Ok, with the response back from the council on general guidlines for cheap missiles, here's the Kugelblitz GML take 3:
Kugelblitz GML
Skill Requirements:Exoskeleton strength and +0 aux(can be omitted for dumfire rockets)
The Kugelblitz GML is a missile launcher that fires short-ranged 60mm guided and unguided rockets using a Gauss assist out to a range of approximately 500 meters. It comes with a combined radar/lidar targeting suite as well as a manual radio-optical mode for indirect fire(using a built in thumbstick on the grip to steer the rocket). The rockets come in frag/HE, incendiary, as well as AP standard, with the following options at an extra cost:
Thunderhead HEAT:A lengthened rocket with 120mm armor-piercing warhead stuck on front(the warhead sticks out of the launcher). While it has more fuel than a standard rocket, the extra heavy warhead means it doesn't actually have an increased range, but it packs a hell of a heavier punch.
Inferno warhead:An incendiary warhead using the same principle as the Thunderhead(extra-heavy warhead on a misisle long enough that the warhead sticks out the front)
Nuke: An extra heavy-duty missile that again uses the principle of the Thunderhead to stick a nuke on a misile body. In this case, the missile is given enough fuel to reach out to around a kilometer(or more with a ballistic trajectory)
Extended-Range missile:A standard warhead stuck on a lengthened missile for those reach out and touch them situations.
Grav-shell:In cooperation with the AM, this is able to launch her special grav-shell rounds
All missile options can also be simple dumbfire rounds for a reduced price.
So, can the council look at this and see what these cost?