Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Item descriptions  (Read 1571 times)

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Item descriptions
« on: November 22, 2014, 01:39:38 pm »

Shouldn't items have descriptions, just like creatures do?

EDIT: Also, as Dirst and darknessofthenight pointed out, item PREFSTRINGS would also be very nice to have.

Really, this suggestion seems to be pretty easy to implement, and would allow to have so many nice things (like actually explaining what scimitar is in-game) that there's no reason to not have that already in game.
« Last Edit: November 22, 2014, 04:54:33 pm by Sergarr »
Logged
._.

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Item descriptions
« Reply #1 on: November 22, 2014, 02:19:12 pm »

I like this idea, but it shouldn't replace any future plans for raws that reflect shape data or multiple parts or anything.  Just a string of text to show when viewing the item, so you know what the author was thinking.

Maybe even add PREFSTRINGS for items?

Urist likes large, serrated discs for their deadly symmetry.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

darknessofthenight

  • Bay Watcher
  • cannibalism is complicated
    • View Profile
Re: Item descriptions
« Reply #2 on: November 22, 2014, 02:21:19 pm »

I like this idea, but it shouldn't replace any future plans for raws that reflect shape data or multiple parts or anything.  Just a string of text to show when viewing the item, so you know what the author was thinking.

Maybe even add PREFSTRINGS for items?

Urist likes large, serrated discs for their deadly symmetry.
I like the idea of item prefstrings
Logged

Sirbug

  • Bay Watcher
    • View Profile
Re: Item descriptions
« Reply #3 on: November 22, 2014, 04:51:10 pm »

Urist likes large, serrated discs for their deadly symmetry.

Fearful symmetry. Pointless literal references is where it is.
Logged
Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

GavJ

  • Bay Watcher
    • View Profile
Re: Item descriptions
« Reply #4 on: November 23, 2014, 01:25:05 am »

Urist likes large, serrated discs for their deadly symmetry.

Fearful symmetry. Pointless literal references is where it is.

Lame. If that's a prefstring, it obviously needs to be for tigers, not serrated discs.
Logged
Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.