for these lengthy upcoming research projects.
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