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Author Topic: Warhammer 40k: Armageddon  (Read 5927 times)

Anvilfolk

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Warhammer 40k: Armageddon
« on: November 22, 2014, 01:07:36 pm »


Turns out there's a hex-based wargame based on the 40k universe coming out on the 26th! It's published by Slitherine, known for some pretty good wargames. The feature list looks damned fine.

Spoiler: About this game (click to show/hide)

Spoiler: Features (click to show/hide)

Leaked manual.

And a positive preview from wargamer.com.
« Last Edit: November 25, 2014, 10:49:41 pm by Anvilfolk »
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Robsoie

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Re: Warhammer 40k: Armageddon
« Reply #1 on: November 22, 2014, 01:15:59 pm »

The screenshots reminds me of the wh40k Rites of War wargame (that was based on the Panzer General 2 engine but the gameplay was unfortunately a bit too simplified)
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Sirus

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Re: Warhammer 40k: Armageddon
« Reply #2 on: November 22, 2014, 01:19:17 pm »

Posting to watch.
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Re: Warhammer 40k: Armageddon
« Reply #3 on: November 22, 2014, 03:12:56 pm »

Any gameplay? I only see a trailer and screenshots
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aristabulus

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Re: Warhammer 40k: Armageddon
« Reply #4 on: November 22, 2014, 03:41:24 pm »

Any gameplay? I only see a trailer and screenshots

They seem to be aiming for an updated version of Rites of War, which means the actual gameplay will be kinda dry visually.  Doesn't mean it'll be a bad game, but it certainly doesn't serve any purpose as a marketing tool.
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Urist McScoopbeard

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Re: Warhammer 40k: Armageddon
« Reply #5 on: November 22, 2014, 04:07:27 pm »

After having seen all the screenshots on steam, I have to say that I am already becoming disappointed. I had expected something more along the lines of the 'epic' scale. I will reserve my final judgement, but it seems to suffer from the same unfortunate curse most W40k games do, which is that is fails to show the true, massive scale of the conflict. ESPECIALLY of any of the wars for Armageddon.

Judging from the mini-map I saw in the screenshots it looks like the scale of the maps is larger than DOW's (which with mods, became so choked with death it really didn't matter because it was so awesome), but i'm not really willing to sacrifice the mechanics of that game for a slightly larger, yet still hideously inappropriate-sized playing field. In truth, I do also enjoy TBS games a lot, advance wars was like my favorite game as a youth, but I really haven't seen the system work for a W40k game. Besides, a tile-based game can't really properly show the desperate, chaotic, grim dark fighting of the universe in my opinion.

Still, I like that you can carry over units from battle to battle and upgrade their equipment. Persistancy, is always appreciated!
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Anvilfolk

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Re: Warhammer 40k: Armageddon
« Reply #6 on: November 22, 2014, 04:53:00 pm »

Yeah, more games should feature persistence! This one feature makes them have so much more longevity! Look at Cyanide's Blood Bowl games, for instance.


I don't really mind the scale of the conflict, but I'm not hugely into the lore of WH40K. I can see how the epic scale hasn't been captured so far in any games though. Can you just scale it, and imagine that each counter isn't 4 troops but more like 4000? I mean, honestly, at that scale usually it becomes a counter-based wargame! I might see this working similarly to Cossacks 2 though, which was such a kickass game.

Anyway, I'm in the market for smart, clear, complex tactical games. Especially if they have persistence. Not a huge fan of the art direction, but I'm sure I can look past that if the game delivers on its other promises!

Virtz

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Re: Warhammer 40k: Armageddon
« Reply #7 on: November 23, 2014, 10:22:18 am »

Yeah, more games should feature persistence! This one feature makes them have so much more longevity! Look at Cyanide's Blood Bowl games, for instance.


I don't really mind the scale of the conflict, but I'm not hugely into the lore of WH40K. I can see how the epic scale hasn't been captured so far in any games though. Can you just scale it, and imagine that each counter isn't 4 troops but more like 4000? I mean, honestly, at that scale usually it becomes a counter-based wargame! I might see this working similarly to Cossacks 2 though, which was such a kickass game.

Anyway, I'm in the market for smart, clear, complex tactical games. Especially if they have persistence. Not a huge fan of the art direction, but I'm sure I can look past that if the game delivers on its other promises!
The epic scale was there in Warhammer 40k Epic: Final Liberation. Kind of to a fault, really, as a turn could take a while once you had a full-sized army.

And I'm kind of concerned this won't be as interesting as Final Liberation, cause at least that visualized the combat, movement and damage. Like I don't really care about high-end graphics, but I need some kind of visual gratification.
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Radio Controlled

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Re: Warhammer 40k: Armageddon
« Reply #8 on: November 23, 2014, 11:01:21 am »

They should look at world in conflict if they want to have a system with the appropriate scale, yet without overwhelming the player.
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Anvilfolk

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Re: Warhammer 40k: Armageddon
« Reply #9 on: November 25, 2014, 10:48:45 pm »

Livestream tomorrow at 14:00 EST!

http://www.twitch.tv/slitherinegroup

Also found there's a "leaked" manual here: http://cdn.akamai.steamstatic.com/steam/apps/312370/manuals/Armageddon_manual_EBOOK.pdf?t=1416514709

And a preview from wargamer.com - it's apparently very much a wargame! http://www.wargamer.com/article/3731/pc-game-preview-armageddon-awaits


Also, wat, this is coming out tomorrow!?!? Already!?
« Last Edit: November 25, 2014, 10:52:08 pm by Anvilfolk »
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Rez

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Re: Warhammer 40k: Armageddon
« Reply #10 on: November 26, 2014, 12:24:55 am »

Quote from: Manual
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You don't tell me what to do, manual!

It looks like it might be good.

ed: excitement tapers as I see 3 factions and, knowing how 40k games have gone in the past, there will be a separate DLC for every additional faction.
« Last Edit: November 26, 2014, 12:28:27 am by Rez »
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Majestic7

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Re: Warhammer 40k: Armageddon
« Reply #11 on: November 26, 2014, 02:14:23 am »

Hmh, seems like the scale is pretty off though. Had it been too bad to make each unit a division and separate command units inside them or something? Bit like having division-type units and several attachment slots for commanders and elite squads. Then you could have the whole "minor skirmish with orks, 15k dead"-thing. Now there seem to be dozens, DOZENS of guys fighting over an entire planet.

Anyway, I'll likely test this since I'm a sucker for strategy. I just wish designers would actually take old classic game concepts and improve them instead of just copying one-to-one. Panzer General and the rest were great, but that doesn't mean you couldn't take what worked in them and work them further.
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ragnar119

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Re: Warhammer 40k: Armageddon
« Reply #12 on: November 27, 2014, 10:23:35 am »

Did people played a little? How is the game?
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Hanzoku

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Re: Warhammer 40k: Armageddon
« Reply #13 on: November 27, 2014, 12:48:40 pm »

Having looked over the screenshots and manual, it looks entirely like a Panzer General clone, which is a shame. Panzer General is a good system - 10 years ago. Now, I'd have liked if there were its touches to make this seem like more then a mod.

Still, I also look forward to hearing from anyone who bought it if it's a fun game or not.
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Knave

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Re: Warhammer 40k: Armageddon
« Reply #14 on: November 27, 2014, 01:01:50 pm »

I feel like a system like RUSE/Wargame series (Airland battle, Red Dragon etc.) would suit the Warhammer 40k universe very well. hundreds of different unit types on a Real Time Tactical field complete with destructible terrain. Calling in air and artillery strikes and deploying companies of soldiers via drop ships or orbital drop would feel great. Or having a group of IG armour be stopped in it's tracks by a chaos titan.

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