Nah, it's Steve; ARESTEVE is ARESTEVE. As in, Steve Saint, Admin of Hephaestus Domestic Affairs. Maurice is comfortable calling him Steve around here where Steve is mostly absent (well, present, but as ARESTEVE instead).
Now I just hope that syv will get that right, and not make this little mistake too...
Yup, I made the mistake too. Even Saint might make the mistake IC, since everyone has called him Saint for several years now. Guess I'll deal with that in my next Heph post.
1) redundant and exploitative sounds like two opposite ends of a spectrum. Just because a new item uses existing tech and is a small sideways hop doesn't make it pointless, and just because an upgrade uses the same kind of pricing format that is standard for other upgrades doesn't make it an exploit - rather think of it as a natural progression.
2)
3) for this, I mean that the medic has some system in his suit that allows him to operate the health features of another suit, without a roll? sure, or at least with some bonuses to the roll?
4) Maybe have a powered exoskeleton and attach the robolimbs to the exterior, so you look like you're in an awkward, clingy relationship. And yes, they are meant as replacement limbs for broken robots. It sounds silly in my head, but I thought I'd throw it out there to see what stirred.
It does seem like having a dedicated medic is a potential waste of skills and resources. I don't think this game was built with the medic profession in mind, but I saw enough potential use for one on they gyromatria mission and with other missions I read that the idea appealed.
1) It's only somewhat redundant, but my point is that it is only very barely different from just buying a MCP.II and an advanced kit. It's only ever useful for a medic who wants both those items, and even in that instance it's only a token less. When I called it potentially exploitative, I meant that it could be seen as a person effectively deciding what they want to buy, and then 'designing' a item which is bundle package of what they want, and get a discount on it.
Also, this is probably the most YMMV thing I've said. I'm pretty sure Nik would be fine with it, so the only people who might dissent are PW and the council--and I'm pretty bad at predicting their opinions.
3)Ah. Well, currently all suits which involve medical systems are fully automated and pretty much 100% effective and reliable. At best, a medic could remotely activate some of the systems at an unorthodox time to take advantage of side effects--Like giving a shot of painkillers to a tired amper, so that they can regenerate mind points faster, or knocking a MC'd ally out. Even here, you only need software, which is generally free if you can get someone with AUX to write it. There's a number of people on Heph with high AUX, so that shouldn't be an issue.
4)Sorry, I miss-typed in my last post; I meant to write "there's no way to
purchase robolimbs", rather than "there's no way to carry robolimbs. Carrying them shouldn't be too difficult, and your idea of attaching them to an exoskeleton would probably work quite well. If you can buy them (and cheap compact ones should be available soon, as I mentioned before), then it would be quite practical for repairing robotic allies.
@Paris
I like this idea, primarily because of how horrifying it is. A hekatonkheires which chases down wounded allies, and then tears its own limbs off and attaches them to the patient with seven other limbs working in concert. It would get even better if it can rip limbs off of (robotic) corpses and add them to itself, to later reattach to living robots.