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Author Topic: [Released] Dwarf Fortress Remote for iOS  (Read 130894 times)

Rose

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Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #105 on: July 08, 2015, 06:09:24 am »

Ooh, fancy
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PeridexisErrant

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Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #106 on: July 08, 2015, 06:46:23 am »

Spoiler: Awesome Image (click to show/hide)

Dashed are not yet implemented.
Ooh, fancy
Very pretty.  I can't wait for someone to do an Android implementation!
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psudo

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Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #107 on: July 08, 2015, 01:29:05 pm »

I can't wait for someone to do an Android implementation!

I can't make any promises, as I'm pretty much a novice when it comes to Android programming, but I certainly plan on giving it a shot once mifki releases releases his protocol.
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mifki

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Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #108 on: July 13, 2015, 05:09:09 pm »

Working on the stocks screen now, and have a question.
Vanilla DF stocks screen shows all items, including those owned by merchants, etc. and you can even toggle dump/melt/hide for them. Does this have any use? While DFHack enhanced stocks screen shows only items owned by the fort. Of course I can just add an option to hide/show other items, just wondering what people actually need.

Ygvir

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Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #109 on: July 14, 2015, 01:53:05 pm »

I have occasionally used the stocks screen to zoom to an item I don't own in order to determine where it is but most of the time I'd rather not have them around. I don't think I would miss them if they weren't there.
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Lioneez

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Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #110 on: July 16, 2015, 07:04:13 pm »

there is linux deploy for Androids, so you can try running DF on linux deploy in your cellphone, the down side will be that it might be harder than usual to play since you use that pop keyboard thing or if your lazy like me you hook up a keyboard to your phone which looks really silly.
by the way you might need root privileges to use linux deploy and DF once you start it up, but I prefer to use it with a Remote app if possible so yeah its cool =D
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Ehndras

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Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #111 on: July 17, 2015, 04:53:20 pm »

Yes. YES! Just take my money already!
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initialeyes

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Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #112 on: July 28, 2015, 06:15:08 am »

Any chances of a second recruitment/invite? A few of us missed the recruitment period.
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Warmist

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Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #113 on: July 28, 2015, 11:32:14 am »

@mifki: looking great! When program is using native controls (smartly) it's just whole different experience. Hopefully i'll find an I-device (only have an old ipod touch -.-) to play df on a go, by the time this is released.

mifki

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Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #114 on: July 28, 2015, 06:47:50 pm »

Any chances of a second recruitment/invite? A few of us missed the recruitment period.

More likely once I have a new version. PM me your email address.

mifki

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Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #115 on: July 30, 2015, 06:41:08 pm »

After (during?) worldgen, what information do people look at to decide whether to keep the generated world (map, other information on screen, information from exported history/sites/pops files)? Of course I'm talking about normal cases, not if you're crafting some special world (which you'll do from desktop). For first versions I was going to provide just a very basic ability to generate worlds and start playing, but can try to show some most important info after worldgen is finished.

PeridexisErrant

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Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #116 on: July 30, 2015, 07:12:21 pm »

After (during?) worldgen, what information do people look at to decide whether to keep the generated world (map, other information on screen, information from exported history/sites/pops files)? Of course I'm talking about normal cases, not if you're crafting some special world (which you'll do from desktop). For first versions I was going to provide just a very simple ability to generate worlds and start playing, but can try to show some most important info after worldgen is finished.

Basic map and simple info - world map, especially the distribution of volcanoes, civilisations, and evil biomes; location and general status of dwarf civilisations.

It would be great if you could start a long worldgen, then log off the app and have it keep running while disconnected.
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mifki

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Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #117 on: July 30, 2015, 07:16:54 pm »

It would be great if you could start a long worldgen, then log off the app and have it keep running while disconnected.

Sure, it would be crazy to require the app to be open for such a long time.

Urist McCoder

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Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #118 on: August 24, 2015, 08:31:24 pm »

PTW
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mifki

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Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #119 on: August 30, 2015, 03:17:56 am »

1. Is being able to issue orders to individual squad members essential / used often?
2. The same about selecting preferred squad members when configuring schedules.
3. The same about giving different orders for different months.

Any other things rarely used so that I can make military UI simpler?
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