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Author Topic: Era of Diesel: Fall of Europa: May 1902  (Read 54069 times)

Sheb

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Re: Era of Diesel: Fall of Europa: May 1900
« Reply #195 on: December 13, 2014, 01:24:58 pm »

Since nothing really happened since, that request is granted.
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Europe consists only of small countries, some of which know it and some of which don’t yet.

10ebbor10

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Re: Era of Diesel: Fall of Europa: May 1900
« Reply #196 on: December 14, 2014, 08:36:08 am »

Move

1 unit from 84 moves towards 82
1 unit from 8 moves towards 84
1 fleet from 4 moves towards the North Sea
1 fleet moves from the North Atlantic towards the Norwegian Sea
1 fleet moves from the Norwegian Sea to the Barents Sea

1 unit from 7 moves towards 8
1 unit from 5 moves towards 7

2 units from 84 attack 68 (There is a railroad in 70, though it disappeared for some reason)
1 unit from 3 is to attack 15
1 unit from 7 is to attack 10

Construction

Fortifications in 82
Fortifications in 10
Academy in 84
Fortifications in 68
Fortifications in 7

Build a fleet in 4

Research

Start developing tanks.
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Sheb

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Re: Era of Diesel: Fall of Europa: May 1900
« Reply #197 on: December 15, 2014, 08:24:03 am »

Albion

Spanish Front
Two armies cross French territory to attack Provence.

Code: [Select]
6+2 v. 3+4

Spanish army destroyed.
Albion wins the battle.

Despite a bad forewarning, the battle goes smoothly. The Spanish forces hide in Toulon, but a massive artillery barrage all but wipes them out. Sadly, the military harbor was destroyed in the process.

Troops also attempt landings at two spots in Russia.

Code: (Battle of #15) [Select]
2+1 v. 4+2

Albionese army destroyed.
Russia wins the battle.

Code: (Battle of #10) [Select]
4+1 v. 5
4+1 v. 1
Russian Army destroyed
Albion wins the battle

One army is destroyed in its landing craft by the powerful guns of the forts on Russia's northern coast, but the other manage to land in Sweden and take control of the land after a week of hard fighting that leaves much of the local infrastructures in ruins, including the famed Stockholm university.



Spoiler (click to show/hide)



Since you only have 3 PI/turn, your last two build orders were useless (New PI from conquest/railroads can't be used on the very same turn). You'll notice that I did not put in Arluen's armies in again, because, well, it doesn't matter. Anyway, I guess Scandinavia won't do a thing again, so we're just waiting for Arluen.

Sorry for the mess-up people.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Playergamer

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Re: Era of Diesel: Fall of Europa: May 1900
« Reply #198 on: December 15, 2014, 09:04:30 am »

NOPE, NEVERMIND. Reroll got me confused.

...can I just abdicate at this point or something? Nothing I can do any more.
« Last Edit: December 15, 2014, 09:09:10 am by Playergamer »
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Sheb

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Re: Era of Diesel: Fall of Europa: May 1900
« Reply #199 on: December 15, 2014, 09:15:22 am »

Well, you can build a fleet.

Also, France transfer Explosive Shells to Scandinavia
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Europe consists only of small countries, some of which know it and some of which don’t yet.

Kashyyk

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Re: Era of Diesel: Fall of Europa: May 1900
« Reply #200 on: December 15, 2014, 09:34:29 am »

Wait what? Why does Albion get a second turn?

Okay, I should get an additional army in my Capitol this turn (as I have 9 units, whereas your sheet says I have 10)

Spain
Move 1 Army from #63 to #65
Move 1 Fleet from the Western Med to the Mid Atlantic

Build Academies in #57
Build Fortifications in #59
« Last Edit: December 15, 2014, 09:57:30 am by Kashyyk »
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a1s

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Re: Era of Diesel: Fall of Europa: May 1900
« Reply #201 on: December 15, 2014, 10:02:38 am »

Sorry for butting in again, but why not take 51? ( 60->ship->51, 63->60) Sheb says you can move armies before or after your fleet if you want to. Or at the very least build forts in #65, you have the IC for it (dictatorships have 3). ((There is 100% chance that the fort already in 65 will be destroyed on conquest, since that's the only PI there))
« Last Edit: December 15, 2014, 10:07:47 am by a1s »
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Sheb

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Re: Era of Diesel: Fall of Europa: May 1900
« Reply #202 on: December 15, 2014, 10:11:07 am »

My guess is that he'd like to get rid of the army in #65. As long as France own it, it can send troops to its capital and will eventually take, thus messing him good. But yeah, you could take 51, 58 or 50 before moving your fleet.

#65 already have a fort, and fort aren't destroyed during fighting. You could put in an order for an academy in #65, hoping to take it.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Sheb

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Re: Era of Diesel: Fall of Europa: May 1900
« Reply #203 on: December 16, 2014, 12:55:00 pm »

tntey hasn't posted since the 13th, despite getting a PM, and is passed for this turn.



Iceland

Nothing happens.

Democratic States of Arluen

Nothing is done.

Spanish Empire

Code: (Battle of Galicia) [Select]
6+1 v. 2+2

French army destroyed.
Spain wins the battle.

This has gone on for too long. No longer will you tolerate attacks on Madrid! Galicia is now yours. You also order your fleet to move in the Atlantic, in order to safeguard your shores, sadly, it is sunk as it attempt to cross the straits of Gibraltar.

Code: (Battle of the Mid Atlantic) [Select]
1+1 v. 3

Spanish fleet sunk.
France wins the battle.

Your shores are now safe.



Spoiler (click to show/hide)
« Last Edit: December 17, 2014, 07:46:44 am by Sheb »
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Haspen

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Re: Era of Diesel: Fall of Europa: May 1900
« Reply #204 on: December 16, 2014, 01:18:22 pm »

Start working on Radio Communications.

Build Academies in Netherlands and Slovakia, and also fix the slight oversight and Fortify North-Eastern Germany.

Both armies from #74 attack Czech territory. One army from Pomerania to Silesia.
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a1s

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Re: Era of Diesel: Fall of Europa: May 1900
« Reply #205 on: December 17, 2014, 05:09:05 am »

Trade treaty (or research treaty) with Russia is now up for grabs.


And since I'm already here, I might as well post my turn:
Unless I'm suddenly attacked:

(drat, I'm also an army short of capacity, aren't I? All orders are assumed to be filled as much as possible, so if say, there's no 2 armies in 9, that's an attack with 1 army, not a cancelled order. I can write them out individually, if you prefer.)
Army movement
2x9->10
12->11
14->11.
15-no movement.
16->14
17->9
18->9
19->9
20->9
3x23->74
24->23
26->24
3x74->77

Construction orders:
fort on 10.
with full expectation that it will go wasted, but, what can you do?
port on 14.
academy on 16.
« Last Edit: December 17, 2014, 08:08:05 am by a1s »
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Sheb

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Re: Era of Diesel: Fall of Europa: May 1900
« Reply #206 on: December 17, 2014, 07:58:12 am »

Prussia

You attack across the fortifications, trying to break the Northern Bohemian Defensive Line.

Code: (Battle fo Bohemia) [Select]
4+2 v. 3+2

French Army destroyed.

5+2 v. 3+2

French Army destroyed.

Prussia wins the battle.

Your troops goes around the main fort, striking deep inside enemy territory on their new diesel trucks and destroying the French HQ in one fell swoop.



Spoiler (click to show/hide)
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Toaster

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Re: Era of Diesel: Fall of Europa: May 1900
« Reply #207 on: December 17, 2014, 08:10:16 am »

The Ottomans go for a decisive strike, aiming to end this war once and for all.

Troop Movements

Create Fleet in 31
I can't use it this turn to move to the East Med and move 36 to 37, right?  If I can, do that, but if not, no problem.

27 -> 28
32 -> 28

28 -> 29 x2
30 -> 29 x2

34 -> 30 x2

35 -> 39 x2


Construction:

Railroads in 38, 37
Fortifications in 39, 34


Research:

Military Aircraft
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Sheb

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Re: Era of Diesel: Fall of Europa: May 1900
« Reply #208 on: December 17, 2014, 09:54:20 am »

Ottoman Empire

Today is the day you secure your eastern border. Troops from all over the Empire are pulled south to crush the last Arluene armies. Some say it leaves your border open to attack, but what do they know?

Code: (1st Battle of Arabia) [Select]
3+2 v. 6+2
Ottoman Army destroyed!
1+2 v. 6+2
Ottoman Army destroyed!
1+2 v. 5+2
Ottoman Army destroyed!
1+2 v. 6+2
Ottoman Army destroyed!

Arluen wins the battle!

Anyway, you'll have to worry about your borders later. It seems that the Arluenese, using advanced guerilla tactics and a vast network of small forts dug into the rocky desert of Arabia managed to inflict a steep defeat on your troops. Less than 200 Arluenese tribesmen were killed while you have lost more than four divisions to hunger, thirst and bullets.

Russian Empire

Code: (Swedish Counter-Offensive) [Select]
5+1 v. 6+3
Russian Army destroyed.

3+1 v. 5+3
Russian Army destroyed.
Albion wins the battle.

Your first impulse when you learn of the Albionese landing is to send your closest troops crush them. Sadly, it turns out the trained Albionese are so well protected by their trenches that your attack fail. Convinced that a change of strategy is needed, you mass troops in the north, for a greater attack next turn.

Since you need a victory to sustain your army's morale, you decide to attack Bavaria.

Code: [Select]
4+1 v. 5+2
Russian Army destroyed.
3+1 v. 5+2
Russian Army destroyed.
4+1 v. 5+2
Russian Army destroyed.

France wins the battle!

Sadly, it's one more defeat that awaits your troops.



Spoiler (click to show/hide)






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Europe consists only of small countries, some of which know it and some of which don’t yet.

Haspen

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Re: Era of Diesel: Fall of Europa: May 1900
« Reply #209 on: December 17, 2014, 10:00:29 am »

State of Prussia sends a letter of condolences to its friends Russians and Ottomans and mourns the deaths of so many brave soldiers.
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