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Turn 3: Into the cave we go!
Before you continue.- Alright, your inventories, skills and such should be updated now. Make sure to check it for any errors and keep checking it, since eventually I will make errors which will lead to…. misunderstandings of some sorts.
- In the OOC thread, I've updated below the first post the links to the documents relevant to this RTD. Things such as lore, armor/damage and classes are linked there. Some of the things are still WIP though.
- I've changed the naming of the rolls in the rulesheet, specifically the 5,6 and 7 roll to be more logical with the rest.
Player/world actions
World Actions
No world actions.
Player Actions
Dwarmin (Leo Westerland) I looked at the rock lizard things, and mused to myself. "I want one. Can they be pets?
Leo paused from sharpening his dagger with a whetsone.
"If you want a pet that grows as heavy as a boulder, and never stops eating, sure. Don't worry-if you feed it, it'll never stop following you-they somehow can learn how to tell one person from another, maybe from the sound of your footsteps, I guess.
And, they are good eating, if catch my drift. Flip one over, and pry off it's underparts and scoop out this greasy ball of white meat-you have to cook it really well, but murker meat is pretty tasty if you have the right spices, and about a day to stew it up right. It can make you sick if you're not careful...
I wonder what they're doing here, though...supposing normal animals don't like Demons either, I guess...they seemed cold, gathering around fire like that...and bigger than usual. Maybe just a regional cousin? Or something else...I've got a bad feeling about what these things have been eating."
He goes back to whetting his blade.
Action: We move on to our objective, yes? Maybe after Salsa takes a pet.
(-) With Ronald having tamed one of the lizards, you move onward further into the mountainside to find some clues which could lead you to the attacker.
[Perception check, Requirement: 7 = 7! ,Reached!]You scour the mountains for clues, you find very little until you spot discoloration on some rocks in the distance. Ronald doesn’t seem to have noticed this so you attend him to it.
You both walk over to it to see what it is. As you get closer a strong stench of rotten flesh fills the air. At the stone the discoloration is caused by blood, lots of it. It’s all around the stone and a trail of blood leads into the tunnel, hidden in the rocks. The smell is definitely coming from there, so there’s something there.
But it’s time to find out, since that’s what you will get paid for. You take one of the branches and make a torch with some rags. Ronald makes one as well. You light the torches, cover your face against the smell and slowly move into the cave. Ronald’s pet is clearly distressed as it doesn’t want to really follow you, but eventually it does. Stranger can’t follow you as the tunnel is too narrow and irregular for a horse. So he waits outside.
It’s damp, warm, smelly and cramped as you move deeper trough the tunnel until eventually you exit and reach a vast cave. Some light coming through a crack in the ceiling illuminates some of the cave, revealing stalagmites and stalactites covering a large portion of the cave. Looking up there are also a lot of bats and some bird nests.
On the ground there are small rats and varying insects feasting on the bat droppings or spiders on the rats.
“We need to go further, keep your eyes peeled. The darkness can hide many things.”The trail leads deeper into the cave so carefully you tread into the darkness, occasionally hearing a crunch of a splattered bug. You walk until you stumble upon the corpse which the demons dragged with them and some loud crunching and growling. Your presence alerts the creatures feasting on the corpse, namely hellhounds. 7 of them to be exact.
You quickly take a combat stance as the hounds rush forward.
You are now in combat!
You gained nothing. Blazing Glory (Katrianne Ellen) Automated action due to no action posted.
(-) The things Lysander told are definitely of more help than what Baro told, but you don’t know much about magic as well. You understand some of the basic concepts and the popular magic types but beyond that, not much else.
The mage however seems to know more, if Lyssander is right. Knowing where he possibly lives also helps since you finally got a start on the mysterious disappearances. You can see the tower in the distance, so you depart into the woods following the dirt paved road.
The woods are what you’d usually expect: lushy green, wild animals walking all around you and the birds continuously tjirp in harmony. The weather is warm and the sun occasionally shines through the clouds, for a moment the forest ends with an open grassfield. Some doe’s are grazing on it and heed no mind to your presence, the stag however intensely observes you. He attempts to display his strenght and scare you away by hitting the ground, displaying his antlers and making sounds. Probably the pack leader. You don’t plan to do anything so you continue walking.
A nice change of atmosphere. You pass the deer pack and as you get closer to the tower things get a little strange. You see patches of the forest bend in unusual ways. Not that it strangely grew, but as if the space there is bulged or bend wrongly. Animals pass through it unscathed but you don’t intend to take any risks. As you get closer the frequency of these space bends intensifies and they get bigger as well.
The road starts heading up as you traverse the hill until you are finally near the tower. The road splits as there are crude stone steps to the tower. You make your way to the tower making sure that you don’t trip, here the next strange things shows itself. All kinds of items are scattered on the ground varying from kitchenware such as pans and bowls to books and toys. You check the items and most are in good condition, meaning these things were recently scattered.
There are no signs of any struggle or accident, enforcing the strange placing of these things.
The tower is build half inside the rock.
You walk up to the door and call out for someone a couple of times with no response given. You try to open the door and surprisingly it’s not locked. Inside, it’s dirty. Books, dust, scribbles, foods, clothes and some rats make up most of the interior of the tower accompanied by a nasty smell. There are stairs leading down and up, there’s some light coming from the down stairs.
You gained nothing. DarkArtemisFowl (Raphael Markaus) Raphael put his head on his hands while watching Ahrian move the jug. "Heh, the easiest part of that all is finding them in the dark. It's knowing where to start that's the problem." He mulls it over in his head before finally sighing and putting his hands up. "Alright, fine. We'll get a good night's rest, the both of us. We're still doing the night watch thing, though. I'm not letting us get killed in our sleep.
You get some rest first, though. Like I said, I'll wake you when it's your time. In the morning, if we're not dead, we'll check the town out and see if we can find the baddies."
Barricade any remaining entry points and have my gear ready to go in case of attack. Leave one window open to allow me to see during the night. Assuming we get any sleep, wake Ahrian about four to five hours in to have her watch for the rest of the night. Get some sleep myself after she wakes up.
(-) You talk a bit with Ahrian but suggest that she should get some sleep before anything happens. Since only one will be sleeping, you shove the second bed to the door thus effectively blocking it and take watch at the open window.It’s pretty hard to see anything in the darkness but the occasional lighted torch or lamp illuminate some of the town.
[Perception check, Requirement: 9 = 7! ,Failed!]For a few hours you observe the surroundings but see nothing of interest or danger. A drunk, some villagers, townguards and horse cart are some of the things you saw. The drunk actually passed out but was quickly picked up by presumably his friends.
Since it’s about time that you get some rest you carefully wake Ahrian up. You carefully shake her.
“Hey, wake up.”Ahrian slowly wakes up. She’s still sleepy but splashes some water on her face to refresh herself giving her the wake up call she needs.
“Anything happen?”
“No, not really. It’s your turn now.”
“Ah, alright.”While Ahrian takes watch, you lay down and doze off into a well deserved sleep.
Lenglon (Ahrian) "Okay, sleepie-time it is then."
I drag the blanket off my bed and hide under it to change into an oversized shirt to sleep in. afterwards I throw it and myself back on the bed and curl up to sleep...
followed by getting up out of bed again, drinking some more water, and then getting back in to sleep...
followed by getting up again, this time looking for someplace to pee, and with the door blocked...
I spend a few moments looking around, then head for the window.
if Raph doesn't interfere: then I'm going to be opening the window, and looking around to see if there is anyone outside where they could see me. then I hop down, reducing gravity near the end for a safe landing, then run over to a secluded spot, either an actual outhouse or simply around to the side or back of the building, and relieve myself. I'll then hop back up to the window and re-secure it behind me. Once I'm done I go to bed, this time actually for the final time.
(-)After arranging the first watch with Raphael you get to sleep first. You do your sleeping ritual and fall asleep only to awaken shortly and chug some more water and going back to sleep.
You are awakened by Raphael telling you it’s your turn to keep watch. Though all that water has left you with the urge to pee. The door is blocked by the bed and too heavy to move. There’s a bucket in the corner, but…. that’s gross.
Quickly you hear that Rapheal’s fallen asleep, seems he’s a fast sleeper or maybe he was just very tired. Either way, you can now sneak outside to do your need and return before he wakes up and he won’t be any wiser!
You look out of the window to make sure that there are no passerbyes.
[Casting roll: Reduce gravity(5)+(passive:1)=6! Success]You then manipulate gravity in order to slowly fall to the ground and not get hurt in the process. You jump out of the window and like a feather you fall to the ground.
You look around and see a dark alley, there are some boxes and barrels stashed away so you can hide behind those. You hide behind and a barrel, squat.. but then talking. You freeze up and take a peek as 2 men walk past the alley and the talking slowly becoming more and more quiet until it is no more.
When all is quiet again, you quickly finish your business before anyone else shows up and walk out of the alley. You go back to the window you jumped out from and look around again. 2 spatial dashes should be enough.
[Casting roll: Spatial Dash(3)+(passive:1)=4! Lesser Fail]You jump and feel some acceleration, but it stops and you fall to the ground. Dirtying your clothes a bit. You try again.
[Casting roll: Reduce gravity( 8 )+(passive:1)=9! Epic Overshoot]You overcompensate vastly for this one. All goes well first but then it doesn’t stop accelerating and you shoot forward into the room through the window crashing on the wall and falling on Raphaels bed. Ouch.
The crash makes a loud thud and the fall on Rapheal obviously wakes him up. He sees you on the bed.
“What are you doing?”“Ehhh.. I tripped” You say nonchalantly with a smile.“I wanted to stretch my bones a little, and clumsily tripped.”“Aha. I see. Anything else happen?”“Nothing yet. You should go back to sleep again, I’ll be careful now.”“If you say so, but I think that you should get off the bed or do you intend to cuddle with me?”Ahrian blushes slightly and quickly gets off the bed, she returns to the window to watch outside as Rapheal turns around a bit and falls asleep again.
“That was a close one.” Ahrian thinks.
You gained 3/4 Novice Spatial Dash
You gained 1/4 Novice Reduce Gravity Salsacookies (Ronald Bones) No action given after taming of pet! Taking Dwarmin’s turn as base!
(-) You tamed one of the lizards, you aren’t quite sure of the name yet but it’s following you. You don’t know for how long but if Leo’s right, then he should stick for quite a while. Although you aren’t sure of his combat usefulness he’s probably great at detecting things with his tremor sense.
With still having a job to do, you both move deeper into the mountain side. You look around and don’t see much, just all rocks.
[Perception check, Requirement: 7 = 6!, Failed!]Yawn, you doubt that the demons would like just walk in the open.
“Hey, there’s something over there. Let’s check it out.”You look at the direction Leo is heading to and do spot some reddish rocks, you’d have missed it if not for Leo. On the spot it’s clear the red is dried blood and the blood trail leading into the tunnel confirms this even further. You take a whiff of air only to receive the smell of death and rot.
Normally people would have gagged or puked, but you had it worse. So you resist this urge.
Leo makes a torch and you do too, he lights both and you head into the tunnel. Lizzy however doesn’t agree with that choice, as he frantically walks towards you and back. He probably doesn’t want you to enter, but you have a job to do. Eventually lizzy breaks his hesitation and follows.
A short walk trough the cramp tunnels bring you to a vast cave. You both take a quick look around the cave. Whilst Leo is looking around, you fixate your eyes on a massive spider with mandibles munching on a rat. If not for the rare nature of spiders, you’d swear they would be demons too.
Leo warns you to watch out, you grab your gun firm as you proceed further into the cave. A bit further into the cave, you can gear gnawing and crunching. The smell is also slightly stronger over there too.
“There’s something over there. It’s eating.”“Yes, I can hear it too. Enjoying it’s meal probably.”Leo takes point and soon after you see the corpse, you see the creatures eating. They do not hesitate and charge pretty much instantly. 7 Hellhounds charge at you. Prepare for combat!
You are now in combat!
You gained nothing.
Player Data
Leo Westerland, Sometimes mocked as "Goldenrod"
Age: 24
Appearance: A young man with healthy tanned skin, dark green eyes, and slick golden hair worn shoulder length. He has a wide, friendly face and an aquiline nose-handsome in most ways, and prefers a small, neatly trimmed beard, of a darker gold than his hair. He is tall, but slender, willowy but tough. A small chunk of his left ear is notably missing. He often wears simple garb in the manner of a hedge knight-a spotless white tunic, tough wool-spun breeches, and a faded grey-red tabard on his chest, and he usually hooded in white as well. He often sports a battered heraldic round-shield in his left hand depicting a sort of insect with eight legs, two claws, and a stinger on it's tail, encircled in a triangle of daggers, on a field of grey-red. He wears a small black stone embedded in a medallion, on a simple bronze chain necklace about his neck at most times.
Biography: Hails from the fringe of the Harathi Desert, just south from the Tarkan Steppes. Leo is the youngest son of a noble family, a rider from birth, and a risk taker. He has spent most of his life in the murky depths of Harathi Noble life-where morality is cheap, and honor is a extravagance-blood and water are the only debts worth repaying. His youngest years were spent carousing, and wasting money-until he killed another young man in a duel at 16, in a fit of temper. He started moving on then, disgusted and tired of his life, and hasn't looked back since-he decided to honor the code of the Lancer, more or less...he was maybe fortunate, since his lands were engulfed in the Demon War merely two years later.
Leo has at times been a message runner, a sellspear, and a bandit, though for good reasons-as the youngest son of his family, he is unlikely to inherit anything, and the only thing that makes him more valuable from other fighters is the horse he rides, a tough desert stallion named "Stranger". Recently he has met a companion on the road, a woman named Araline Lenore, that he was quite taken with-she's a Lancer like him, or claims to be. Unfortunately she's also recently gone missing during a melee with some very odd sorts-Leo has been searching for any sign of her for about a month now, with no luck...in truth, when he heard of the demons, he shrugged and paid it no more mind at the time, citing his own concerns-even though it was his own homeland that was on the forefront of the war, from what he's heard there's little he could do, or imagines he could do-what he hears is mostly horror stories, and he wants no part of it. Leo is a man who very rarely considers the larger world, or any bigger target than the enemy planted in front of him, or the woman he hopes is waiting for him.
Strength::9
Dexterity::9
Intelligence::4
Constitution::10
Perception::4
Charisma::7
Competent High Diplomat
Competent Spear user
Novice Animal Care
Aligment Pebble(Misc.)[Changes color depending on the aligment of the holder. Must be held]
Chainmail Armor
1h Shortspear
Medium Iron Shield
Demonica Encyclopedia
Stranger(regular horse mount)
(Gender: Female.)
Age: 26
Appearance: She keeps her brown hair in a pony tail while her eyes are something between blue and green, she has a scar on the left side of her forehead, likely caused by talons, she tries to conceal it but her left eye has a habit of twitching when she's annoyed, she often has a tired look from not resting enough, despite her various physical flaws, she is appealing to most people, and her voice is clear, she has a muscular build which manages to stay within proper proportions, but only just.
Biography: Katriane was born as a only child to a poor farmer named Darrion Hillis and his wife Geneve Rossana, when she was 4, Rossana passed away, but Darrion, rather then becoming more distant in grief, embraced Katriane as his only family left, he taught her about a few plant types and how to make a fire, but not much else, Katriane only learned of her true destiny when she was 21, when demons attacked her village and she managed to fend off some demons with a wood cutting axe when they broke into her house and she rallied the village to fight long enough for the local lord, who went by the name Garion Calder, to learn of the attack and kill the demons with his forces, Darrion survived but lost his legs, Garion employed Katriane as one of his body guards and it became obvious that she didn't simply have a stroke of extreme luck, when Garion learnt of this he personally taught her the best he could of the ways of war, after 2 years as a body guard and later 1 year as his adviser, she had left his employ and wandered for the last 2 years, making her mark wherever she could, she grew distant from her father when she had less and less time to visit him, even though she is distant, she still truly cares about him, despite her extraordinary abilities, she isn't very well known.
Strength::10
Dexterity::8
Intelligence::7
Constitution::9
Perception::7
Charisma::6
Novice Survivalist
Competent Tactician
Competent Sword User
Brooch(Misc.)[Contains a small framed picture of Katrianne's Mother and Father]
Male
Age: 20
Bio: Not much is known about his past due to his uncomfortableness with the subject. He was born in an unknown town and lived on the streets as an orphan, making his life in abandoned buildings and exploring when he could. Most of his life experiences come from making a life out of running away from people and fighting when he had the chance and ability to. Eventually, he would come across another orphaned girl who he would be fond of and treat like a sister. They lived together for several years before they met a particularly dangerous fellow and his alter-ego, with whom they went on a magical and horrifying journey together.
Now, even Raphael himself knows little about his past. He knows nothing of who his parents are, where he came from, or what he has come to do. What he stands for is justice to those who do not have guardians to protect them. He wishes to make sure that other kids and people who were in his same place do not share the same misfortune that he did. This is why he fights continuously to shield those who cannot help themselves.
Skin color: Generally pale, even within low-light situations. It would seem that he is Caucasian, though his true birthplace is unknown to the world.
Facial characteristics: His eyes are the color of granite, a gray slate that offers no insight into his emotional character. His jaw is solidly defined and he usually wears a slight smile on his face. His hair is dark silver and extends down to his shoulders. It is unkempt and usually quite messy. His nose is somewhat jagged in form, but appears to be fine if you are facing him from the front. The slight angle of his nose would seem to indicate that he had an injury in his younger years. His lips are normal and unassuming, and it would seem that he regularly shaves.
Physical characteristics: He is taller than average for his age and stocky, though not so much as to take away from his physical eloquence. He has some scars that run from his left upper arm to the left lower arm and from his upper right thigh down to almost his knee, but these are generally kept unseen due to the clothes that he wears.
Strength::9
Dexterity::7
Intelligence::5
Constitution::9
Perception::7
Charisma::6
Competent Swordfighter
Competent Spiritualist
Novice Cook
- 2 handed longsword
- Cloth armor set:[20% better magic casting]
- Book:[ A book of unknown title that one of his former friends gave him while they were on their adventure. It seems to be of a fantasy novel. ]
Age: 15
Kaine, an outcast of the circle, student of Arcanism and Summoning, specifically the familiars, friendly but his working methods are extreme at times. was experimenting if a a varient summoning procedure. He figured that he could get a more powerful familiar by making an unusually large sacrifice, and changing the summons to draw from other worlds than simply the world of the dead. What he got, was Ahrian.
to quote their opening exchange:
Kaine stands still, looking at what his modified ritual summoned, waiting for the questions needed to complete the ritual.
"I... I... what... what happened?"
Ahrian stands up and looks around.
"Who... did you bring me here?"
"Yes, I summoned you."
"Who are you?"
"I am Kaine"
"I... I'm Ahrian, what is whaaahhhhh!?!"
and thus Ahrian fell over as the the ritual was completed, binding her to her new master, twitching as the spell etched itself into her spirit.
"You're bound to me now, dependent on my mana to survive."
Kaine then bent over and held up the back of his wrist, showing Ahrian some strange markings that were fading into view.
"These are Command Seals. If I choose to use them, they will force you to do whatever I tell you to, no matter what you want. Don't make me use them."
Kaine then stood up again, and turned his back on Ahrian.
"I will be in the next room. Come when you are ready."
He then walked away from the shuddering girl without a second glance.
However, their relationship didn't last as long as Kaine had expected. Soon after his arrival, he grew deathly ill, and despite the best of care, he ended up succumbing to the disease. Ahrian was left alone, and is desperately looking for someone to take her in so that she doesn't die from the lack of mana.
Strength::3
Dexterity::10
Intelligence::9
Constitution::5
Perception::7
Charisma::9
Competent Healing Crafts
Competent Stealth
Novice Haggling
- 6 Silver coins
- Basic Medicine Kit: (Tweezers, Herbs, clean rags, splint, small knife)
- Cloth armor set:[20% better magic casting]
- silk clothing: Stats the same as cloth
- Demonica Encyclopedia
- Observations / Research logs of Kaine
- utility knife
Modified mage class, Variant A with no "Mage armor" but instead " intuitive caster - practiced spells are cast much faster and more frequently and easilly, but learning new spells is harder. +1 to casting rolls with known spells, -1 to learning new spells."
level 1: spatial/temporal magic (arcanism)
level 1: fire/holy fire magic (Annihilation)
level 1: healing/purifying magic (Renewal)
Perk: Magic affinity (fire)
Name: Flame bolts
Description skill: several small balls of blue fire, when initially cast they form a couple inches the ends of the caster's tails, and they continue to follow the tip of the tail they formed at while the tail/caster moves and they wait for activation. when activated by the caster's will, they hurl themselves at the caster's target at high speed, target is selected at the time of activation, not the time of the initial cast. The bolts formed have a minimum size of at least a three-inch diameter, and if the casting isn't successfull enough to form a number of bolts of that size equal to the number of tails the caster has then it forms fewer bolts instead of weaker bolts. if it is more than successful enough to form as many bolts as tails, then it forms a number of bolts equal too the number of tails but they are larger.
Level: 2/4 novice fireball
Misc: This is Ahrian's primary "attack" technique.
Name: Spatial Dash
Description skill: Dash 3-meters in a straight line in any direction including up and down over a 1/16th of a second time period. cannot be used more often than 1/second. does not generate momentum, not does it require the ability to move in order to activate. has no cast time, is used entirely by will. Is technically not a teleport, and is blocked by obstacles. If she collides with something mid-dash, it and she are impacted as though she had run into it at a normal speed instead of the actual speed of 107mi/hr.
Level: 3/4 novice
Misc: although this is functionally the same as a spell and counted as such, it is technically a racial power that just happens to use a very small amount of mana. note that with Ahrian's extradimensional origins, her "race" isn't actually the same as anyone else that seems like they'd be her "race". Ahrian's 2nd-most-used spell, she actively trained herself to react to things that scare her by using this ability.
Name: Reduce gravity
Description skill: reduces gravity's effects on the caster and whatever/whoever she is touching to a tiny fraction of normal, making them only very slightly heavier than empty air and fall at a rate of 1ft/5sec / 6.1cm/sec. how much the spell "spreads" off the caster varies depending on the spell's success, essentially always affecting the caster's worn/carried items but large animals (like people), or large objects (big backpack full to bursting with stuff) are erratic about being affected, and very large things take a very successful cast to take effect on.
Level: Novice
Misc: This is Ahrian's favorite spell, and she uses it all the time. User of this spell does become vulnerable to being blown about by strong winds, but does still have their mass, so although in a steady wind they'd eventually reach high speeds, brief gusts don't move them much.
Name: Purifying Flame
Description skill: a fire-infused healing spell, forms a single large ball of white flame between the caster's hands, and upon activation hurls itself at the chosen target (selected upon activation, activation is a simple act of will). heals living creatures, but is extremely painful in the process. does large amounts of damage to undead. has a decent chance of curing diseases / neutralizing poisons / burning away curses, but doing so is even more painful than the normal healing effects and will often render the affected individual unconscious due to the overwhelming pain. Can target the caster but isn't any less painfull.
Level: Novice
Misc: affects ailments that resist magical healing, though isn't fully effective against them.
Age: 32
Appearance: A tall, well built man, his most noticeable feature is his Albinism, which makes his skin and hair snow white, and his piercing blue eyes. He has a rugged, stern face, saddled atop a well-muscled body, trained through years of coffin-making, corpse-burying, and grave-keeping. He has a weary look on his face, barely fazed by all but the most surprising and terrifying of circumstances. His face has mutton chop sideburns, and he dons a short Mohawk under his hat. He holds many scars from accidents at work and run-ins with grave-robbers and the undead, his most noticeable being a scared gash across his throat, which makes his voice gravelly and causing him to cough often.
Biography: An outcast due to his skin and his father's profession, the local townsfolk always steered clear of him, unnerved by what they believed to be a walking ghost, and some particularly bold townsfolk would taunt and tease him, in an attempt to get the beast to react to them or cause him to leave, and bid good riddance to the walking dead man. He once was saddened and angered by this treatment, but has now become resistant to this abuse, preferring to work with his mortician father than deal with that petty nonsense. He would ride along with his father, picking up those without graves to properly put them to rest, as all should be, no matter who it was.
The day he became a Witch Hunter was when the vengeful dead rose and reeked havoc on his town and grave. The angry dead all rose at once, and destroyed and maimed all they came across in an attempt to make right their own death. It was complete chaos, houses were burning, men were ripped to pieces and driven mad, and the mortician and son were caught in the crossfire, helpless to make the situation any better. They barred themselves in their workshop, in an attempt to ride through the storm, but the dead eventually found them, and drug them out to stand in front of their own made graves. While there, an odd thing happened. Unlike with the others, they hesitated, and bickered over how they should deal with these two. Some argued they were living, so they should die due to their affiliation with those who killed them. Others said they should live, because they were the only two to properly lay them to rest. Yet still, others said the mortician should die, but the son should live, because they believe he was one of them.
The bickering grew and grew, until violence broke out, and they began to fight and murder themselves over there fate. While this occurred, the mortician and son snuck away, and they almost escaped, if it weren't for one of the dead noticing them running away, and rallying his kind to chase after them and take them captive once again. The two went far, but in a twist of fate, a wild knife lodged itself in the mortician's leg, causing him to trip and fall. Before the son could register this, the dead quickly got to the two, and began to beat and slice into the two, overcome with rage.
It was then that the mercenaries came and laid waste to the horde, and it was a terrific war indeed. In the end, the undead were decimated, and the stragglers were taken to be executed individually. Ronald was mistaken as an undead, and the father, in his last bit of strength, pleaded to the mercenaries to spare him, spare his only son. They then learned he was living, and they casted him out, bruised and battered, and left him and his father to themselves. His father died from his wounds, with his strength sapped though the ordeal, leaving Ronald alone.
Ronald, after mourning, buried his father, and began to wander amidst the plains, dazed and disoriented, and losing blood quickly. He was on the verge of collapse, when he then met his savior. An old Witchhunter walked to the gravely wounded Ronald, and pointed his gun at his forehead, and began to think, should he kill this man, put him out of his mercy? "Who are you?" Said the Witchhunter. Ronald replied "I am Ronald, I have been wandering for hours, trying to find help, I am hurt". "Hours? The way you are now? Damn, you one tough wretch, that you are. How old are you?" "... I am 30. I worked with my father in a graveyard. I made the coffins and buried the men. They then rose, and I" "Shut up you. ... 30? That's a bit old. You may work, though, have the potential, anyway. Let's get ya fixed up, and let's see what you can do."
2 years, and much training later, Ronald has been tasked with a hunt. This is to be his final test. Should he pass, he gains the title Witchhunter, and the he truly begins his new calling. Hunt and slay monsters, so that no other man may have to go through the massacre he went through.
Strength::8
Dexterity::7
Intelligence::8
Constitution::10
Perception::7
Charisma::3
Competent Intimidator
COmpeten Carpenter
Novice Marksman
Scale Armor
Revolver:(6 shots)
Short Blade
Demonica Encyclopedia [](Rest)
5 magic bullets
2 Golden Hollow point Sanctified Bullets
1 Wooden Hollow point Putrid Bullet
1 Steel armor penetration Incapacitation Bullet
1 Vomit-Inducing Bullet
1 Steel Hollow point Hellfire Bullet
1 magic grenade
1 Wooden Hellfire Grenade
20 steel bullets
Class: Witchhunter
Perk: Stat Affinity (Constitution)
Healthy
No Fractures
Afraid
Graveyard
No one's dead yet!
Notes
None here[/list]