Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 57

Author Topic: Operation Overlord, Day Five: Game Over! Town, Town-Ally, and Survivor Victory!  (Read 112076 times)

Silthuri

  • Bay Watcher
  • Having a good ol' time lurking about.
    • View Profile
Re: Operation Overlord, Day Five: Bastard Mod, in Signups (6/13)
« Reply #30 on: December 11, 2014, 06:56:52 pm »

IN!
Logged
¯\_(ツ)_/¯

Caz

  • Bay Watcher
  • [PREFSTRING:comforting whirs]
    • View Profile
Re: Operation Overlord, Day Five: Bastard Mod, in Signups (6/13)
« Reply #31 on: December 16, 2014, 11:10:22 pm »

IN

:D yes this game is going to be awesome.
Logged

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Operation Overlord, Day Five: Bastard Mod, in Signups (9/13)
« Reply #32 on: December 18, 2014, 09:55:39 pm »

I missed this earlier. I didn't see the announcement in the games threshold discussion that this went into sign-ups.

In
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: Operation Overlord, Day Five: Bastard Mod, in Signups (10/13)
« Reply #33 on: December 19, 2014, 01:13:17 am »

Oh, why the hell not.
IN.

But yeah, you shouldn't start this either until the holidays are over. ;)
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: Operation Overlord, Day Five: Bastard Mod, in Signups (11/13)
« Reply #34 on: December 19, 2014, 03:58:14 pm »

Updated for everyone who has signed up.

Spoilspecs, in the quicktopic you can see the list of who is assigned what roles, with the two unclaimed roles being listed as such.

Comrade Shamrock

  • Bay Watcher
    • View Profile
Re: Operation Overlord, Day Five: Bastard Mod, in Signups (10/13)
« Reply #35 on: December 19, 2014, 03:58:50 pm »

I might have a go, depends on whether you want me.

My qualities INclude:
Flimsy cases
Unfounded suspicions
Paranoia
Being the most suspicious person in the room
and finally
Spoiler (click to show/hide)

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: Operation Overlord, Day Five: Bastard Mod, in Signups (11/13)
« Reply #36 on: December 19, 2014, 04:02:19 pm »

Welcome aboard, Comrade.  My second game ever was a bastard game, so you're welcome to join (although I'm not sure which game number you're on).

Out of respect for all of the holidays coming up, the game will not start until both one more person join and January 2nd has arrived (or at the very least December 26th).

Comrade Shamrock

  • Bay Watcher
    • View Profile
Re: Operation Overlord, Day Five: Bastard Mod, in Signups (11/13)
« Reply #37 on: December 19, 2014, 04:06:34 pm »

(although I'm not sure which game number you're on).
This is my 3rd game. You've been in both my others. However you met McDonald my replacement in the first.

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: Operation Overlord, Day Five: Bastard Mod, in Signups (11/13)
« Reply #38 on: December 19, 2014, 04:09:29 pm »

(although I'm not sure which game number you're on).
This is my 3rd game. You've been in both my others. However you met McDonald my replacement in the first.
Well, regardless, welcome aboard.

Does anyone here feel like explaining to Comrade the major differences between normal and bastard mod games?  I didn't know the distinction going into my first game, and as game mod it isn't my place to try and explain, seeing as how I may drop hints about the game.

Persus13

  • Bay Watcher
  • 6th King of the Mafia
    • View Profile
Re: Operation Overlord, Day Five: Bastard Mod, in Signups (12/13)
« Reply #39 on: December 19, 2014, 04:15:49 pm »

In a regular Mafia game, you can trust that the Mod is A) telling the truth and B) telling the whole truth (with the exception of night actions, and powers). In a bastard game, you can't. There's usually some sort of puzzle to figure out. But I haven't finished playing my first bastard, so I recommend you check out the notable games archive where they have a whole section on Bastard games
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Caz

  • Bay Watcher
  • [PREFSTRING:comforting whirs]
    • View Profile
Re: Operation Overlord, Day Five: Bastard Mod, in Signups (12/13)
« Reply #40 on: December 19, 2014, 06:15:10 pm »

In a bastard game you don't get all the details. Your role might have more things in it than you are told about, your abilities might do more than they say, or do something different (example: a cop who isn't told that they're a paranoid cop and thus receives opposite results on inspect), as well as things such as hidden wincons and strange events happening. I don't think mods outright lie in a bastard mod, however. I might be wrong about that.
Logged

TheDarkStar

  • Bay Watcher
    • View Profile
Re: Operation Overlord, Day Five: Bastard Mod, in Signups (12/13)
« Reply #41 on: December 19, 2014, 07:00:09 pm »

Mods can lie about certain things if roles force them to, but they are usually truthful about the general game (what to do to win, living/death states, if someone has win, etc). They usually don't reveal all of them (especially wincon), but they at least tell you a little bit.
« Last Edit: December 19, 2014, 07:02:25 pm by TheDarkStar »
Logged
Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: Operation Overlord, Day Five: Bastard Mod, in Signups (12/13)
« Reply #42 on: December 19, 2014, 09:10:23 pm »

Some of the things I've seen in bastard mod games:
Hidden mechanics/scum-known mechanics: A favorite in one-scum bastards, this includes any MAJOR mechanics kept hidden from the town (or the players as a whole).  Bellsounder, Ill Met by Moonlight, and KWN: Dakarian Edition are a few of examples of this.
Hidden Wincons: not telling players their wincon, often until some condition is met and their wincon is revealed to them, but sometimes not at all.  Smstr W/ Love used this, and probably some others.
Everybody can win: Exactly what it says on the tin, but usually not an easy process or the usual way of going about things.  Smstr W/ Love also used this.
Obfuscated Roles: Parts of your role remain unknown until you discover them, or possibly even for the entire game.  Smstr W/ Love used this one too.

I think you're getting the theme here.  Also the name of the only bastard mod I've ever finished playing.

Deus Asmoth

  • Bay Watcher
  • Bland, but sensible.
    • View Profile
Re: Operation Overlord, Day Five: Bastard Mod, in Signups (12/13)
« Reply #43 on: December 20, 2014, 12:53:38 pm »

I can go in the last space if that's ok. Might as well go in at the deep end.
Logged
Look elsewhere, reader. There is nothing for you here.

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: Operation Overlord, Day Five: Bastard Mod (full)
« Reply #44 on: December 20, 2014, 01:46:19 pm »

and that makes everyone.

Hmm...

I'm going to take a poll: start now, start now and stall the end of day until after Christmas, or start on the 26th?

I don't have a preference on the matter, except that I have finals a few weeks into January and would like to have the game well under way by then (which is why I'm not proposing the 2nd as a start time).
« Last Edit: December 20, 2014, 01:48:37 pm by 4maskwolf »
Logged
Pages: 1 2 [3] 4 5 ... 57