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Author Topic: bandit camp AI improvement  (Read 676 times)

Ngosp Umbabok

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bandit camp AI improvement
« on: November 26, 2014, 10:17:05 am »

Just a suggestion with regards to the AI of bandits in adventure-mode bandit camps.

A relatively simple way to greatly improve the experience of fighting in the bandit camps would be to make the bandit AI better at detecting and responding to intruders.

A simple way of doing this would be to make it so they occasionally glance around and scan there surroundings and if they see dead bodies of comrades that they haven't previously responded to then they could shout out to the rest of there pals which could then lead to all or most of the bandits in the camp either retreating into a small circle that faced outwards or to form small groups or a group that then walked around the perimeter of the camp looking for the intruder.

This could just be a placeholder until more realistic AI could be implemented but even that would be a great improvement. Right now its way too easy to take out an entire camp just by sneaking from one bandit to the next beheading them from behind and as we all know when a cheap option presents itself it can be hard not to use it.
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Sirbug

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Re: bandit camp AI improvement
« Reply #1 on: November 26, 2014, 01:28:25 pm »

One day, I imagine, some crime system would be implemented with adequate reaction on dead bodies.

I also think it's weird how bandits are scattered around empty place with no shelter or something. Maybe they should just settle into large tents - this way they won't be alone.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?