@Ao
I'm pretty sure Radio and Simus have the final say on number, but I'm pretty sure we sent three sharksuits. That seems to be our standard, presumably because it allows one to be on each mission, and therefore allows the highest chance for a prototype to get on a relevant mission.
I'm not doing wiki stuff now, primarily because my wifi is essentially dead, so only my phone has internet. I highly dislike editting the wiki on my phone. Once I get wifi back, I'll make some pages for stuff if it hasn't been done.
We have three new types of armor: Sharkplate, Hexbug, and Hexsand.
Sharkplate is rubbery, relatively light, regenerates if provided with carbon, and pretty tough. It is extremely cheap, and stuff made with it is nearly free as far as production cost. An inch (sharksuit thickness) resists gauss rifle rounds, although I don't know if we ever tested against lasers. Probably melts through after a few seconds
Hexbug is a composite material made from the hexstone on the anomalous planetoid, the shell of the rock lice found there, and some crystal which I'm unfamiliar with. It's extremely resistant to kinetic force, an inch thick plate being immune to anything short of a LESHO. It's kinda resistant to lasers, but less so than BS plate; you can melt through a layer with a lasrifle, given time. It's extremely heavy, although how much relationally to BS plate is unknown. It's roughly quadruple the cost of BS plate by volume; you can get an inch thick plate for the same price as a standard four inch BS plate.
Hexsand is a mixture of the sand creatures from the samsonite abyss, and the hexstone from the AP. It's essentially immune to lasers, even at very small thicknesses, although plasma (or exceptionally powerful lasers) can still melt it simply because it's too much energy. A half-inch thick layer is enough to ignore a shot from a plasma projector. The tradeoff is that it's highly brittle and vulnerable to kinetics; a half-inch layer can take a single gauss round before shattering, at best. To mitigate that issue, we generally back it with an inch of sharkplate which keeps the shards mostly in place even after they've been shattered. It's also more expensive than hexbug by volume- the half-inch plate along with sharkmist backing costs as much as a standard BS plate.
You might see me refer to 'hex composite' which is just a specific method of stacking the armors. It's one inch of hexbug on top of a half-inch of hexsand on top of one inch of sharkplate. It costs twice as much as a standard layer of BS plate, and so the Assaultsuit has two layers of hex composite beneath a single layer of standard BS plate. Not only does this make the AS much more resistant to BS-killers, which at most remove a single layer in a limited area, but it also makes the armor much thinner. An AS' armor is 9" thick, compared to the BS' 20" thick armor.
All that was written off memory. I'm pretty sure it's mostly correct, but I could be wrong in some areas, especially the composition bits.
@Nik
Uh, how would we go about instituting a secondary currency, considering it wouldn't be... fungible(?) With normal tokens? The armory wouldn't accept it.
Furthermore, I'm pretty sure the Team Fund has rendered my banking idea pointless. The only reason I might withdraw tokens from it and start my own bank would be if the TF just sat completely stagnant. Even then, I'm not likely to do so within the next few weeks, because it's the end of my semester. Syv be busy.