Excited about this too. I'm a generation 17 CRPGer
(there seems to be another CRPG term used on the internet although I consider Chadz Role Playing Game the only CRPG)
with probably more than a thousand hours in the mod...
It's pretty fun
when your ping is stable and there aren't teammate trolls hitting you to interrupt your reload/concentration/aiming or team damaging your shield or horse to piss you off for LuLz to the point you get kicked for retaliation or begin raging in chat...
but the concerns over realism are extremely valid.
Something I've not really seen mentioned is the issue where, as one of the most easily recognizable examples,
you are holding a stab-thrust ready to release and someone either runs directly into where you are aiming your thrust, or you run into them;
-if you don't actually release the thrust there is zero damage.
-if you do release the thrust and the thrust only moves a very small distance before it hits something, there's a really high chance that zero damage will result.
Pretty unrealistic from the perspective of someone charging into the point of your weapon and taking no damage.
I guess it's all a big metaphor anyways though since the entire combat system had to be simplified into a few directional movements instead of the infinite variety that realism would entail?
But seriously... movement of the target versus the weapon should effect damage impact more imho.
I don't even remember if it is much different in Native, but I feel like CRPG needs to adjust a setting or something...
there's a reason the long pointy stick is the oldest and most commonly used weapon in human history.