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Author Topic: Operation Overlord, Day Five: Game Over! Town, Town-Ally, and Survivor Victory!  (Read 112182 times)

Persus13

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Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #45 on: December 20, 2014, 01:52:47 pm »

and that makes everyone.

Hmm...

I'm going to take a poll: start now, start now and stall the end of day until after Christmas, or start on the 26th?

I don't have a preference on the matter, except that I have finals a few weeks into January and would like to have the game well under way by then (which is why I'm not proposing the 2nd as a start time).
26th sounds good to me.
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flabort

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Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #46 on: December 20, 2014, 02:04:26 pm »

Sí, diciembre veintiséis obras para mí

 :P
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TolyK

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Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #47 on: December 20, 2014, 02:18:50 pm »

Start the 26th. I won't be able to really get things done until after the 27th, though...
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just do whatevery tolyK and blame it as a bastard mod
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At this point?  TolyK.

Comrade Shamrock

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Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #48 on: December 20, 2014, 02:44:12 pm »

I'd prefer the 26th.

Vivalas

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Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #49 on: December 20, 2014, 02:45:02 pm »

26th
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
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mastahcheese

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Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #50 on: December 20, 2014, 03:15:56 pm »

It sounds pretty unanimous on the 26th.
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4maskwolf

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Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #51 on: December 20, 2014, 03:42:23 pm »

I need one more for it to be a majority :P

26th sounds good, and if I don't do so by, say, 3 pm forum time someone shoot me an angry pm to remind me.

TheDarkStar

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Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #52 on: December 20, 2014, 05:01:02 pm »

I guess we do the 26th then.
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Caz

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Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #53 on: December 21, 2014, 12:59:37 am »

26th sounds great. Boxing day mafia!
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Teneb

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Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #54 on: December 21, 2014, 12:22:42 pm »

26th because why not.
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

4maskwolf

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Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #55 on: December 26, 2014, 10:44:33 am »

As rumors fly about the culprits, the sound of artillery fire is heard in the distance.  Soldiers race for cover, sheltering from the German artillery barrage.  Orders from command are received, and your unit is ordered to advance and eliminate the artillery position.  Your rapid advance is brought short by fire from German grenadiers deployed ahead of you, and you find yourself pinned down under heavy enemy fire.  Under the cover of a fallen tree, the debates begin.

D1 has now begun.  Please feel to pm me additional questions you may have regarding your roles.

You may begin posting now.

Persus13

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Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #56 on: December 26, 2014, 10:54:17 am »

TolyK: What do you think about the lookout mechanic in this game?

Caz: Long time no see. How many players do you think you know here.

Vivalas: I don't think I've seen you around before. What is your Mafia experience, if any?

Flabort: Do my RVS questions fit your standard this time? Random guess on what the bastard part of the mod is about?
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Scripten

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Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #57 on: December 26, 2014, 11:01:44 am »

Vote Vivalas

Vivalas: How do you feel about being caught scum this round?

Deathsword: Based on your meta experience so far, who do you think would be the most pro-town choice to send for lookout duty, and who would be the least pro-town choice?
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Teneb

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Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #58 on: December 26, 2014, 11:14:07 am »

Deus Asmoth: I don't think I've ever seen you in a game. Is there anyone in this game you've played with before?

Mastahcheese: If you got chosen at the lookout, would you rather risk yourself and see actions or hide?

Persus: If you had a protect, would you rather use it on the lookout or someone else?

Ninja: Scripten: Hard to tell. Vivalas, Comrade Shamrock, Deus Asmoth, TolyK and Mastahcheese are all people whose meta I haven't the faintest clue about, either because I played very little, or at all, with them. But meta has very little with a good lookout, with activity being the exception to that. Judging based on that, I'd, based on my own rather shameful record, would be a bad lookout and flarbot would suffice for good activity, I guess. Still, I'd rather not base the lookout choice on meta, but rather in-game actions. It can be a good way of putting pressure on someone.

MOD: How and when do we choose the lookout? Do we use another colour to vote for that, and, if so, which?
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

4maskwolf

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Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #59 on: December 26, 2014, 11:24:17 am »

Deathsword:
Quote from: The Rules
-Please vote for who you wish to put on lookout duty in Bold and Green.

Voting happens during the day, just as with lynch voting.
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