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Author Topic: XCEF IC - Missions  (Read 12293 times)

Parsely

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Re: XCEF IC - Missions
« Reply #30 on: November 25, 2014, 03:45:39 pm »

M11, hose Sectoid C.

You're next 'mon amie'!
« Last Edit: November 25, 2014, 03:47:13 pm by GUNINANRUNIN »
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GiglameshDespair

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Re: XCEF IC - Missions
« Reply #31 on: November 26, 2014, 08:48:51 am »

-Please Hold-
« Last Edit: November 26, 2014, 10:10:33 am by GiglameshDespair »
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Blade Master Model 42

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Re: XCEF IC - Missions
« Reply #32 on: November 26, 2014, 09:05:35 am »

-REDACTED-

GiglameshDespair

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Re: XCEF IC - Missions
« Reply #33 on: November 26, 2014, 11:29:56 am »

Uriah runs up and sprays a heavy machine gun burst against the foe.

Code: (Mordeci Uriah vs Sectoid C) [Select]
To hit: 75+8-12-15 = 56
Roll: 97, miss

Sectoid C vs Mordeci Uriah
To hit: 85+9-1+15 = 108, autohit
Crit: 1
Roll: 2, no crit
Dam: (14to18) - (5/4) +1 = 15 - 1 +1 = 15

Sectoid doubles (AS5 vs AS0)
To hit: 85+9-1+15 = 108, autohit
Crit: 1
Roll: 44, no crit
Dam: (14to18) - (5/4) +1 = 16 - 1 +1 = 16

Unfortunately, the alien sees him coming, and responds with a pair of bursts that put him down.

Mordecai Uriah is bleeding out! Three turns remaining!

Jo suppresses a sudden urge to charge the drone with her stun rod - why on Earth would she do that? - and takes another shot at the floating machine.

Code: (Jo vs Drone A) [Select]
To hit: 65+10-8 = 67
Roll: 26, hit
Crit: 7
Roll: 1, crit
Dam: (6 to 14) - 8 = 13  - 8 = 5 x3 = 15

The shot hits directly in the light. The machine starts to drop before it explodes - the blast sends pieces flying in all directions. Fortunately, no one was close enough for it to injure them, though shards thudded dangerously close to the downed Daniel.

Drone A is destroyed!


Anton moves up and unloads on the remaining alien.

Code: (Anton vs Sectoid C) [Select]
To hit: 90+ 10- 12 = 88
Roll: 51, hit
Crit: No chance
Dam: (4to10) - 2 = 8 - 2 = 6

Sectoid C vs Anton
To hit: 85+9-11 = 83
Roll: 71, hit
Crit: No chance
Dam: (14to18) - (2/4) = 18 - 0 = 18

Plasma and bullet go back and forth. Both remain standing, the human barely.

Bronze Shark - Turn 2 Alien Activity

The remaining alien scampers into the bush and takes aim at the man who had killed it's fellow.

Code: (Sectoid C vs Thomas Short) [Select]
To hit: 85+9-21-15 = 58
Roll: 84, miss

Thomas Short is outranged.

The shot goes harmlessly wide.

Bronze Shark - Turn 3



XP: 30/100

Spoiler: HP (click to show/hide)
« Last Edit: November 26, 2014, 12:27:42 pm by GiglameshDespair »
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Blade Master Model 42

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Re: XCEF IC - Missions
« Reply #34 on: November 26, 2014, 11:32:05 am »

N,15, Run and Gun, shotgun Sectoid C.

Sheb

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Re: XCEF IC - Missions
« Reply #35 on: November 26, 2014, 12:26:05 pm »

PTF
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Parsely

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Re: XCEF IC - Missions
« Reply #36 on: November 26, 2014, 12:49:31 pm »

Move N12 and heal Mordeci.
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FelixSparks

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Re: XCEF IC - Missions
« Reply #37 on: November 26, 2014, 01:03:36 pm »

Taylor to O12, blast Sectoid C!
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Tiruin

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Re: XCEF IC - Missions
« Reply #38 on: November 26, 2014, 04:21:02 pm »

Jo to K8; Reload.

"I'll check ahead. Have to reload."
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GiglameshDespair

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Re: XCEF IC - Missions
« Reply #39 on: November 29, 2014, 04:58:29 pm »

Short moves in, feeling a burst of adrenaline.
Code: (Thomas vs Sectoid C) [Select]
Run And Gun activated!
To hit: 75+15+15-12-15 = 78
Roll: 49, hit
Crit: 13
Roll: 43, no crit
Dam: (4to14) - 2 - 1 = 9 - 3 = 6

Sectoid C vs Thomas
To hit: 85+9+10-21 = 83
Roll: 22
Crit: No chance
Dam: (14to18) - (2/4) = 15 - 0 = 15

Thomas doubles (AS9 vs AS5)
To hit: 75+15+15-12 - 5 = 78
Roll: 68, hit
Crit: 13
Roll: 55
Dam: (4to14) - 2 -1= 14 - 3 = 11

A pair of shotgun blasts put it down. It gurgles pathetically as it twitches and lies still.
Sectoid C is killed!

An eerie silence settles over the farm. You can't help but feel it isn't over yet...

The German moves next to the latest downed heavy and applies medicine.
Code: (Healing) [Select]
Mordecai is stabilised!

Taylor moves, though his target is now down.

Jo move and slots a new magazine into her weapon. It had done well so far.
Code: (Reload) [Select]
Jo has reloaded.
Hidden behind the barn, she sees what must be the alien craft.

Smoke gently rises from a dozen rents in the hull, though it's remarkably intact. You consider this has fallen out of the high atmosphere and survived the landing... Nothing seems to be moving, though a shimmering, opaque barrier seems to be covering what resembles a doorway.

Spoiler: updated map (click to show/hide)

XP: 38/100

Spoiler: HP (click to show/hide)
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USEC_OFFICER

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Re: XCEF IC - Missions
« Reply #40 on: November 29, 2014, 05:39:29 pm »

"Righto, shape up chaps! It's not teatime just yet. Private Girdeux, look after yourself! If you conk out we'll all be pushing up the daisies! Private Kinley, dig yourself in! Our job isn't over quite yet."

Move to M11. Order Anton Girdeux and Taylor Kinley around.
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FelixSparks

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Re: XCEF IC - Missions
« Reply #41 on: November 30, 2014, 10:17:49 am »

He nods, injecting a stimpack into himself. Stupid aliens... He moves to N14 and aims at the door, ready to return fire at anything inside.

"You wanna try taking a shot from these guys?"

Taylor uses his Stimpack on himself!

« Last Edit: November 30, 2014, 10:49:22 am by FelixSparks »
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Parsely

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Re: XCEF IC - Missions
« Reply #42 on: November 30, 2014, 08:17:53 pm »

L9, use Stim on self.

Bien reçu.
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GiglameshDespair

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Re: XCEF IC - Missions
« Reply #43 on: December 02, 2014, 12:18:54 pm »

People move, stims are taken.

Taylor moves to N14.
Code: (Healing) [Select]
Taylor heals 10HP!

Anton moves to L9
Code: (Healing) [Select]
Anton heals 10HP!

They inject the stimulants into themselves, feeling it course through their veins. Potent stuff, that.

Bronze Shark - Turn 3 Alien Activity

From the darkness by the UFO, three more forms emerge. Two drones hover into view - lead by a bipedal alien that seems to be built around a glowing crystal. They been moving in.

Bronze Shark - Turn 4



XP: 38/100

Spoiler: HP (click to show/hide)
« Last Edit: December 02, 2014, 04:54:35 pm by GiglameshDespair »
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Parsely

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Re: XCEF IC - Missions
« Reply #44 on: December 02, 2014, 12:36:00 pm »

Merde! Three hostiles, everyone be careful! Jo, we should retreat inside that structure! Zen when zey advance we can cut zem down!

Move L6, use stim on self.

((If we all hide for one turn and let them approach, we should be able to catch them in the open. I suggest that Tir and I hide inside this brick structure, Peter should Q7, and Tom and Taylor should hunker down in the forest.))
« Last Edit: December 02, 2014, 01:15:25 pm by GUNINANRUNIN »
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