Ok, so we're all familiar with the standard "main entrance" design, where you have a drawbridge followed by a short bit of hallway, then a trade depot, then traps and probably another drawbridge just in case, then a hallway that goes past barracks and whatnot before reaching the main body of your fort. You don't want traps before the trade depot, because it would annoy the merchant wagons.
Well, I wanted to be able to protect a caravan of merchants from enemies, without putting my own dwarves at risk. So I had the main entrance already built, but then I augmented it with a side entrance: drawbridge, hallway, traps, bottleneck, more traps, another bottleneck with another drawbridge, and finally it lets out into the main entrance hallway, outside my inner drawbridge. (In my current fort, it lets out before the trade depot, but it wouldn't need to; that's just how it happened to work out layout-wise.) The upshot of this is, you can put your military between the goblins and the merchants but still make the goblins go through traps to get at your military. So far this all seems pretty reasonable. It *should* be possible to put your military between enemies and merchants but still have traps between your military and the enemy. And it is. Good.
So when a siege came, I put up a citizens' alert, then once all my dwarves were indoors, I closed the main entrance. But I didn't want to stay besieged forever, so I opened the side entrance. Maybe some of the goblins would get stuck in the cages. And a couple of them did. Still reasonable so far.
But then I discovered something interesting, and perhaps a bit unbalanced: the remaining goblins appeared to be afraid of the traps, so they just sort of lined up behind them -- still inside the outer drawbridge on the side entrance. Which I then closed, trapping them. After a while, I got bored watching them not step into the traps, so I closed the inner one too, checked they were all bottled up in that side-entrance hallway, canceled the citizens' alert, opened my main entrance, and proceeded to conduct business as usual, instead of needing to wait for the remaining invaders to step into traps.
The next year, the goblins brought trolls with them, and I repeated the maneuver, trapping every single goblin and every single troll in the hallway full of traps. This appears to be a very repeatable strategy.
I'm new to the game, so maybe I'm rehashing old ground, but none of the strategy guides I've seen mention it, and it's so powerful you'd think it would be a stock technique. Thoughts?
Is the line-up-behind-the-traps aspect of the invader AI as much of a game balance issue as I think it is?