Ok, things are settled except for a couple minor details, the results of which are going to be handled by PM anyway since they're about hidden stuff.
Name: Ahrian
Age: 15
Stats: 25 + 18, max 10/stat, spent 25 + 18
Strength 3
Dexterity 10
Intelligence 9
Constitution 5
Perception 7
Charisma 9
Appearance: 9-tail white-haired kitsune
Public Bio:
Kaine, an outcast of the circle, student of Arcanism and Summoning, specifically the familiars, friendly but his working methods are extreme at times. was experimenting if a a varient summoning procedure. He figured that he could get a more powerful familiar by making an unusually large sacrifice, and changing the summons to draw from other worlds than simply the world of the dead. What he got, was Ahrian.
to quote their opening exchange:
Kaine stands still, looking at what his modified ritual summoned, waiting for the questions needed to complete the ritual.
"I... I... what... what happened?"
Ahrian stands up and looks around.
"Who... did you bring me here?"
"Yes, I summoned you."
"Who are you?"
"I am Kaine"
"I... I'm Ahrian, what is whaaahhhhh!?!"
and thus Ahrian fell over as the the ritual was completed, binding her to her new master, twitching as the spell etched itself into her spirit.
"You're bound to me now, dependent on my mana to survive."
Kaine then bent over and held up the back of his wrist, showing Ahrian some strange markings that were fading into view.
"These are Command Seals. If I choose to use them, they will force you to do whatever I tell you to, no matter what you want. Don't make me use them."
Kaine then stood up again, and turned his back on Ahrian.
"I will be in the next room. Come when you are ready."
He then walked away from the shuddering girl without a second glance.
However, their relationship didn't last as long as Kaine had expected. Soon after his arrival, he grew deathly ill, and despite the best of care, he ended up succumbing to the disease. Ahrian was left alone, and is desperately looking for someone to take her in so that she doesn't die from the lack of mana.
-Private Bio Redacted-
Starting class: Mage
Class bonuses:
discipline - overshots and miscasts are less devastating
master of magic - 3 level one branches of magic
intuitive caster - practiced spells are cast much faster and more frequently and easilly, but learning new spells is harder
Weapon:
none
Gear:
silk clothing
Demonica Encyclopedia (Kaine's copy, but he doesn't need it anymore)
Observations / Research logs of Kaine
utility knife
Perks:
Magic affinity (fire)
Armor: cloth (silk clothing)
Magic:
level 1: spatial/temporal magic (arcanism)
level 1: fire/holy fire magic (Annihilation)
level 1: healing/purifying magic (Renewal)
Spells:
Name: Flame bolts
Description skill: several small balls of blue fire, when initially cast they form a couple inches the ends of the caster's tails, and they continue to follow the tip of the tail they formed at while the tail/caster moves and they wait for activation. when activated by the caster's will, they hurl themselves at the caster's target at high speed, target is selected at the time of activation, not the time of the initial cast. The bolts formed have a minimum size of at least a three-inch diameter, and if the casting isn't successfull enough to form a number of bolts of that size equal to the number of tails the caster has then it forms fewer bolts instead of weaker bolts. if it is more than successful enough to form as many bolts as tails, then it forms a number of bolts equal too the number of tails but they are larger.
Level: Journeyman
Misc: This is Ahrian's primary "attack" technique.
Name: Spatial Dash
Description skill: Dash 3-meters in a straight line in any direction including up and down over a 1/16th of a second time period. cannot be used more often than 1/second. does not generate momentum, not does it require the ability to move in order to activate. has no cast time, is used entirely by will. Is technically not a teleport, and is blocked by obstacles. If she collides with something mid-dash, it and she are impacted as though she had run into it at a normal speed instead of the actual speed of 107mi/hr.
Level: Expert
Misc: although this is functionally the same as a spell and counted as such, it is technically a racial power that just happens to use a very small amount of mana. note that with Ahrian's extradimensional origins, her "race" isn't actually the same as anyone else that seems like they'd be her "race". Ahrian's 2nd-most-used spell, she actively trained herself to react to things that scare her by using this ability.
Name: Reduce gravity
Description skill: reduces gravity's effects on the caster and whatever/whoever she is touching to a tiny fraction of normal, making them only very slightly heavier than empty air and fall at a rate of 1ft/5sec / 6.1cm/sec. how much the spell "spreads" off the caster varies depending on the spell's success, essentially always affecting the caster's worn/carried items but large animals (like people), or large objects (big backpack full to bursting with stuff) are erratic about being affected, and very large things take a very successful cast to take effect on.
Level: Expert
Misc: This is Ahrian's favorite spell, and she uses it all the time. User of this spell does become vulnerable to being blown about by strong winds, but does still have their mass, so although in a steady wind they'd eventually reach high speeds, brief gusts don't move them much.
Name: Purifying Flame
Description skill: a fire-infused healing spell, forms a single large ball of white flame between the caster's hands, and upon activation hurls itself at the chosen target (selected upon activation, activation is a simple act of will). heals living creatures, but is extremely painful in the process. does large amounts of damage to undead. has a decent chance of curing diseases / neutralizing poisons / burning away curses, but doing so is even more painful than the normal healing effects and will often render the affected individual unconscious due to the overwhelming pain. Can target the caster but isn't any less painfull.
Level: Journeyman
Misc: affects ailments that resist magical healing, though isn't fully effective against them.
Skills:
Healing Crafts - Competent
Stealth - Competent
Haggling - Novice
on a side note, the private bio is a ton longer than the public one. took me about three days to put it together, as compared to the spells which took about 2 hours, and the entire rest of the public part took less than one hour to complete.