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Author Topic: [Released] Dwarf Fortress Remote for iOS  (Read 130830 times)

mifki

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #75 on: February 20, 2015, 04:35:15 pm »

Depends how to define playable. There are smaller things missing here and there, and also number of "advanced" features I forgot to mention like burrows, stockpile links, etc. But I'd consider it playable without them at least for the first public beta.

jocke the beast

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #76 on: March 03, 2015, 03:16:14 pm »

The wait is...terrifying...
Checked out the latest blogg entry and the text looks really clean and easy to read now.
Keep up the good work!
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PeridexisErrant

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #77 on: April 19, 2015, 07:32:12 pm »

Any news?  You mentioned server-side is nearly done in the last blog update, and (non-iOS person) that's what I'm most excited about - since it could be used by other people to make alternative interfaces... such as Armok Vision.
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mifki

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #78 on: April 19, 2015, 08:55:32 pm »

Any news?  You mentioned server-side is nearly done in the last blog update, and (non-iOS person) that's what I'm most excited about - since it could be used by other people to make alternative interfaces... such as Armok Vision.

I'm currently improving networking-related code, it's mostly on client side, but I need to do that now so that I can release a beta version for iOS sooner even though server side will still have unfinished stuff.

jocke the beast

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #79 on: May 15, 2015, 06:30:33 am »

What gives?

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Will never understand companies spending time and money on copy-protection, even developing seemingly sophisticated frameworks, that can be bypassed by patching several bytes. Hello, @fournova.
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jocke the beast

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #80 on: May 22, 2015, 05:59:50 am »

The waiting is terrifying...
I would easily pay good money for a iPad version now....
Any information about the progress?
 :)
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Rose

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #81 on: June 06, 2015, 06:51:54 am »

I'm interested in this as well, mostly because I don't feel like re-doing all the work that went into getting the server working if I can help it.
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PeridexisErrant

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #83 on: June 08, 2015, 08:08:23 am »

Awesome!  It sounds like it's almost time for Japa to start working on Armok Vision as a totally standalone DF interface :D
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jocke the beast

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #84 on: June 09, 2015, 07:04:22 am »

Some news

http://blog.mifki.com/post/121017874375/spent-last-couple-days-playing-dwarf-fortress-on

Looks great! This will be a awesome "tool" for us DF-junkies who also happens to like our Ipads alot :)
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lethosor

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #85 on: June 09, 2015, 12:01:11 pm »

I'm a little confused about this interface abstraction that's being discussed - what exactly would other projects be able to do with this library that can't already be done with DFHack?
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Rose

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #86 on: June 09, 2015, 12:13:58 pm »

DFHack exposes an API to do stuff in DF, but it doesn't give a server protocol for remote control.
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mifki

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #87 on: June 09, 2015, 05:01:35 pm »

I'm a little confused about this interface abstraction that's being discussed - what exactly would other projects be able to do with this library that can't already be done with DFHack?

Well, you can do anything with DFHack, and this thing in built on top of it, obviously. It's just a higher-level protocol.

Kazimuth

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #88 on: June 25, 2015, 10:52:14 pm »

PTW! This is really cool :)

A few questions:
  • Does the protocol support any sort of authentication / encryption? If it's going to be facing the internet, it really should; maybe using TLS or DTLS. (I don't really know security, but I know you're not supposed to do it yourself :D)
  • Is the Run Arbitrary Lua Code API call exposed? Because I would strongly suggest not exposing it. It's kinda scary.
  • How much does running the server slow down DF?
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mifki

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #89 on: June 25, 2015, 11:20:25 pm »

Does the protocol support any sort of authentication / encryption? If it's going to be facing the internet, it really should; maybe using

Currently there's no any, but there will definitely be some authentication. Not sure about any sophisticated encryption - you're not transmitting any sensitive data in game after all. On the other hand, with appropriate modifications, the commands that comprise the protocol can be transmitted over any network protocol.

Is the Run Arbitrary Lua Code API call exposed? Because I would strongly suggest not exposing it. It's kinda scary.

It doesn't expose any API's, it exposes user actions, i.e. commands to do and see remotely everything that you're normally doing and seeing with the DF user interface.

How much does running the server slow down DF?

There shouldn't be any noticeable slowdown. It doesn't update too many times per second because the network is slower anyway so that's just not required.
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