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Author Topic: XCOM: Long War - (Canceled: Moving to new campaign for Beta 15)  (Read 97489 times)

MaximumZero

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Re: XCOM: Long War - Winning on the Ground, Struggling in the Air
« Reply #210 on: December 11, 2014, 12:08:52 pm »

Officer training school is a good idea. Larger squads are always wise, although you're doing really well without them.
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Sheb

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Re: XCOM: Long War - Winning on the Ground, Struggling in the Air
« Reply #211 on: December 11, 2014, 12:15:39 pm »

When did we get Van Doorn?
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Mephansteras

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Re: XCOM: Long War - Winning on the Ground, Struggling in the Air
« Reply #212 on: December 11, 2014, 12:18:02 pm »

How short from the Uplinks are we?
We're really close to the first (we need just 1 more engineer), but I'm pretty sure we need 11 more to get the second. We can theoretically get that this month if the Council Nations give us the right offers, but it's not guaranteed.

When did we get Van Doorn?
He joined us after we rescued him doing that one Council Mission. It's one of the neat touches in Long War.
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Toaster

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Re: XCOM: Long War - Winning on the Ground, Struggling in the Air
« Reply #213 on: December 11, 2014, 12:52:39 pm »

Risk versus reward.  If we just need one, hold out until we can't build it and get the benefit this month.


...does LW still work like vanilla in that you can launch satellites on the last day of the month for the full benefit?
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Mephansteras

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Re: XCOM: Long War - Winning on the Ground, Struggling in the Air
« Reply #214 on: December 11, 2014, 01:17:08 pm »

Risk versus reward.  If we just need one, hold out until we can't build it and get the benefit this month.


...does LW still work like vanilla in that you can launch satellites on the last day of the month for the full benefit?

Yes, it does. Uplinks are worse, though, so we'll need two of them to get the 3 Satellites to fully cover North America.
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Re: XCOM: Long War - Winning on the Ground, Struggling in the Air
« Reply #215 on: December 11, 2014, 01:46:23 pm »

Ehhhhhh hold off until after next mission.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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RAM

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Re: XCOM: Long War - Winning on the Ground, Struggling in the Air
« Reply #216 on: December 11, 2014, 02:42:11 pm »

I vote satellites, ECON ECON ECON!!!
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Sheb

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Re: XCOM: Long War - Winning on the Ground, Struggling in the Air
« Reply #217 on: December 11, 2014, 02:44:47 pm »

Oh, I don't remember the van Doorn mission.
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Re: XCOM: Long War - Winning on the Ground, Struggling in the Air
« Reply #218 on: December 11, 2014, 03:17:29 pm »

Oh, I don't remember the van Doorn mission.

It's one of many possible Council missions, and plausible to finish the game without ever seeing it.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Mephansteras

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Re: XCOM: Long War - Winning on the Ground, Struggling in the Air
« Reply #219 on: December 11, 2014, 04:53:54 pm »

For us, it was this one
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GiglameshDespair

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Re: XCOM: Long War - Winning on the Ground, Struggling in the Air
« Reply #220 on: December 11, 2014, 05:25:04 pm »

To be honest, having some money for building those uplinks (we'll have to pay for satellites, too, remember) and the thermo generator sounds best at the moment. I don't recall any worhwhile foundry upgrades at this point anyway.
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IronyOwl

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Re: XCOM: Long War - Winning on the Ground, Struggling in the Air
« Reply #221 on: December 11, 2014, 05:26:46 pm »

I'll officially take Covering Fire. No particular opinions on where our money goes, though.
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RedKing

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Re: XCOM: Long War - Winning on the Ground, Struggling in the Air
« Reply #222 on: December 11, 2014, 05:38:47 pm »

Out of curiosity, am I still alive? Just haven't seen me in the last several missions (Solomon Grey, Medic)
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GiglameshDespair

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Re: XCOM: Long War - Winning on the Ground, Struggling in the Air
« Reply #223 on: December 11, 2014, 05:46:44 pm »

You haven't died. Only some nameless mook has, afaik.
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Mephansteras

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Re: XCOM: Long War - Winning on the Ground, Struggling in the Air
« Reply #224 on: December 11, 2014, 06:19:37 pm »

Yeah, the OP barracks roster should be up to date. There are a lot of you guys, so I'm trying to cycle through you while still getting the NPCs some experience. I'm also trying to save at least a squad of named characters available for major missions, since I want your soldiers to be the ones doing the real hero stuff.

Solomon is up for the next mission, don't worry.
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