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Author Topic: Dominions 4 - Round 12 (And We're Up!)  (Read 20565 times)

AlStar

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #120 on: December 01, 2014, 10:23:57 pm »

Ah, there we go, top of the page.

Nation Overview:
akirilus
Spoiler (click to show/hide)
AlStar
Spoiler (click to show/hide)
Boksi
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Hellheart
Spoiler (click to show/hide)
tompliss
Spoiler (click to show/hide)

My picks:
3 - Sacred warriors of the deep
1 - Fort-recruit warriors of the deep
1 - Fort-recruit Unmarked

Any thoughts on Hellheart's proposed PD scheme?

Edit: and we're waiting on 5 picks from tompliss and akirilus (Although, since you're both apparently looking at spending 2 points on PD, I can see why that'd be.)
« Last Edit: December 02, 2014, 07:18:45 pm by AlStar »
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Hellheart

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #121 on: December 01, 2014, 10:27:29 pm »

Any thoughts on Hellheart's proposed PD scheme?

"Great Olms should be 2 units per point!"

I totally agree, random audience dude!
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akirilus

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #122 on: December 01, 2014, 11:13:23 pm »

I didn't actually see where Fomorian Giants fall into Hellheart's pricing scheme.  Are they 2 for 3 pts?  1 for 2 pts?  1 for 2.5 pts?  The answer to that question will in large part determine whether I decide to tinker with my PD composition or not.
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tompliss

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #123 on: December 02, 2014, 02:23:22 am »

If we agree with the "Warrior of the Five Elements" being 1per2 (so 1 more point for sacred) and the "Jotun Javelinist" being 1per2 (so 1 more point for Giants), we could see the Fomorian Giants at 1per3, right ?


Also, AlStar, you haven't told the gem per turn value : classic 5, or Early Era 6 ?
(and everybody, you should post the gems you want, so that everybody can finalize their race, as we're missing something from everybody, not just Akirilus and I :p )
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AlStar

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #124 on: December 02, 2014, 07:05:26 am »

6 gems, your choice of how they're distributed. Can choose 3 blood for 2 normal gems. (so you can have up to 9 blood if you wanted.)

tompliss

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #125 on: December 02, 2014, 08:16:08 am »

So, national flag :
Red with purple border, and if, possible, the torch above it (I think EA T'ien'chi normally has it) :)
(If you tell me how to access to the vanilla flags, I'll post mine here in a few hours, once back from work)

Gems : 2 Fire 2 Earth 2 Death

Extra points :
1 to make 1543 Burning One (-> Hellish Destroyer) fort-recruit,
2 to change PD to [1162 archer; 1543 Burning One; 1316 Dai Oni] and [1162 archer; 1543 Burning One; 1316 Dai Oni]
2 to change starting Army to :
 - 13 units of "82 Abysian Infantry" (260 gold)
 - 24 units of "1162 archer" (240 gold)
 - 1 commander "1316 Dai Oni"

Now I'm ready :)


PS : We should talk again about the map.
Spoiler: posts with maps (click to show/hide)
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E. Albright

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #126 on: December 02, 2014, 08:56:20 am »

Flags are archived in flags.trs in the data directory. It's not easy to get at them directly; the most straightforward route is screen caps from in game. If you're too lazy for that:

Spoiler: 30-second Kujin Flag (click to show/hide)

or

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tompliss

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #127 on: December 02, 2014, 09:03:23 am »

I love the second one, and would take it with just a darker shade of red (magma inspired, as for Abysia).

PS: Thanks for doing that, especially as you're not playing in this game  ;D
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akirilus

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #128 on: December 02, 2014, 09:34:52 am »

Ok, here's what I am going to do:

1 point - make Fomorian Giant fort-recruitable
1 point - make Androphag Archer fort-recruitable
1 point - make Spire Horn Warrior foreign-recruitable
2 points - make the starting army consist of 7 Fomorian Giants led by an Eagle King

For starting gems I would like 3 air, 1 fire, 1 death and 1 nature
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E. Albright

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #129 on: December 02, 2014, 10:08:37 am »


PS: Thanks for doing that, especially as you're not playing in this game  ;D

Hey, helping you out with this was important. I'll have you know that it let me drag my heels on submitting my 410 turn by 3, maybe 4 minutes, and you can't put a price on that!
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tompliss

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #130 on: December 02, 2014, 10:52:08 am »

I really love this version.
You can see how the Hellish armies from the Volcano of Skulls are going to pillage every province they come across :)
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Boksi

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #131 on: December 02, 2014, 11:14:18 am »

Right, gem sites. Actually, do you mind if I split mine into two?

The Internet: 1S3B, basalt king recruitment
Dirt Farm: 1W1E1D
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

akirilus

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #132 on: December 02, 2014, 05:07:18 pm »


The Internet: 1S3B, basalt king recruitment
Dirt Farm: 1W1E1D

I think this adds up to 7, although I could be wrong.
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E. Albright

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #133 on: December 02, 2014, 05:10:47 pm »

3B<=>2X
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akirilus

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #134 on: December 02, 2014, 08:30:03 pm »

3B<=>2X

Right - not used to seeing blood income :) .  My bad on that one.
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