Speaking of things, how goes the council debate on the Valkyrie?
I think most was deemed ok, the only real question that remains (and which you should work out with pw) is whether these things fully replace our current shuttles, or just complement them. And to what extend they can be used on missions.
This honestly is probably the best solution; leave it free as a limited use option, BUT only squad leaders can request it and only Miya/whoever is on charge on the ship [as in a player, not Steve/PW] can actually approve and deploy it. Perhaps availability comes out of the team fund as well, with higher team fund pay-in allows more/better strikes, and unused strikes are (partially?) refunded at mission end.
Hmm. Kay then, I'll ask pw (when tinker thread returns to normal) if he'd be up for this. I do think though the 'voucher' (or fractional tokens I guess) system can be used, for giving a definite 'cost' to different kinds of strikes. We could have them use it however much they want it, then have them/team fund (or both) pay for what they used at mission end. Just to prevent people from sniping everything from above really. I mean, imagine if on a mission like M20 snapdragon they had unlimited access to something like this. The majority of the threats could be safely, quickly and efficiently be blasted from above. Which makes sense to do IC, but should probably have some sort of cost involved from a game balance perspective.
Also, remembered an idea I had in the past for an armory 'item': a cloned human that's genemodded to basically be used as a test subject for artifacts or pills
or organ harvesting or the like. Like a sod, but without any training or physical strength, just a dirt cheap brainless schmuck. Amount of intelligence and capacity for pain and such to be determined at a later date (the more human like it is, the more useful for experiments and the easier to interpret/extrapolate results, but also the more inhumane and monstrous it'd be).
Anyone think they'd have a use for something like this?