Set up a small fee for using the quest boards - Guild Fees. All who wish to use the boards must now join a Guild, a small percentage of whose income is sent to me the mimics for running the boards.
((The irony of the mimics' situation amuses me.
Also, Proph, is this just a standalone thing,
or are we actually designing the world for your second first attempt at a non-RtD forum game? ))
[4]: There is now fee payed to the Mimics which basically means you. The Magic of the Quest Boards takes the Mon from the adventurer before it will let them use it. It then sends the Mon to the insides of a random Mimic. Since the fees are Guild fees adventurer parties form Guilds.
((Since I can't figure out where to go on the internet to learn how to use dice besides with the standard RtD system i'm going to say standalone. Although that would be kinda cool. Playing a forum game to build the world for another forum game also known as industry.
))
"No better time for blues than the middle of the night.
Play more, calling upon The Blue Note.
[2]: You are feeling to uninspired to play more or call upon The Blue Note.
Find plate armor and a halberd.
[4]: You find them on the corpse of a human adventurer.
Carve massive sculptures of me into many mountains.
[4]: There now many massive sculptures of you carved into mountains.
Name: Random
Class: Spirit of Luck
Make classes actually grant bonuses to the player.
[3]: The classes can have bonuses but they must be chosen by the maker of the class first.
STOP THOSE ROLLS
[1]: The rolls can not be stopped.
Change from mad scientist to necromancer.
[4]: Your class is now necromancer. The OP will be updated.