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Author Topic: XCOM: Long War - (Canceled: Moving to new campaign for Beta 15)  (Read 97403 times)

Remalle

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Re: XCOM: Long War - Swatting UFO's out of the sky
« Reply #105 on: December 02, 2014, 11:48:57 pm »

Xenobiology :P
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UXLZ

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Re: XCOM: Long War - Swatting UFO's out of the sky
« Reply #106 on: December 03, 2014, 12:45:53 am »

I'll switch my vote from Experimental Warfare to Xeno Biology.
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Mephansteras

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Re: XCOM: Long War - Swatting UFO's out of the sky
« Reply #107 on: December 03, 2014, 01:05:39 am »

Xenobiology :P

Jerk :P

Did you ever decide which sniper you were going to claim?


@Everyone, I'll leave voting open until tomorrow morning, since I won't get any more playing done tonight anyway.
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crazysheep

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Re: XCOM: Long War - Swatting UFO's out of the sky
« Reply #108 on: December 03, 2014, 01:10:56 am »

+1 to Beam weapons, everyone could use the extra firepower.

Also pink has the best intimidation factor. What would you do if you saw a massive pink armour suit strutting about? :P
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RedKing

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Re: XCOM: Long War - Swatting UFO's out of the sky
« Reply #109 on: December 03, 2014, 01:12:04 am »

Beam Weapons. Laser Rifles are a rookie's best friend.
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Cptn Kaladin Anrizlokum

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Re: XCOM: Long War - Swatting UFO's out of the sky
« Reply #110 on: December 03, 2014, 01:12:56 am »

Yeah, I'll change to beams.
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MaximumZero

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Re: XCOM: Long War - Swatting UFO's out of the sky
« Reply #111 on: December 03, 2014, 01:24:16 am »

Also pink has the best intimidation factor. What would you do if you saw a massive pink armour suit strutting about? :P
Yell something incomprehensible about "lightish red" and woopwoopwoop my way offstage.
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Sheb

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Re: XCOM: Long War - Swatting UFO's out of the sky
« Reply #112 on: December 03, 2014, 02:11:30 am »

Xenobiology. You need it to sell alien corpses to council members.
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Remalle

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Re: XCOM: Long War - Swatting UFO's out of the sky
« Reply #113 on: December 03, 2014, 02:38:05 am »

Did you ever decide which sniper you were going to claim?
Eh, surprise me.
Xenobiology. You need it to sell alien corpses to council members.
Is that a Long War thing?  It's not true in the base game at least.
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Darkening Kaos

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Re: XCOM: Long War - Swatting UFO's out of the sky
« Reply #114 on: December 03, 2014, 03:03:47 am »

Xeno-biology.

And, Meph, please change high cap mag for S.C.O.P.E., must hit more often, instead of shoot more rounds.
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crazysheep

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Re: XCOM: Long War - Swatting UFO's out of the sky
« Reply #115 on: December 03, 2014, 03:08:48 am »

Yell something incomprehensible about "lightish red" and woopwoopwoop my way offstage.

Never change, Max. Never change. :P
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GiglameshDespair

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Re: XCOM: Long War - Swatting UFO's out of the sky
« Reply #116 on: December 03, 2014, 06:12:00 am »

Xenobiology. You need it to sell alien corpses to council members.
Yeah, but we need lasers to make those corpses to sell in the first place.
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Mephansteras

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Re: XCOM: Long War - Swatting UFO's out of the sky
« Reply #117 on: December 03, 2014, 10:27:27 am »

Did you ever decide which sniper you were going to claim?
Eh, surprise me.
Xenobiology. You need it to sell alien corpses to council members.
Is that a Long War thing?  It's not true in the base game at least.

Yeah, it's a Long War thing.


7/7. Still tied!
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Mephansteras

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #118 on: December 03, 2014, 07:33:04 pm »

Ok, I have a little bit of time to play so Random.org is going to decide the tiebreaker:

Quote from: Random.org
Xenobiology

After a great deal of debate, we settle on Xenobiology as the next course of action. We need to see what makes these things tick!


I also order a marksman's scope and several S.C.O.P.E.s built.


And another promotion makes its way through the system.


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Mephansteras

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #119 on: December 03, 2014, 07:56:20 pm »

A large contact arrives on the scanners. We've never seen anything this big before! An intercepter is launched to check it out, but is ordered to be cautious and break off if things look too hot.


A blast of plasma almost as large as the interceptor itself is barely dodged, and Ogre is ordered to return to base immediately. We're simply not equipped to deal with that level of firepower yet!


Not too long later we get an incoming transmission from the council. I think we're about to find out what that ship was up to...


A U.N. Convey is under attack! The soldiers are ordered to prepare for battle immediately.


For such a high priority mission it is decided that we need to send veterans in. We don't want any nasty surprises.


The entire command staff is on edge as the Skyranger approaches the LZ for Operation Sacred Gift.




Well, this is exciting. Unfortunately I won't be able to play the mission until probably tomorrow.
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