And sure, avatars don't get the reroll upgrade, but they get a frigging +1 to every roll due to the avatar's intelligence helping them. That's way better, like an onboard homicidal AI helping them do everything in the most extreme way possible. Although with the new system the reroll will probably become much more important than it currently is.
They could still benefit from the reroll. Maybe Miyamoto should buy a neurophotonic spinal column, so that he never gets anything aside from overshits.
The Avatar case be explained in two ways, both of them viable in my opinion. Either they have to force will upon their steed, as was already mentioned, and those nerve node connections are more than mere interfaces running along data - they somehow pass on the user's will (not as intent, but as the inexplicable power that allows us to resist mindfuck and do minor miracles), and that's why it is way more intensive and intricate than any other connection system (this is also supported by limited evidence of the ghostship mission where all participants were installed such nerve nodes).
There's something you're missing- in the ghostship mission, 9A,
Jim didn't need any nerve nodes at all. This implies that robobody's braincases are just as good as nerve nodes. Further, nobody in that mission had their legs chopped off- which makes me wonder why Miyamoto lost his. They're probably needed for the Avatar control system, but
how are they used? It's been stated before that synthflesh and humanflesh reject each other, so he can't have a direct connection, but why would nerves be connected to computers, considering we have superior replacements, like neurophotonics?
I will have to research this.
Or it could be that the body is purely better, more capable, more powerful in any ways imaginable, and just to control, to utilize its power more or less fully much more complex control system is required - sorta like in the Pacific Rim Jaegers, if I got their explanation correctly.
How is the system more complex, really? Are nerve nodes somehow superior to brain cases? How do the leg's nerves help improve the system?
remember that a human body can do stuff without the brain, through direct spinal cord signalling. In fact, a lot of things, like some reflexes, are controlled like that. Since braincases don't involve a spinal cord transplant (I think), those things have to be either simulated by the on board computer (which I can imagine isn't perfect) or aren't present (at least leading to, I suspect, slower reaction times in some situations). As such, there might be very good reasons to need a fleshy body human as a pilot (and also that crap about interacting with the Avatar entity, which might be easier/better with a full body for some reason).
This is a good point, and yes, braincases don't include a transplant of
most of the spinal cord. Problem is, we have superior alternatives to human nerves, like the neurophotonic spinal column. Notably, you don't get that implant's bonus, so your system is somewhat
inferior to a synthbody's system.
I only see two decent excuses for your body being left inside: Either you're right, and having more flesh lets you fight the Avatar better, or the people who designed the system wanted to leave as much of the original person intact, presumably for morale. Maybe generals and war heroes don't like getting decapitated when they're given an AoW, so they left them most of their body intact.
In reality, shooting and killing a Mk.III with a heat seeking missile should be easy. We have fire and forget systems in RL that require minimal training to use and are still deadly. Getting IFF might be possible by outfitting our suits to send a signal identifying friendlies, and adding electronics so our smart ammo doesn't target them.
Also, missiles are 'ineffective', but can you imagine actually hitting a small and fast target with a laser? Aiming is hard, yo, and missiles work really well. Indeed expensive in tokens, mind you, but that's because ours is an army where people have to buy their own weapons and ammo (a really ridiculous concept when waging war, heh). Comparing resources to (kill) utility I think they might still measure up.
Yes,
in reality. However, this is a game where all conventional weapons require you to roll a die, and you only (and always) hit if you get four or above. If you need to roll a die to fire a missile, then they aren't practical weapons, because you need the exact same results to hit with a laser.
Also, I said 'inefficient', not 'ineffective'. I imagine they'd always be at least as effective as a laser, or moreso, but they will
definitely cost more. I could easily see a homing missile that can outmanuever an Mk.III costing 3 tokens, and with the added cost of the launcher you might be able to buy a Spektr for the same price- and a Spektr has infinite ammo.
Oh, and something we can add to the new Battlesuit: retractable wheels on the legs. PW has confirmed before those work good, give extra mobility in good terrain and aren't too expensive to add.
Good idea. I need to make a list of these things...
Currently have: eyelids/eye cleaning method, riding handles on back, wheeled feet, moving cockpit latch, probably greatly cutting down on claymore number (is it necessary, if we already have the ESDS?), aaand crotch cam. Anything I missed?
Also, I propose we name battlesuit 2,0 something like '(combat) hardsuit' or something. Pw has said bafore that battlesuits are more like hardsuits eitner way, so that might make communicating easier, and it's a descriptive name. 'Beetlesuit' gives me a different association, something with lots of legs and a hard shell.
v_v
But I like the name "beetlesuit". It's similar to battlesuit, we got half the new armor from a type of beetle, and it sounds good. "Battlesuit" isn't particularly descriptive either! It also fits with "sharksuit", which you didn't object to, and would fit with "badgersuit" which is a name honoring Milno.
...What do other people think? Boring kinda-descriptive name, or cool name?
Yes, it is actually rather inferior to the rocket-powered MkIII. Not as fast, not as powerful. Its tradeoff is longevity - not a thing you'd use often in the HMRC, but something that I'd imagine would be quite handy for planetary forces of the ARM. Plus it's not as flashy, harder to spot, or target with a heat-seeker. Probably not much quieter though, those fans do make quite a racket.
Where exactly do we use it? I see two, maybe three roles for something like this.
1:Stealth. It doesn't make an enormous heat signature, so a cheap stealth cloak could render it basically undetectable at a long range. This would be wonderfully useful for sniping, or scouting.
2:Aerial guards. It can stay in the air for as long as the pilot want to stay there, so aerial patrols are cheap and easy. For this role, I think it would need the ability to carry a good amount of armor, so guards aren't just shot down from a distance.
3:Cold aerial combat. Basically, occupying the same role as combat Mk.IIIs, but specializing in attacking ground forces- and just shooting down enemy Mk.IIIs with heat-seekers. I'd think this role needs excellent maneuverability OR armor capacity, to survive fire from ground forces.
Perhaps you could design the fans to be overchargeable, and then use a rechargeable capacitor to allow short bursts of overcharged speed and manueverability? For standard cruising and hovering, you can just fly off the generator and slowly recharge the capacitor, but when you
need to dodge, or get somewhere fast, you can drain the capacitor.